
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f / u1) + -1.0f))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0)))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1}{u1} + -1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
clear-num98.4%
inv-pow98.4%
div-sub98.5%
pow198.5%
pow198.5%
pow-div98.5%
metadata-eval98.5%
metadata-eval98.5%
Applied egg-rr98.5%
unpow-198.5%
sub-neg98.5%
metadata-eval98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.0008999999845400453) (sqrt (* 39.47841760436263 (* u2 (* u2 (/ u1 (- 1.0 u1)))))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.0008999999845400453f) {
tmp = sqrtf((39.47841760436263f * (u2 * (u2 * (u1 / (1.0f - u1))))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (1.0f + u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.0008999999845400453e0) then
tmp = sqrt((39.47841760436263e0 * (u2 * (u2 * (u1 / (1.0e0 - u1))))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (1.0e0 + u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.0008999999845400453)) tmp = sqrt(Float32(Float32(39.47841760436263) * Float32(u2 * Float32(u2 * Float32(u1 / Float32(Float32(1.0) - u1)))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.0008999999845400453)) tmp = sqrt((single(39.47841760436263) * (u2 * (u2 * (u1 / (single(1.0) - u1)))))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (single(1.0) + u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.0008999999845400453:\\
\;\;\;\;\sqrt{39.47841760436263 \cdot \left(u2 \cdot \left(u2 \cdot \frac{u1}{1 - u1}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 8.99999985e-4Initial program 98.5%
Taylor expanded in u2 around 0 98.5%
add-sqr-sqrt97.5%
sqrt-unprod98.5%
swap-sqr98.3%
metadata-eval98.5%
swap-sqr98.5%
add-sqr-sqrt98.9%
Applied egg-rr98.9%
*-commutative98.9%
associate-*l*99.0%
Simplified99.0%
if 8.99999985e-4 < (*.f32 314159265359/50000000000 u2) Initial program 98.2%
expm1-log1p-u98.3%
Applied egg-rr98.3%
Taylor expanded in u1 around 0 87.1%
unpow287.1%
distribute-rgt1-in87.0%
*-commutative87.0%
Simplified87.0%
Final simplification94.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.02500000037252903) (sqrt (* 39.47841760436263 (* u2 (* u2 (/ u1 (- 1.0 u1)))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.02500000037252903f) {
tmp = sqrtf((39.47841760436263f * (u2 * (u2 * (u1 / (1.0f - u1))))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.02500000037252903e0) then
tmp = sqrt((39.47841760436263e0 * (u2 * (u2 * (u1 / (1.0e0 - u1))))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.02500000037252903)) tmp = sqrt(Float32(Float32(39.47841760436263) * Float32(u2 * Float32(u2 * Float32(u1 / Float32(Float32(1.0) - u1)))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.02500000037252903)) tmp = sqrt((single(39.47841760436263) * (u2 * (u2 * (u1 / (single(1.0) - u1)))))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.02500000037252903:\\
\;\;\;\;\sqrt{39.47841760436263 \cdot \left(u2 \cdot \left(u2 \cdot \frac{u1}{1 - u1}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0250000004Initial program 98.5%
Taylor expanded in u2 around 0 95.3%
add-sqr-sqrt94.5%
sqrt-unprod95.3%
swap-sqr95.1%
metadata-eval95.3%
swap-sqr95.3%
add-sqr-sqrt95.6%
Applied egg-rr95.6%
*-commutative95.6%
associate-*l*95.7%
Simplified95.7%
if 0.0250000004 < (*.f32 314159265359/50000000000 u2) Initial program 98.0%
Taylor expanded in u1 around 0 72.4%
Final simplification90.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* 39.47841760436263 (* u2 (* u2 (/ u1 (- 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((39.47841760436263f * (u2 * (u2 * (u1 / (1.0f - u1))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((39.47841760436263e0 * (u2 * (u2 * (u1 / (1.0e0 - u1))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(39.47841760436263) * Float32(u2 * Float32(u2 * Float32(u1 / Float32(Float32(1.0) - u1)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(39.47841760436263) * (u2 * (u2 * (u1 / (single(1.0) - u1)))))); end
\begin{array}{l}
\\
\sqrt{39.47841760436263 \cdot \left(u2 \cdot \left(u2 \cdot \frac{u1}{1 - u1}\right)\right)}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.7%
add-sqr-sqrt82.1%
sqrt-unprod82.7%
swap-sqr82.6%
metadata-eval82.7%
swap-sqr82.7%
add-sqr-sqrt83.0%
Applied egg-rr83.0%
*-commutative83.0%
associate-*l*83.0%
Simplified83.0%
Final simplification83.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.7%
Final simplification82.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.7%
Taylor expanded in u1 around 0 65.9%
Final simplification65.9%
herbie shell --seed 2023285
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))