
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (/ (- 1.0 x) (* (/ 3.0 (- 3.0 x)) y)))
double code(double x, double y) {
return (1.0 - x) / ((3.0 / (3.0 - x)) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / ((3.0d0 / (3.0d0 - x)) * y)
end function
public static double code(double x, double y) {
return (1.0 - x) / ((3.0 / (3.0 - x)) * y);
}
def code(x, y): return (1.0 - x) / ((3.0 / (3.0 - x)) * y)
function code(x, y) return Float64(Float64(1.0 - x) / Float64(Float64(3.0 / Float64(3.0 - x)) * y)) end
function tmp = code(x, y) tmp = (1.0 - x) / ((3.0 / (3.0 - x)) * y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / N[(N[(3.0 / N[(3.0 - x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{\frac{3}{3 - x} \cdot y}
\end{array}
Initial program 95.0%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
associate-/l*99.7%
associate-/r/99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -2.4) (not (<= x 1.3))) (* x (* (- 3.0 x) (/ -0.3333333333333333 y))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -2.4) || !(x <= 1.3)) {
tmp = x * ((3.0 - x) * (-0.3333333333333333 / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.4d0)) .or. (.not. (x <= 1.3d0))) then
tmp = x * ((3.0d0 - x) * ((-0.3333333333333333d0) / y))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.4) || !(x <= 1.3)) {
tmp = x * ((3.0 - x) * (-0.3333333333333333 / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.4) or not (x <= 1.3): tmp = x * ((3.0 - x) * (-0.3333333333333333 / y)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.4) || !(x <= 1.3)) tmp = Float64(x * Float64(Float64(3.0 - x) * Float64(-0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.4) || ~((x <= 1.3))) tmp = x * ((3.0 - x) * (-0.3333333333333333 / y)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.4], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(x * N[(N[(3.0 - x), $MachinePrecision] * N[(-0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;x \cdot \left(\left(3 - x\right) \cdot \frac{-0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -2.39999999999999991 or 1.30000000000000004 < x Initial program 91.0%
*-commutative91.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 96.2%
associate-*r/96.2%
*-commutative96.2%
Simplified96.2%
Taylor expanded in x around 0 78.6%
*-commutative78.6%
unpow278.6%
associate-*r/87.4%
associate-*l*87.4%
metadata-eval87.4%
distribute-rgt-neg-in87.4%
*-commutative87.4%
distribute-rgt-neg-in87.4%
distribute-lft-neg-in87.4%
metadata-eval87.4%
associate-*r*87.4%
distribute-rgt-out96.2%
sub-neg96.2%
*-commutative96.2%
associate-*l/96.2%
associate-*r/96.2%
associate-*l*96.2%
Simplified96.2%
if -2.39999999999999991 < x < 1.30000000000000004Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.0%
Taylor expanded in y around 0 99.0%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (or (<= x -2.4) (not (<= x 1.3))) (* x (/ (- 3.0 x) (* y -3.0))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -2.4) || !(x <= 1.3)) {
tmp = x * ((3.0 - x) / (y * -3.0));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.4d0)) .or. (.not. (x <= 1.3d0))) then
tmp = x * ((3.0d0 - x) / (y * (-3.0d0)))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.4) || !(x <= 1.3)) {
tmp = x * ((3.0 - x) / (y * -3.0));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.4) or not (x <= 1.3): tmp = x * ((3.0 - x) / (y * -3.0)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.4) || !(x <= 1.3)) tmp = Float64(x * Float64(Float64(3.0 - x) / Float64(y * -3.0))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.4) || ~((x <= 1.3))) tmp = x * ((3.0 - x) / (y * -3.0)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.4], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(x * N[(N[(3.0 - x), $MachinePrecision] / N[(y * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;x \cdot \frac{3 - x}{y \cdot -3}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -2.39999999999999991 or 1.30000000000000004 < x Initial program 91.0%
*-commutative91.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 96.2%
associate-*r/96.2%
*-commutative96.2%
Simplified96.2%
Taylor expanded in x around 0 78.6%
*-commutative78.6%
unpow278.6%
associate-*r/87.4%
associate-*l*87.4%
metadata-eval87.4%
distribute-rgt-neg-in87.4%
*-commutative87.4%
distribute-rgt-neg-in87.4%
