
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (sqrt (+ 2.0 (* -6.0 (* v v)))) (- 0.25 (* v (/ v 4.0)))))
double code(double v) {
return sqrt((2.0 + (-6.0 * (v * v)))) * (0.25 - (v * (v / 4.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt((2.0d0 + ((-6.0d0) * (v * v)))) * (0.25d0 - (v * (v / 4.0d0)))
end function
public static double code(double v) {
return Math.sqrt((2.0 + (-6.0 * (v * v)))) * (0.25 - (v * (v / 4.0)));
}
def code(v): return math.sqrt((2.0 + (-6.0 * (v * v)))) * (0.25 - (v * (v / 4.0)))
function code(v) return Float64(sqrt(Float64(2.0 + Float64(-6.0 * Float64(v * v)))) * Float64(0.25 - Float64(v * Float64(v / 4.0)))) end
function tmp = code(v) tmp = sqrt((2.0 + (-6.0 * (v * v)))) * (0.25 - (v * (v / 4.0))); end
code[v_] := N[(N[Sqrt[N[(2.0 + N[(-6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(0.25 - N[(v * N[(v / 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 + -6 \cdot \left(v \cdot v\right)} \cdot \left(0.25 - v \cdot \frac{v}{4}\right)
\end{array}
Initial program 100.0%
*-commutative100.0%
sqr-neg100.0%
sqr-neg100.0%
associate-*l*100.0%
Simplified100.0%
Applied egg-rr100.0%
*-commutative100.0%
associate-/l*100.0%
Simplified100.0%
add-log-exp100.0%
*-un-lft-identity100.0%
log-prod100.0%
metadata-eval100.0%
add-log-exp100.0%
div-inv100.0%
fma-udef100.0%
distribute-lft-in100.0%
metadata-eval100.0%
fma-def100.0%
associate-*r*100.0%
clear-num100.0%
div-sub100.0%
metadata-eval100.0%
Applied egg-rr100.0%
+-lft-identity100.0%
fma-udef100.0%
+-commutative100.0%
*-commutative100.0%
associate-*r*100.0%
metadata-eval100.0%
associate-/l*100.0%
associate-/r/100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ 0.25 (* (* v v) -0.625))))
double code(double v) {
return sqrt(2.0) * (0.25 + ((v * v) * -0.625));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (0.25d0 + ((v * v) * (-0.625d0)))
end function
public static double code(double v) {
return Math.sqrt(2.0) * (0.25 + ((v * v) * -0.625));
}
def code(v): return math.sqrt(2.0) * (0.25 + ((v * v) * -0.625))
function code(v) return Float64(sqrt(2.0) * Float64(0.25 + Float64(Float64(v * v) * -0.625))) end
function tmp = code(v) tmp = sqrt(2.0) * (0.25 + ((v * v) * -0.625)); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(0.25 + N[(N[(v * v), $MachinePrecision] * -0.625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left(0.25 + \left(v \cdot v\right) \cdot -0.625\right)
\end{array}
Initial program 100.0%
associate-*r*100.0%
Simplified100.0%
Taylor expanded in v around 0 98.7%
associate-*r*98.7%
distribute-rgt-out98.7%
unpow298.7%
associate-*r*98.7%
Simplified98.7%
Taylor expanded in v around 0 98.7%
+-commutative98.7%
associate-*r*98.7%
distribute-rgt-out98.7%
*-commutative98.7%
unpow298.7%
Simplified98.7%
Final simplification98.7%
(FPCore (v) :precision binary64 (sqrt (+ (* (* v v) -0.625) 0.125)))
double code(double v) {
return sqrt((((v * v) * -0.625) + 0.125));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt((((v * v) * (-0.625d0)) + 0.125d0))
end function
public static double code(double v) {
return Math.sqrt((((v * v) * -0.625) + 0.125));
}
def code(v): return math.sqrt((((v * v) * -0.625) + 0.125))
function code(v) return sqrt(Float64(Float64(Float64(v * v) * -0.625) + 0.125)) end
function tmp = code(v) tmp = sqrt((((v * v) * -0.625) + 0.125)); end
code[v_] := N[Sqrt[N[(N[(N[(v * v), $MachinePrecision] * -0.625), $MachinePrecision] + 0.125), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left(v \cdot v\right) \cdot -0.625 + 0.125}
\end{array}
Initial program 100.0%
*-commutative100.0%
sqr-neg100.0%
sqr-neg100.0%
associate-*l*100.0%
Simplified100.0%
Applied egg-rr100.0%
*-commutative100.0%
associate-/l*100.0%
Simplified100.0%
add-sqr-sqrt98.4%
sqrt-unprod100.0%
frac-times100.0%
add-sqr-sqrt100.0%
fma-udef100.0%
distribute-lft-in100.0%
metadata-eval100.0%
fma-def100.0%
associate-*r*100.0%
frac-times100.0%
metadata-eval100.0%
pow2100.0%
Applied egg-rr100.0%
associate-/r/100.0%
*-commutative100.0%
fma-udef100.0%
+-commutative100.0%
*-commutative100.0%
associate-*r*100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in v around 0 98.6%
*-commutative98.6%
unpow298.6%
Simplified98.6%
Final simplification98.6%
(FPCore (v) :precision binary64 (sqrt 0.125))
double code(double v) {
return sqrt(0.125);
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(0.125d0)
end function
public static double code(double v) {
return Math.sqrt(0.125);
}
def code(v): return math.sqrt(0.125)
function code(v) return sqrt(0.125) end
function tmp = code(v) tmp = sqrt(0.125); end
code[v_] := N[Sqrt[0.125], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.125}
\end{array}
Initial program 100.0%
associate-*r*100.0%
Simplified100.0%
add-sqr-sqrt98.5%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
add-sqr-sqrt100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
*-commutative100.0%
fma-udef100.0%
frac-times100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 98.0%
Final simplification98.0%
herbie shell --seed 2023283
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))