
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (/ (* 4.0 (* a c)) (- (- b) (sqrt (fma -4.0 (* a c) (* b b))))) (* a 2.0)))
double code(double a, double b, double c) {
return ((4.0 * (a * c)) / (-b - sqrt(fma(-4.0, (a * c), (b * b))))) / (a * 2.0);
}
function code(a, b, c) return Float64(Float64(Float64(4.0 * Float64(a * c)) / Float64(Float64(-b) - sqrt(fma(-4.0, Float64(a * c), Float64(b * b))))) / Float64(a * 2.0)) end
code[a_, b_, c_] := N[(N[(N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision] / N[((-b) - N[Sqrt[N[(-4.0 * N[(a * c), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{4 \cdot \left(a \cdot c\right)}{\left(-b\right) - \sqrt{\mathsf{fma}\left(-4, a \cdot c, b \cdot b\right)}}}{a \cdot 2}
\end{array}
Initial program 55.3%
flip3--55.0%
pow255.0%
pow-pow55.2%
metadata-eval55.2%
associate-*l*55.2%
pow255.1%
pow255.1%
pow-prod-up55.2%
metadata-eval55.2%
distribute-rgt-out55.2%
associate-*l*55.2%
+-commutative55.2%
fma-def55.2%
associate-*l*55.2%
Applied egg-rr55.2%
flip-+55.1%
Applied egg-rr56.1%
sqr-neg56.1%
associate-*l*56.1%
associate-*l*56.1%
Simplified56.1%
Taylor expanded in b around 0 99.2%
Taylor expanded in b around 0 99.3%
fma-def99.3%
unpow299.2%
Simplified99.2%
Final simplification99.2%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* a 2.0)) -0.3) (/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0)) (- (/ (- c) b) (* (/ a (pow b 3.0)) (* c c)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0)) <= -0.3) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (-c / b) - ((a / pow(b, 3.0)) * (c * c));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(a * 2.0)) <= -0.3) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(-c) / b) - Float64(Float64(a / (b ^ 3.0)) * Float64(c * c))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.3], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[((-c) / b), $MachinePrecision] - N[(N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] * N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{a \cdot 2} \leq -0.3:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b} - \frac{a}{{b}^{3}} \cdot \left(c \cdot c\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) < -0.299999999999999989Initial program 81.0%
Simplified81.3%
if -0.299999999999999989 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) Initial program 50.5%
Taylor expanded in b around inf 87.0%
mul-1-neg87.0%
unsub-neg87.0%
mul-1-neg87.0%
distribute-neg-frac87.0%
associate-/l*87.0%
associate-/r/87.0%
unpow287.0%
Simplified87.0%
Final simplification86.1%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* a 2.0)) -0.3) (/ (- (sqrt (- (* b b) (* 4.0 (* a c)))) b) (* a 2.0)) (- (/ (- c) b) (* (/ a (pow b 3.0)) (* c c)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0)) <= -0.3) {
tmp = (sqrt(((b * b) - (4.0 * (a * c)))) - b) / (a * 2.0);
} else {
tmp = (-c / b) - ((a / pow(b, 3.0)) * (c * c));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (((sqrt(((b * b) - (c * (4.0d0 * a)))) - b) / (a * 2.0d0)) <= (-0.3d0)) then
tmp = (sqrt(((b * b) - (4.0d0 * (a * c)))) - b) / (a * 2.0d0)
else
tmp = (-c / b) - ((a / (b ** 3.0d0)) * (c * c))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (((Math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0)) <= -0.3) {
tmp = (Math.sqrt(((b * b) - (4.0 * (a * c)))) - b) / (a * 2.0);
} else {
tmp = (-c / b) - ((a / Math.pow(b, 3.0)) * (c * c));
}
return tmp;
}
def code(a, b, c): tmp = 0 if ((math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0)) <= -0.3: tmp = (math.sqrt(((b * b) - (4.0 * (a * c)))) - b) / (a * 2.0) else: tmp = (-c / b) - ((a / math.pow(b, 3.0)) * (c * c)) return tmp
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(a * 2.0)) <= -0.3) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(-c) / b) - Float64(Float64(a / (b ^ 3.0)) * Float64(c * c))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (((sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0)) <= -0.3) tmp = (sqrt(((b * b) - (4.0 * (a * c)))) - b) / (a * 2.0); else tmp = (-c / b) - ((a / (b ^ 3.0)) * (c * c)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.3], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[((-c) / b), $MachinePrecision] - N[(N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] * N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{a \cdot 2} \leq -0.3:\\
\;\;\;\;\frac{\sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b} - \frac{a}{{b}^{3}} \cdot \left(c \cdot c\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) < -0.299999999999999989Initial program 81.0%
Simplified81.3%
*-commutative81.3%
metadata-eval81.3%
distribute-lft-neg-in81.3%
distribute-rgt-neg-in81.3%
*-commutative81.3%
fma-neg81.0%
associate-*l*81.0%
Applied egg-rr81.0%
if -0.299999999999999989 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) Initial program 50.5%
Taylor expanded in b around inf 87.0%
mul-1-neg87.0%
unsub-neg87.0%
mul-1-neg87.0%
distribute-neg-frac87.0%
associate-/l*87.0%
associate-/r/87.0%
unpow287.0%
Simplified87.0%
Final simplification86.1%
(FPCore (a b c) :precision binary64 (- (/ (- c) b) (* (/ a (pow b 3.0)) (* c c))))
double code(double a, double b, double c) {
return (-c / b) - ((a / pow(b, 3.0)) * (c * c));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-c / b) - ((a / (b ** 3.0d0)) * (c * c))
end function
public static double code(double a, double b, double c) {
return (-c / b) - ((a / Math.pow(b, 3.0)) * (c * c));
}
def code(a, b, c): return (-c / b) - ((a / math.pow(b, 3.0)) * (c * c))
function code(a, b, c) return Float64(Float64(Float64(-c) / b) - Float64(Float64(a / (b ^ 3.0)) * Float64(c * c))) end
function tmp = code(a, b, c) tmp = (-c / b) - ((a / (b ^ 3.0)) * (c * c)); end
code[a_, b_, c_] := N[(N[((-c) / b), $MachinePrecision] - N[(N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] * N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b} - \frac{a}{{b}^{3}} \cdot \left(c \cdot c\right)
\end{array}
Initial program 55.3%
Taylor expanded in b around inf 82.6%
mul-1-neg82.6%
unsub-neg82.6%
mul-1-neg82.6%
distribute-neg-frac82.6%
associate-/l*82.6%
associate-/r/82.6%
unpow282.6%
Simplified82.6%
Final simplification82.6%
(FPCore (a b c) :precision binary64 (/ (- c) b))
double code(double a, double b, double c) {
return -c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -c / b
end function
public static double code(double a, double b, double c) {
return -c / b;
}
def code(a, b, c): return -c / b
function code(a, b, c) return Float64(Float64(-c) / b) end
function tmp = code(a, b, c) tmp = -c / b; end
code[a_, b_, c_] := N[((-c) / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b}
\end{array}
Initial program 55.3%
Taylor expanded in b around inf 64.5%
mul-1-neg64.5%
distribute-neg-frac64.5%
Simplified64.5%
Final simplification64.5%
herbie shell --seed 2023283
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))