distribute-lft-neg-in87.4%
metadata-eval87.4%
associate-*r*87.4%
distribute-rgt-out96.2%
sub-neg96.2%
*-commutative96.2%
associate-*l/96.2%
associate-*r/96.2%
associate-*l*96.2%
Simplified96.2%
*-commutative96.2%
clear-num96.2%
un-div-inv96.2%
div-inv96.2%
metadata-eval96.2%
Applied egg-rr96.2%
if -2.39999999999999991 < x < 1.30000000000000004Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.0%
Taylor expanded in y around 0 99.0%
Final simplification97.5%
(FPCore (x y)
:precision binary64
(if (<= x -2.4)
(* x (* (- 3.0 x) (/ -0.3333333333333333 y)))
(if (<= x 1.3)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* x (/ -0.3333333333333333 (/ y (- 3.0 x)))))))
double code(double x, double y) {
double tmp;
if (x <= -2.4) {
tmp = x * ((3.0 - x) * (-0.3333333333333333 / y));
} else if (x <= 1.3) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (-0.3333333333333333 / (y / (3.0 - x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.4d0)) then
tmp = x * ((3.0d0 - x) * ((-0.3333333333333333d0) / y))
else if (x <= 1.3d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x * ((-0.3333333333333333d0) / (y / (3.0d0 - x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.4) {
tmp = x * ((3.0 - x) * (-0.3333333333333333 / y));
} else if (x <= 1.3) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (-0.3333333333333333 / (y / (3.0 - x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.4: tmp = x * ((3.0 - x) * (-0.3333333333333333 / y)) elif x <= 1.3: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x * (-0.3333333333333333 / (y / (3.0 - x))) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.4) tmp = Float64(x * Float64(Float64(3.0 - x) * Float64(-0.3333333333333333 / y))); elseif (x <= 1.3) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x * Float64(-0.3333333333333333 / Float64(y / Float64(3.0 - x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.4) tmp = x * ((3.0 - x) * (-0.3333333333333333 / y)); elseif (x <= 1.3) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x * (-0.3333333333333333 / (y / (3.0 - x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.4], N[(x * N[(N[(3.0 - x), $MachinePrecision] * N[(-0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(-0.3333333333333333 / N[(y / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4:\\
\;\;\;\;x \cdot \left(\left(3 - x\right) \cdot \frac{-0.3333333333333333}{y}\right)\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{-0.3333333333333333}{\frac{y}{3 - x}}\\
\end{array}
\end{array}
if x < -2.39999999999999991Initial program 92.1%
*-commutative92.1%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 97.2%
associate-*r/97.2%
*-commutative97.2%
Simplified97.2%
Taylor expanded in x around 0 89.7%
*-commutative89.7%
unpow289.7%
associate-*r/97.2%
associate-*l*97.2%
metadata-eval97.2%
distribute-rgt-neg-in97.2%
*-commutative97.2%
distribute-rgt-neg-in97.2%
distribute-lft-neg-in97.2%
metadata-eval97.2%
associate-*r*97.2%
distribute-rgt-out97.2%
sub-neg97.2%
*-commutative97.2%
associate-*l/97.2%
associate-*r/97.2%
associate-*l*97.2%
Simplified97.2%
if -2.39999999999999991 < x < 1.30000000000000004Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.0%
Taylor expanded in y around 0 99.0%
if 1.30000000000000004 < x Initial program 89.6%
*-commutative89.6%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 95.0%
associate-*r/95.0%
*-commutative95.0%
Simplified95.0%
Taylor expanded in x around 0 65.4%
*-commutative65.4%
unpow265.4%
associate-*r/75.6%
associate-*l*75.6%
metadata-eval75.6%
distribute-rgt-neg-in75.6%
*-commutative75.6%
distribute-rgt-neg-in75.6%
distribute-lft-neg-in75.6%
metadata-eval75.6%
associate-*r*75.6%
distribute-rgt-out95.0%
sub-neg95.0%
*-commutative95.0%
associate-*l/95.0%
associate-*r/94.9%
associate-*l*94.9%
Simplified94.9%
Taylor expanded in y around 0 95.0%
associate-*r/95.0%
associate-/l*95.0%
Simplified95.0%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ x (/ y x))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * (x / (y / x)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * (x / (y / x)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 91.0%
*-commutative91.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 87.1%
unpow287.1%
Simplified87.1%
associate-/l*95.9%
add-sqr-sqrt43.1%
*-un-lft-identity43.1%
