
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (pow 2.0 -0.5) (cos th)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (pow(2.0, -0.5) * cos(th)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((2.0d0 ** (-0.5d0)) * cos(th)) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.pow(2.0, -0.5) * Math.cos(th)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.pow(2.0, -0.5) * math.cos(th)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64((2.0 ^ -0.5) * cos(th)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = ((2.0 ^ -0.5) * cos(th)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Power[2.0, -0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left({2}^{-0.5} \cdot \cos th\right) \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 59.2%
unpow259.2%
associate-*r/59.2%
associate-*r*59.2%
Simplified59.2%
Final simplification59.2%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ (cos th) (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return a2 * (cos(th) / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return a2 * (math.cos(th) / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\cos th}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 59.2%
unpow239.3%
Simplified59.2%
Taylor expanded in th around inf 59.2%
unpow259.2%
associate-/l*59.2%
associate-/l*59.2%
*-rgt-identity59.2%
associate-/r*59.3%
associate-/l/59.3%
associate-*r/59.2%
associate-/r/59.2%
associate-*l/59.2%
*-lft-identity59.2%
Simplified59.2%
Final simplification59.2%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.2%
unpow259.2%
associate-*l*59.2%
Simplified59.2%
div-inv59.2%
associate-*r*59.2%
associate-*r*59.2%
inv-pow59.2%
sqrt-pow259.2%
metadata-eval59.2%
*-commutative59.2%
metadata-eval59.2%
pow-flip59.2%
pow1/259.2%
associate-*r*59.2%
Applied egg-rr59.3%
Final simplification59.3%
(FPCore (a1 a2 th) :precision binary64 (if (or (<= (* a1 a1) 4e+14) (not (<= (* a1 a1) 2e+229))) (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)) (/ (* a2 (+ a2 (* -0.5 (* a2 (* th th))))) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (((a1 * a1) <= 4e+14) || !((a1 * a1) <= 2e+229)) {
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
} else {
tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (((a1 * a1) <= 4d+14) .or. (.not. ((a1 * a1) <= 2d+229))) then
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
else
tmp = (a2 * (a2 + ((-0.5d0) * (a2 * (th * th))))) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (((a1 * a1) <= 4e+14) || !((a1 * a1) <= 2e+229)) {
tmp = ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
} else {
tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if ((a1 * a1) <= 4e+14) or not ((a1 * a1) <= 2e+229): tmp = ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5) else: tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if ((Float64(a1 * a1) <= 4e+14) || !(Float64(a1 * a1) <= 2e+229)) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)); else tmp = Float64(Float64(a2 * Float64(a2 + Float64(-0.5 * Float64(a2 * Float64(th * th))))) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (((a1 * a1) <= 4e+14) || ~(((a1 * a1) <= 2e+229))) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); else tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[Or[LessEqual[N[(a1 * a1), $MachinePrecision], 4e+14], N[Not[LessEqual[N[(a1 * a1), $MachinePrecision], 2e+229]], $MachinePrecision]], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(N[(a2 * N[(a2 + N[(-0.5 * N[(a2 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a1 \leq 4 \cdot 10^{+14} \lor \neg \left(a1 \cdot a1 \leq 2 \cdot 10^{+229}\right):\\
\;\;\;\;\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot \left(a2 + -0.5 \cdot \left(a2 \cdot \left(th \cdot th\right)\right)\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if (*.f64 a1 a1) < 4e14 or 2e229 < (*.f64 a1 a1) Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 68.0%
if 4e14 < (*.f64 a1 a1) < 2e229Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.5%
cos-neg99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in a1 around 0 64.8%
unpow264.8%
associate-*l*64.9%
Simplified64.9%
Taylor expanded in th around 0 44.8%
*-commutative44.8%
unpow244.8%
Simplified44.8%
Final simplification65.0%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 65.9%
Final simplification65.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 65.9%
Taylor expanded in a2 around inf 39.3%
unpow239.3%
Simplified39.3%
Taylor expanded in a2 around 0 39.3%
unpow239.3%
associate-*l*39.3%
Simplified39.3%
Final simplification39.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 59.2%
unpow239.3%
Simplified59.2%
Taylor expanded in th around inf 59.2%
unpow259.2%
associate-/l*59.2%
associate-/l*59.2%
*-rgt-identity59.2%
associate-/r*59.3%
associate-/l/59.3%
associate-*r/59.2%
associate-/r/59.2%
associate-*l/59.2%
*-lft-identity59.2%
Simplified59.2%
Taylor expanded in th around 0 39.3%
Final simplification39.3%
herbie shell --seed 2023283
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))