
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.10499999672174454) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))) (* (cos (* 6.28318530718 u2)) (sqrt (+ u1 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.10499999672174454f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf((u1 + (u1 * u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.10499999672174454e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt((u1 + (u1 * u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.10499999672174454)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 + Float32(u1 * u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.10499999672174454)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); else tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 + (u1 * u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.10499999672174454:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 + u1 \cdot u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.104999997Initial program 99.5%
Taylor expanded in u2 around 0 99.1%
unpow299.1%
Simplified99.1%
if 0.104999997 < (*.f32 314159265359/50000000000 u2) Initial program 96.9%
add-cbrt-cube96.9%
pow1/394.5%
pow394.5%
Applied egg-rr94.5%
unpow1/396.9%
rem-cbrt-cube96.9%
clear-num96.9%
Applied egg-rr96.9%
Taylor expanded in u1 around 0 89.6%
unpow289.6%
Simplified89.6%
Final simplification97.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.15000000596046448) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))) (/ (sqrt u1) (/ 1.0 (cos (* 6.28318530718 u2))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.15000000596046448f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
} else {
tmp = sqrtf(u1) / (1.0f / cosf((6.28318530718f * u2)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.15000000596046448e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
else
tmp = sqrt(u1) / (1.0e0 / cos((6.28318530718e0 * u2)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.15000000596046448)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))); else tmp = Float32(sqrt(u1) / Float32(Float32(1.0) / cos(Float32(Float32(6.28318530718) * u2)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.15000000596046448)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); else tmp = sqrt(u1) / (single(1.0) / cos((single(6.28318530718) * u2))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.15000000596046448:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{u1}}{\frac{1}{\cos \left(6.28318530718 \cdot u2\right)}}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.150000006Initial program 99.5%
Taylor expanded in u2 around 0 98.6%
unpow298.6%
Simplified98.6%
if 0.150000006 < (*.f32 314159265359/50000000000 u2) Initial program 96.7%
*-commutative96.7%
sqrt-div96.4%
associate-*r/96.3%
Applied egg-rr96.3%
*-commutative96.3%
associate-/l*96.4%
*-commutative96.4%
Simplified96.4%
Taylor expanded in u1 around 0 79.1%
Final simplification95.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.15000000596046448) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.15000000596046448f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.15000000596046448e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.15000000596046448)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.15000000596046448)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.15000000596046448:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.150000006Initial program 99.5%
Taylor expanded in u2 around 0 98.6%
unpow298.6%
Simplified98.6%
if 0.150000006 < (*.f32 314159265359/50000000000 u2) Initial program 96.7%
Taylor expanded in u1 around 0 79.0%
Final simplification95.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (/ u1 (- 1.0 u1)) (+ 1.0 (* (* u2 u2) -39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 / (1.0f - u1)) * (1.0f + ((u2 * u2) * -39.47841760436263f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 / (1.0e0 - u1)) * (1.0e0 + ((u2 * u2) * (-39.47841760436263e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 / (single(1.0) - u1)) * (single(1.0) + ((u2 * u2) * single(-39.47841760436263))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)}
\end{array}
Initial program 99.0%
add-sqr-sqrt93.0%
pow1/293.0%
pow1/293.0%
pow-prod-down94.3%
swap-sqr94.2%
add-sqr-sqrt94.3%
pow294.3%
Applied egg-rr94.3%
unpow1/294.3%
*-commutative94.3%
Simplified94.3%
Taylor expanded in u2 around 0 85.0%
*-commutative85.0%
unpow285.0%
Simplified85.0%
Final simplification85.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 87.9%
unpow287.9%
Simplified87.9%
Final simplification87.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.3%
clear-num80.2%
associate-/r/80.2%
Applied egg-rr80.2%
Taylor expanded in u1 around 0 71.8%
+-commutative71.8%
Simplified71.8%
Final simplification71.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.3%
Final simplification80.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.3%
Taylor expanded in u1 around 0 64.0%
Final simplification64.0%
herbie shell --seed 2023283
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))