times-frac43.1%
Applied egg-rr43.1%
/-rgt-identity43.1%
associate-*r/43.1%
rem-square-sqrt95.9%
Simplified95.9%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 97.6%
Final simplification96.7%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* 0.3333333333333333 (/ x (/ y x))) (if (<= x 3.0) (/ (- 1.0 x) y) (* x (/ (* x 0.3333333333333333) y)))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * ((x * 0.3333333333333333) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x * ((x * 0.3333333333333333d0) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * ((x * 0.3333333333333333) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = 0.3333333333333333 * (x / (y / x)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x * ((x * 0.3333333333333333) / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x * Float64(Float64(x * 0.3333333333333333) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = 0.3333333333333333 * (x / (y / x)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x * ((x * 0.3333333333333333) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(N[(x * 0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x \cdot 0.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 92.1%
*-commutative92.1%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 89.5%
unpow289.5%
Simplified89.5%
associate-/l*97.1%
add-sqr-sqrt0.0%
*-un-lft-identity0.0%
times-frac0.0%
Applied egg-rr0.0%
/-rgt-identity0.0%
associate-*r/0.0%
rem-square-sqrt97.1%
Simplified97.1%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 97.6%
if 3 < x Initial program 89.6%
*-commutative89.6%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 84.4%
unpow284.4%
Simplified84.4%
associate-*r/84.4%
clear-num84.4%
*-commutative84.4%
Applied egg-rr84.4%
associate-/r/84.4%
/-rgt-identity84.4%
associate-/l*84.4%
metadata-eval84.4%
associate-*r/84.4%
associate-*l/84.4%
*-lft-identity84.4%
associate-*r/94.7%
Simplified94.7%
div-inv94.6%
*-commutative94.6%
associate-/r/94.6%
metadata-eval94.6%
*-commutative94.6%
associate-*r/94.6%
associate-/r/94.6%
*-commutative94.6%
Applied egg-rr94.6%
Final simplification96.7%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* 0.3333333333333333 (/ x (/ y x))) (if (<= x 3.0) (/ (- 1.0 x) y) (/ (* x (/ x y)) 3.0))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x * (x / y)) / 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = (x * (x / y)) / 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x * (x / y)) / 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = 0.3333333333333333 * (x / (y / x)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = (x * (x / y)) / 3.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(Float64(x * Float64(x / y)) / 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = 0.3333333333333333 * (x / (y / x)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = (x * (x / y)) / 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \frac{x}{y}}{3}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 92.1%
*-commutative92.1%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 89.5%
unpow289.5%
Simplified89.5%
associate-/l*97.1%
add-sqr-sqrt0.0%
*-un-lft-identity0.0%
times-frac0.0%
Applied egg-rr0.0%
/-rgt-identity0.0%
associate-*r/0.0%
rem-square-sqrt97.1%
Simplified97.1%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 97.6%
if 3 < x Initial program 89.6%
*-commutative89.6%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 84.4%
unpow284.4%
Simplified84.4%
associate-*r/84.4%
clear-num84.4%
*-commutative84.4%
Applied egg-rr84.4%
associate-/r/84.4%
/-rgt-identity84.4%
associate-/l*84.4%
metadata-eval84.4%
associate-*r/84.4%
associate-*l/84.4%
*-lft-identity84.4%
associate-*r/94.7%
Simplified94.7%
Final simplification96.7%
(FPCore (x y)
:precision binary64
(if (<= x -4.5)
(* 0.3333333333333333 (/ x (/ y x)))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(/ (* x (/ x y)) 3.0))))
double code(double x, double y) {
double tmp;
