
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (fma 0.5 (* (/ x y) (/ x y)) -1.0)))
(if (<= (* x x) 5e-173)
t_1
(if (<= (* x x) 3e+188)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 2e+238) t_1 1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = fma(0.5, ((x / y) * (x / y)), -1.0);
double tmp;
if ((x * x) <= 5e-173) {
tmp = t_1;
} else if ((x * x) <= 3e+188) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 2e+238) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = fma(0.5, Float64(Float64(x / y) * Float64(x / y)), -1.0) tmp = 0.0 if (Float64(x * x) <= 5e-173) tmp = t_1; elseif (Float64(x * x) <= 3e+188) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 2e+238) tmp = t_1; else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5e-173], t$95$1, If[LessEqual[N[(x * x), $MachinePrecision], 3e+188], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 2e+238], t$95$1, 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \mathsf{fma}\left(0.5, \frac{x}{y} \cdot \frac{x}{y}, -1\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-173}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot x \leq 3 \cdot 10^{+188}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+238}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 5.0000000000000002e-173 or 3.0000000000000001e188 < (*.f64 x x) < 2.0000000000000001e238Initial program 56.7%
Taylor expanded in x around 0 80.9%
fma-neg80.9%
unpow280.9%
unpow280.9%
times-frac87.3%
metadata-eval87.3%
Simplified87.3%
if 5.0000000000000002e-173 < (*.f64 x x) < 3.0000000000000001e188Initial program 76.8%
if 2.0000000000000001e238 < (*.f64 x x) Initial program 18.9%
Taylor expanded in x around inf 93.4%
Final simplification86.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ (/ (* (* y y) -8.0) x) x))))
(if (<= (* x x) 5e-173)
-1.0
(if (<= (* x x) 4e-71)
t_0
(if (<= (* x x) 2e+57)
-1.0
(if (<= (* x x) 3e+188) t_0 (if (<= (* x x) 2e+238) -1.0 1.0)))))))
double code(double x, double y) {
double t_0 = 1.0 + ((((y * y) * -8.0) / x) / x);
double tmp;
if ((x * x) <= 5e-173) {
tmp = -1.0;
} else if ((x * x) <= 4e-71) {
tmp = t_0;
} else if ((x * x) <= 2e+57) {
tmp = -1.0;
} else if ((x * x) <= 3e+188) {
tmp = t_0;
} else if ((x * x) <= 2e+238) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + ((((y * y) * (-8.0d0)) / x) / x)
if ((x * x) <= 5d-173) then
tmp = -1.0d0
else if ((x * x) <= 4d-71) then
tmp = t_0
else if ((x * x) <= 2d+57) then
tmp = -1.0d0
else if ((x * x) <= 3d+188) then
tmp = t_0
else if ((x * x) <= 2d+238) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + ((((y * y) * -8.0) / x) / x);
double tmp;
if ((x * x) <= 5e-173) {
tmp = -1.0;
} else if ((x * x) <= 4e-71) {
tmp = t_0;
} else if ((x * x) <= 2e+57) {
tmp = -1.0;
} else if ((x * x) <= 3e+188) {
tmp = t_0;
} else if ((x * x) <= 2e+238) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + ((((y * y) * -8.0) / x) / x) tmp = 0 if (x * x) <= 5e-173: tmp = -1.0 elif (x * x) <= 4e-71: tmp = t_0 elif (x * x) <= 2e+57: tmp = -1.0 elif (x * x) <= 3e+188: tmp = t_0 elif (x * x) <= 2e+238: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(Float64(Float64(y * y) * -8.0) / x) / x)) tmp = 0.0 if (Float64(x * x) <= 5e-173) tmp = -1.0; elseif (Float64(x * x) <= 4e-71) tmp = t_0; elseif (Float64(x * x) <= 2e+57) tmp = -1.0; elseif (Float64(x * x) <= 3e+188) tmp = t_0; elseif (Float64(x * x) <= 2e+238) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + ((((y * y) * -8.0) / x) / x); tmp = 0.0; if ((x * x) <= 5e-173) tmp = -1.0; elseif ((x * x) <= 4e-71) tmp = t_0; elseif ((x * x) <= 2e+57) tmp = -1.0; elseif ((x * x) <= 3e+188) tmp = t_0; elseif ((x * x) <= 2e+238) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(N[(N[(y * y), $MachinePrecision] * -8.0), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5e-173], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 4e-71], t$95$0, If[LessEqual[N[(x * x), $MachinePrecision], 2e+57], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 3e+188], t$95$0, If[LessEqual[N[(x * x), $MachinePrecision], 2e+238], -1.0, 1.0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{\frac{\left(y \cdot y\right) \cdot -8}{x}}{x}\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-173}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 4 \cdot 10^{-71}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+57}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 3 \cdot 10^{+188}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+238}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 5.0000000000000002e-173 or 3.9999999999999997e-71 < (*.f64 x x) < 2.0000000000000001e57 or 3.0000000000000001e188 < (*.f64 x x) < 2.0000000000000001e238Initial program 57.9%
Taylor expanded in x around 0 85.3%
if 5.0000000000000002e-173 < (*.f64 x x) < 3.9999999999999997e-71 or 2.0000000000000001e57 < (*.f64 x x) < 3.0000000000000001e188Initial program 80.8%
Taylor expanded in x around inf 70.5%
associate--l+70.5%
unpow270.5%
associate-*r/70.5%
*-commutative70.5%
unpow270.5%
associate-*r*70.5%
unpow270.5%
associate-*r/70.5%
*-commutative70.5%
unpow270.5%
associate-*r*70.5%
