
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
Initial program 99.8%
associate-*l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (<= z -1.05e+41)
(- z)
(if (or (<= z 350000000000.0) (and (not (<= z 1.1e+109)) (<= z 1e+141)))
(* 3.0 (* x y))
(- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.05e+41) {
tmp = -z;
} else if ((z <= 350000000000.0) || (!(z <= 1.1e+109) && (z <= 1e+141))) {
tmp = 3.0 * (x * y);
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.05d+41)) then
tmp = -z
else if ((z <= 350000000000.0d0) .or. (.not. (z <= 1.1d+109)) .and. (z <= 1d+141)) then
tmp = 3.0d0 * (x * y)
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.05e+41) {
tmp = -z;
} else if ((z <= 350000000000.0) || (!(z <= 1.1e+109) && (z <= 1e+141))) {
tmp = 3.0 * (x * y);
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.05e+41: tmp = -z elif (z <= 350000000000.0) or (not (z <= 1.1e+109) and (z <= 1e+141)): tmp = 3.0 * (x * y) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.05e+41) tmp = Float64(-z); elseif ((z <= 350000000000.0) || (!(z <= 1.1e+109) && (z <= 1e+141))) tmp = Float64(3.0 * Float64(x * y)); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.05e+41) tmp = -z; elseif ((z <= 350000000000.0) || (~((z <= 1.1e+109)) && (z <= 1e+141))) tmp = 3.0 * (x * y); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.05e+41], (-z), If[Or[LessEqual[z, 350000000000.0], And[N[Not[LessEqual[z, 1.1e+109]], $MachinePrecision], LessEqual[z, 1e+141]]], N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \cdot 10^{+41}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq 350000000000 \lor \neg \left(z \leq 1.1 \cdot 10^{+109}\right) \land z \leq 10^{+141}:\\
\;\;\;\;3 \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -1.05e41 or 3.5e11 < z < 1.1e109 or 1.00000000000000002e141 < z Initial program 99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 79.6%
mul-1-neg79.6%
Simplified79.6%
if -1.05e41 < z < 3.5e11 or 1.1e109 < z < 1.00000000000000002e141Initial program 99.7%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.6%
Taylor expanded in x around inf 80.5%
Final simplification80.0%
(FPCore (x y z) :precision binary64 (- (* 3.0 (* x y)) z))
double code(double x, double y, double z) {
return (3.0 * (x * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (3.0d0 * (x * y)) - z
end function
public static double code(double x, double y, double z) {
return (3.0 * (x * y)) - z;
}
def code(x, y, z): return (3.0 * (x * y)) - z
function code(x, y, z) return Float64(Float64(3.0 * Float64(x * y)) - z) end
function tmp = code(x, y, z) tmp = (3.0 * (x * y)) - z; end
code[x_, y_, z_] := N[(N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(x \cdot y\right) - z
\end{array}
Initial program 99.8%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 99.8%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 49.5%
mul-1-neg49.5%
Simplified49.5%
Final simplification49.5%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
associate-*l*99.9%
Simplified99.9%
associate-*r*99.8%
*-commutative99.8%
associate-*r*99.8%
fma-neg99.8%
add-sqr-sqrt51.2%
sqrt-unprod60.5%
sqr-neg60.5%
sqrt-unprod25.9%
add-sqr-sqrt51.2%
Applied egg-rr51.2%
Taylor expanded in y around 0 2.1%
Final simplification2.1%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2023285
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (* x (* 3.0 y)) z)
(- (* (* x 3.0) y) z))