
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(fma
-0.5625
(/ (* a a) (/ (pow b 5.0) (pow c 3.0)))
(fma
-0.5
(/ c b)
(fma
-0.375
(/ a (/ (pow b 3.0) (* c c)))
(*
(/ (pow (* a c) 4.0) (/ a 6.328125))
(/ -0.16666666666666666 (pow b 7.0)))))))
double code(double a, double b, double c) {
return fma(-0.5625, ((a * a) / (pow(b, 5.0) / pow(c, 3.0))), fma(-0.5, (c / b), fma(-0.375, (a / (pow(b, 3.0) / (c * c))), ((pow((a * c), 4.0) / (a / 6.328125)) * (-0.16666666666666666 / pow(b, 7.0))))));
}
function code(a, b, c) return fma(-0.5625, Float64(Float64(a * a) / Float64((b ^ 5.0) / (c ^ 3.0))), fma(-0.5, Float64(c / b), fma(-0.375, Float64(a / Float64((b ^ 3.0) / Float64(c * c))), Float64(Float64((Float64(a * c) ^ 4.0) / Float64(a / 6.328125)) * Float64(-0.16666666666666666 / (b ^ 7.0)))))) end
code[a_, b_, c_] := N[(-0.5625 * N[(N[(a * a), $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision] + N[(-0.375 * N[(a / N[(N[Power[b, 3.0], $MachinePrecision] / N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Power[N[(a * c), $MachinePrecision], 4.0], $MachinePrecision] / N[(a / 6.328125), $MachinePrecision]), $MachinePrecision] * N[(-0.16666666666666666 / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5625, \frac{a \cdot a}{\frac{{b}^{5}}{{c}^{3}}}, \mathsf{fma}\left(-0.5, \frac{c}{b}, \mathsf{fma}\left(-0.375, \frac{a}{\frac{{b}^{3}}{c \cdot c}}, \frac{{\left(a \cdot c\right)}^{4}}{\frac{a}{6.328125}} \cdot \frac{-0.16666666666666666}{{b}^{7}}\right)\right)\right)
\end{array}
Initial program 31.7%
Taylor expanded in b around inf 96.6%
fma-def96.6%
associate-/l*96.6%
unpow296.6%
fma-def96.6%
fma-def96.6%
Simplified96.6%
Taylor expanded in c around 0 96.6%
Simplified96.6%
Final simplification96.6%
(FPCore (a b c) :precision binary64 (fma -0.5625 (/ (* a a) (/ (pow b 5.0) (pow c 3.0))) (fma -0.5 (/ c b) (* -0.375 (/ a (/ (pow b 3.0) (* c c)))))))
double code(double a, double b, double c) {
return fma(-0.5625, ((a * a) / (pow(b, 5.0) / pow(c, 3.0))), fma(-0.5, (c / b), (-0.375 * (a / (pow(b, 3.0) / (c * c))))));
}
function code(a, b, c) return fma(-0.5625, Float64(Float64(a * a) / Float64((b ^ 5.0) / (c ^ 3.0))), fma(-0.5, Float64(c / b), Float64(-0.375 * Float64(a / Float64((b ^ 3.0) / Float64(c * c)))))) end
code[a_, b_, c_] := N[(-0.5625 * N[(N[(a * a), $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision] + N[(-0.375 * N[(a / N[(N[Power[b, 3.0], $MachinePrecision] / N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5625, \frac{a \cdot a}{\frac{{b}^{5}}{{c}^{3}}}, \mathsf{fma}\left(-0.5, \frac{c}{b}, -0.375 \cdot \frac{a}{\frac{{b}^{3}}{c \cdot c}}\right)\right)
\end{array}
Initial program 31.7%
Taylor expanded in b around inf 95.2%
fma-def95.2%
associate-/l*95.2%
unpow295.2%
fma-def95.2%
associate-/l*95.2%
unpow295.2%
Simplified95.2%
Final simplification95.2%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)))) (if (<= t_0 -0.0005) t_0 (* -0.5 (/ c b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
double tmp;
if (t_0 <= -0.0005) {
tmp = t_0;
} else {
tmp = -0.5 * (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 3.0d0)))) - b) / (a * 3.0d0)
if (t_0 <= (-0.0005d0)) then
tmp = t_0
else
tmp = (-0.5d0) * (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
double tmp;
if (t_0 <= -0.0005) {
tmp = t_0;
} else {
tmp = -0.5 * (c / b);
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0) tmp = 0 if t_0 <= -0.0005: tmp = t_0 else: tmp = -0.5 * (c / b) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) tmp = 0.0 if (t_0 <= -0.0005) tmp = t_0; else tmp = Float64(-0.5 * Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0); tmp = 0.0; if (t_0 <= -0.0005) tmp = t_0; else tmp = -0.5 * (c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.0005], t$95$0, N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3}\\
\mathbf{if}\;t_0 \leq -0.0005:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -5.0000000000000001e-4Initial program 68.3%
if -5.0000000000000001e-4 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 21.2%
Taylor expanded in b around inf 88.7%
Final simplification84.1%
(FPCore (a b c) :precision binary64 (fma -0.5 (/ c b) (/ (* a -0.375) (/ (pow b 3.0) (* c c)))))
double code(double a, double b, double c) {
return fma(-0.5, (c / b), ((a * -0.375) / (pow(b, 3.0) / (c * c))));
}
function code(a, b, c) return fma(-0.5, Float64(c / b), Float64(Float64(a * -0.375) / Float64((b ^ 3.0) / Float64(c * c)))) end
code[a_, b_, c_] := N[(-0.5 * N[(c / b), $MachinePrecision] + N[(N[(a * -0.375), $MachinePrecision] / N[(N[Power[b, 3.0], $MachinePrecision] / N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5, \frac{c}{b}, \frac{a \cdot -0.375}{\frac{{b}^{3}}{c \cdot c}}\right)
\end{array}
Initial program 31.7%
Taylor expanded in b around inf 92.0%
fma-def92.0%
*-commutative92.0%
associate-/l*92.0%
associate-*l/92.0%
unpow292.0%
Simplified92.0%
Final simplification92.0%
(FPCore (a b c) :precision binary64 (* -0.5 (/ c b)))
double code(double a, double b, double c) {
return -0.5 * (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-0.5d0) * (c / b)
end function
public static double code(double a, double b, double c) {
return -0.5 * (c / b);
}
def code(a, b, c): return -0.5 * (c / b)
function code(a, b, c) return Float64(-0.5 * Float64(c / b)) end
function tmp = code(a, b, c) tmp = -0.5 * (c / b); end
code[a_, b_, c_] := N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{c}{b}
\end{array}
Initial program 31.7%
Taylor expanded in b around inf 81.0%
Final simplification81.0%
herbie shell --seed 2023283
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))