Simplified70.5%
sub-div70.5%
associate-/r*70.5%
associate-*r*70.5%
associate-*r*70.5%
distribute-lft-out--70.5%
metadata-eval70.5%
Applied egg-rr70.5%
if 2.0000000000000001e238 < (*.f64 x x) Initial program 18.9%
Taylor expanded in x around inf 93.4%
Final simplification85.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 5e-173)
-1.0
(if (<= (* x x) 3e+188)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 2e+238) -1.0 1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5e-173) {
tmp = -1.0;
} else if ((x * x) <= 3e+188) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 2e+238) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 5d-173) then
tmp = -1.0d0
else if ((x * x) <= 3d+188) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else if ((x * x) <= 2d+238) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5e-173) {
tmp = -1.0;
} else if ((x * x) <= 3e+188) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 2e+238) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 5e-173: tmp = -1.0 elif (x * x) <= 3e+188: tmp = ((x * x) - t_0) / ((x * x) + t_0) elif (x * x) <= 2e+238: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 5e-173) tmp = -1.0; elseif (Float64(x * x) <= 3e+188) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 2e+238) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 5e-173) tmp = -1.0; elseif ((x * x) <= 3e+188) tmp = ((x * x) - t_0) / ((x * x) + t_0); elseif ((x * x) <= 2e+238) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5e-173], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 3e+188], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 2e+238], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-173}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 3 \cdot 10^{+188}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+238}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 5.0000000000000002e-173 or 3.0000000000000001e188 < (*.f64 x x) < 2.0000000000000001e238Initial program 56.7%
Taylor expanded in x around 0 86.8%
if 5.0000000000000002e-173 < (*.f64 x x) < 3.0000000000000001e188Initial program 76.8%
if 2.0000000000000001e238 < (*.f64 x x) Initial program 18.9%
Taylor expanded in x around inf 93.4%
Final simplification86.4%
(FPCore (x y)
:precision binary64
(if (<= x 1.55e-80)
-1.0
(if (<= x 4.8e-39)
1.0
(if (<= x 1e+46)
-1.0
(if (<= x 1.8e+94) 1.0 (if (<= x 3.4e+119) -1.0 1.0))))))
double code(double x, double y) {
double tmp;
if (x <= 1.55e-80) {
tmp = -1.0;
} else if (x <= 4.8e-39) {
tmp = 1.0;
} else if (x <= 1e+46) {
tmp = -1.0;
} else if (x <= 1.8e+94) {
tmp = 1.0;
} else if (x <= 3.4e+119) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.55d-80) then
tmp = -1.0d0
else if (x <= 4.8d-39) then
tmp = 1.0d0
else if (x <= 1d+46) then
tmp = -1.0d0
else if (x <= 1.8d+94) then
tmp = 1.0d0
else if (x <= 3.4d+119) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.55e-80) {
tmp = -1.0;
} else if (x <= 4.8e-39) {
tmp = 1.0;
} else if (x <= 1e+46) {
tmp = -1.0;
} else if (x <= 1.8e+94) {
tmp = 1.0;
} else if (x <= 3.4e+119) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.55e-80: tmp = -1.0 elif x <= 4.8e-39: tmp = 1.0 elif x <= 1e+46: tmp = -1.0 elif x <= 1.8e+94: tmp = 1.0 elif x <= 3.4e+119: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 1.55e-80) tmp = -1.0; elseif (x <= 4.8e-39) tmp = 1.0; elseif (x <= 1e+46) tmp = -1.0; elseif (x <= 1.8e+94) tmp = 1.0; elseif (x <= 3.4e+119) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.55e-80) tmp = -1.0; elseif (x <= 4.8e-39) tmp = 1.0; elseif (x <= 1e+46) tmp = -1.0; elseif (x <= 1.8e+94) tmp = 1.0; elseif (x <= 3.4e+119) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.55e-80], -1.0, If[LessEqual[x, 4.8e-39], 1.0, If[LessEqual[x, 1e+46], -1.0, If[LessEqual[x, 1.8e+94], 1.0, If[LessEqual[x, 3.4e+119], -1.0, 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.55 \cdot 10^{-80}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{-39}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 10^{+46}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+94}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{+119}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < 1.55000000000000008e-80 or 4.80000000000000031e-39 < x < 9.9999999999999999e45 or 1.79999999999999996e94 < x < 3.40000000000000013e119Initial program 50.2%
Taylor expanded in x around 0 58.4%
if 1.55000000000000008e-80 < x < 4.80000000000000031e-39 or 9.9999999999999999e45 < x < 1.79999999999999996e94 or 3.40000000000000013e119 < x Initial program 43.9%
Taylor expanded in x around inf 93.1%
Final simplification66.1%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 48.8%
Taylor expanded in x around 0 47.3%
Final simplification47.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t_0\\
t_2 := \frac{t_0}{t_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t_3}{x \cdot x + t_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t_1} - t_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t_1}}\right)}^{2} - t_2\\
\end{array}
\end{array}
herbie shell --seed 2023283
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))