if (x <= -4.5) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x * (x / y)) / 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.5d0)) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (x * (x / y)) / 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.5) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x * (x / y)) / 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.5: tmp = 0.3333333333333333 * (x / (y / x)) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (x * (x / y)) / 3.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -4.5) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(x * Float64(x / y)) / 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.5) tmp = 0.3333333333333333 * (x / (y / x)); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (x * (x / y)) / 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.5], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \frac{x}{y}}{3}\\
\end{array}
\end{array}
if x < -4.5Initial program 92.1%
*-commutative92.1%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 89.5%
unpow289.5%
Simplified89.5%
associate-/l*97.1%
add-sqr-sqrt0.0%
*-un-lft-identity0.0%
times-frac0.0%
Applied egg-rr0.0%
/-rgt-identity0.0%
associate-*r/0.0%
rem-square-sqrt97.1%
Simplified97.1%
if -4.5 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.0%
Taylor expanded in y around 0 99.0%
if 3 < x Initial program 89.6%
*-commutative89.6%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 84.4%
unpow284.4%
Simplified84.4%
associate-*r/84.4%
clear-num84.4%
*-commutative84.4%
Applied egg-rr84.4%
associate-/r/84.4%
/-rgt-identity84.4%
associate-/l*84.4%
metadata-eval84.4%
associate-*r/84.4%
associate-*l/84.4%
*-lft-identity84.4%
associate-*r/94.7%
Simplified94.7%
Final simplification97.4%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* 3.0 y))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (3.0 * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (3.0d0 * y))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (3.0 * y));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (3.0 * y))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(3.0 * y))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (3.0 * y)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{3 \cdot y}
\end{array}
Initial program 95.0%
*-commutative95.0%
associate-*r/99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
Initial program 95.0%
times-frac99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 92.1%
*-commutative92.1%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 29.2%
Taylor expanded in x around inf 29.2%
if -0.75 < x Initial program 96.2%
*-commutative96.2%
associate-*r/99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 66.1%
Final simplification55.4%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (/ (* x -1.3333333333333333) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x * -1.3333333333333333) / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x * (-1.3333333333333333d0)) / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x * -1.3333333333333333) / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x * -1.3333333333333333) / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x * -1.3333333333333333) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x * -1.3333333333333333) / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x * -1.3333333333333333), $MachinePrecision] / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 92.1%
*-commutative92.1%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 29.2%
Taylor expanded in y around 0 30.5%
Taylor expanded in x around inf 30.5%
if -0.75 < x Initial program 96.2%
*-commutative96.2%
associate-*r/99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 66.1%
Final simplification55.8%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 92.1%
*-commutative92.1%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 97.2%
associate-*r/97.2%
*-commutative97.2%
Simplified97.2%
Taylor expanded in x around 0 29.2%
associate-*r/29.2%
neg-mul-129.2%
Simplified29.2%
if -1 < x Initial program 96.2%
*-commutative96.2%
associate-*r/99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 66.1%
Final simplification55.4%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 95.0%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 54.4%
Final simplification54.4%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 95.0%
*-commutative95.0%
associate-*r/99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 48.4%
Final simplification48.4%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023285
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))