
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (exp (+ (/ -2.0 v) (log1p (- u)))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + expf(((-2.0f / v) + log1pf(-u))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + exp(Float32(Float32(Float32(-2.0) / v) + log1p(Float32(-u)))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v} + \mathsf{log1p}\left(-u\right)}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.6%
sub-neg99.6%
log1p-def99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 96.7%
Final simplification96.7%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (+ 1.0 (* v (log u))) (+ (* u (* v (expm1 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * expm1f((2.0f / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-def100.0%
Applied egg-rr100.0%
Taylor expanded in u around inf 99.8%
mul-1-neg99.8%
distribute-rgt-neg-in99.8%
log-rec99.8%
remove-double-neg99.8%
Simplified99.8%
if 0.200000003 < v Initial program 93.0%
Taylor expanded in u around 0 72.5%
fma-neg72.5%
rec-exp72.5%
expm1-def72.5%
distribute-neg-frac72.5%
metadata-eval72.5%
associate-*r/72.5%
metadata-eval72.5%
distribute-neg-frac72.5%
metadata-eval72.5%
Simplified72.5%
Taylor expanded in v around 0 73.9%
sub-neg73.9%
metadata-eval73.9%
Applied egg-rr73.9%
remove-double-div73.9%
metadata-eval73.9%
associate-*r/73.9%
exp-neg73.9%
metadata-eval73.9%
sub-neg73.9%
rec-exp73.9%
expm1-def73.9%
remove-double-neg73.9%
associate-*r/73.9%
metadata-eval73.9%
Simplified73.9%
Final simplification98.2%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.6%
sub-neg99.6%
log1p-def99.6%
Applied egg-rr99.6%
Taylor expanded in u around inf 95.0%
mul-1-neg95.0%
distribute-rgt-neg-in95.0%
log-rec95.0%
remove-double-neg95.0%
Simplified95.0%
Final simplification95.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* u (+ 2.0 (+ (/ 2.0 v) (/ 1.3333333333333333 (* v v))))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + ((2.0f / v) + (1.3333333333333333f / (v * v))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + ((2.0e0 / v) + (1.3333333333333333e0 / (v * v))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) / v) + Float32(Float32(1.3333333333333333) / Float32(v * v))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * (single(2.0) + ((single(2.0) / v) + (single(1.3333333333333333) / (v * v))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(\frac{2}{v} + \frac{1.3333333333333333}{v \cdot v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.5%
if 0.100000001 < v Initial program 93.5%
Taylor expanded in u around 0 68.1%
fma-neg68.2%
rec-exp68.2%
expm1-def68.2%
distribute-neg-frac68.2%
metadata-eval68.2%
associate-*r/68.2%
metadata-eval68.2%
distribute-neg-frac68.2%
metadata-eval68.2%
Simplified68.2%
Taylor expanded in v around 0 69.4%
Taylor expanded in v around inf 64.1%
+-commutative64.1%
associate-*r/64.1%
metadata-eval64.1%
associate-*r/64.1%
metadata-eval64.1%
unpow264.1%
Simplified64.1%
Final simplification91.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* 2.0 (/ u v)) (+ 2.0 (* -2.0 u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u / v)) - (2.0f + (-2.0f * u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u / v)) - (2.0e0 + ((-2.0e0) * u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u / v)) - Float32(Float32(2.0) + Float32(Float32(-2.0) * u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u / v)) - (single(2.0) + (single(-2.0) * u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \frac{u}{v} - \left(2 + -2 \cdot u\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.5%
if 0.100000001 < v Initial program 93.5%
Taylor expanded in u around 0 68.1%
fma-neg68.2%
rec-exp68.2%
expm1-def68.2%
distribute-neg-frac68.2%
metadata-eval68.2%
associate-*r/68.2%
metadata-eval68.2%
distribute-neg-frac68.2%
metadata-eval68.2%
Simplified68.2%
Taylor expanded in v around -inf 62.4%
+-commutative62.4%
mul-1-neg62.4%
unsub-neg62.4%
Simplified62.4%
Final simplification91.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (+ -2.0 (* 2.0 (+ u (/ u v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (2.0f * (u + (u / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (2.0e0 * (u + (u / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (single(2.0) * (u + (u / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + 2 \cdot \left(u + \frac{u}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.5%
if 0.100000001 < v Initial program 93.5%
Taylor expanded in u around 0 68.1%
fma-neg68.2%
rec-exp68.2%
expm1-def68.2%
distribute-neg-frac68.2%
metadata-eval68.2%
associate-*r/68.2%
metadata-eval68.2%
distribute-neg-frac68.2%
metadata-eval68.2%
Simplified68.2%
Taylor expanded in v around inf 62.1%
sub-neg62.1%
distribute-lft-out62.1%
metadata-eval62.1%
Simplified62.1%
Final simplification91.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.5%
if 0.100000001 < v Initial program 93.5%
Taylor expanded in u around 0 68.1%
Taylor expanded in v around inf 62.0%
sub-neg62.0%
distribute-lft-out62.0%
metadata-eval62.0%
Simplified62.0%
Final simplification91.6%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in u around 0 5.7%
Final simplification5.7%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 88.1%
Final simplification88.1%
herbie shell --seed 2023285
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))