
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1
(fma
(floor h)
(* dY.v (* (floor h) dY.v))
(* dY.u (* (floor w) t_0))))
(t_2 (* (floor w) dX.u))
(t_3
(fma
(floor w)
(* dX.u t_2)
(* (floor h) (* (floor h) (* dX.v dX.v)))))
(t_4 (sqrt (fmax t_3 t_1))))
(if (>= t_3 t_1) (/ t_2 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = fmaf(floorf(h), (dY_46_v * (floorf(h) * dY_46_v)), (dY_46_u * (floorf(w) * t_0)));
float t_2 = floorf(w) * dX_46_u;
float t_3 = fmaf(floorf(w), (dX_46_u * t_2), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v))));
float t_4 = sqrtf(fmaxf(t_3, t_1));
float tmp;
if (t_3 >= t_1) {
tmp = t_2 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = fma(floor(h), Float32(dY_46_v * Float32(floor(h) * dY_46_v)), Float32(dY_46_u * Float32(floor(w) * t_0))) t_2 = Float32(floor(w) * dX_46_u) t_3 = fma(floor(w), Float32(dX_46_u * t_2), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) t_4 = sqrt(((t_3 != t_3) ? t_1 : ((t_1 != t_1) ? t_3 : max(t_3, t_1)))) tmp = Float32(0.0) if (t_3 >= t_1) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \mathsf{fma}\left(\left\lfloorh\right\rfloor, dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot dY.v\right), dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot t_0\right)\right)\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, dX.u \cdot t_2, \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right)\\
t_4 := \sqrt{\mathsf{max}\left(t_3, t_1\right)}\\
\mathbf{if}\;t_3 \geq t_1:\\
\;\;\;\;\frac{t_2}{t_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{t_4}\\
\end{array}
\end{array}
Initial program 75.5%
Simplified75.6%
Final simplification75.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (fma t_2 t_2 (* (floor h) (* dY.v t_1))))
(t_4 (* (floor w) dX.u)))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) (pow t_2 2.0)))
(/
t_4
(sqrt (fmax (fma t_4 t_4 (* (* dX.v dX.v) (pow (floor h) 2.0))) t_3)))
(* t_2 (/ 1.0 (sqrt (fmax (fma t_4 t_4 (* t_0 t_0)) t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = fmaf(t_2, t_2, (floorf(h) * (dY_46_v * t_1)));
float t_4 = floorf(w) * dX_46_u;
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + powf(t_2, 2.0f))) {
tmp = t_4 / sqrtf(fmaxf(fmaf(t_4, t_4, ((dX_46_v * dX_46_v) * powf(floorf(h), 2.0f))), t_3));
} else {
tmp = t_2 * (1.0f / sqrtf(fmaxf(fmaf(t_4, t_4, (t_0 * t_0)), t_3)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1))) t_4 = Float32(floor(w) * dX_46_u) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) tmp = Float32(t_4 / sqrt(((fma(t_4, t_4, Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))) != fma(t_4, t_4, Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0))))) ? t_3 : ((t_3 != t_3) ? fma(t_4, t_4, Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))) : max(fma(t_4, t_4, Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))), t_3))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((fma(t_4, t_4, Float32(t_0 * t_0)) != fma(t_4, t_4, Float32(t_0 * t_0))) ? t_3 : ((t_3 != t_3) ? fma(t_4, t_4, Float32(t_0 * t_0)) : max(fma(t_4, t_4, Float32(t_0 * t_0)), t_3)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \mathsf{fma}\left(t_2, t_2, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_1\right)\right)\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq {t_1}^{2} + {t_2}^{2}:\\
\;\;\;\;\frac{t_4}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_4, t_4, \left(dX.v \cdot dX.v\right) \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}\right), t_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_4, t_4, t_0 \cdot t_0\right), t_3\right)}}\\
\end{array}
\end{array}
Initial program 75.5%
Simplified75.5%
pow275.5%
Applied egg-rr75.5%
Taylor expanded in w around 0 75.5%
fma-udef75.5%
unpow275.5%
*-commutative75.5%
*-commutative75.5%
fma-def75.5%
unpow275.5%
+-commutative75.5%
*-commutative75.5%
*-commutative75.5%
unpow275.5%
unpow275.5%
swap-sqr75.5%
unpow275.5%
*-commutative75.5%
Simplified75.5%
Taylor expanded in h around 0 75.5%
unpow275.5%
Simplified75.5%
Final simplification75.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor w) dX.u))
(t_4
(sqrt
(fmax
(fma t_3 t_3 (* t_0 t_0))
(fma t_2 t_2 (* (floor h) (* dY.v t_1)))))))
(if (>= (+ (pow t_3 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) (pow t_2 2.0)))
(/ t_3 t_4)
(* t_2 (/ 1.0 t_4)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(w) * dX_46_u;
float t_4 = sqrtf(fmaxf(fmaf(t_3, t_3, (t_0 * t_0)), fmaf(t_2, t_2, (floorf(h) * (dY_46_v * t_1)))));
float tmp;
if ((powf(t_3, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + powf(t_2, 2.0f))) {
tmp = t_3 / t_4;
} else {
tmp = t_2 * (1.0f / t_4);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(w) * dX_46_u) t_4 = sqrt(((fma(t_3, t_3, Float32(t_0 * t_0)) != fma(t_3, t_3, Float32(t_0 * t_0))) ? fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(t_3, t_3, Float32(t_0 * t_0)) : max(fma(t_3, t_3, Float32(t_0 * t_0)), fma(t_2, t_2, Float32(floor(h) * Float32(dY_46_v * t_1))))))) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) tmp = Float32(t_3 / t_4); else tmp = Float32(t_2 * Float32(Float32(1.0) / t_4)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_3, t_3, t_0 \cdot t_0\right), \mathsf{fma}\left(t_2, t_2, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_1\right)\right)\right)}\\
\mathbf{if}\;{t_3}^{2} + {t_0}^{2} \geq {t_1}^{2} + {t_2}^{2}:\\
\;\;\;\;\frac{t_3}{t_4}\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot \frac{1}{t_4}\\
\end{array}
\end{array}
Initial program 75.5%
Simplified75.5%
pow275.5%
Applied egg-rr75.5%
Taylor expanded in w around 0 75.5%
fma-udef75.5%
unpow275.5%
*-commutative75.5%
*-commutative75.5%
fma-def75.5%
unpow275.5%
+-commutative75.5%
*-commutative75.5%
*-commutative75.5%
unpow275.5%
unpow275.5%
swap-sqr75.5%
unpow275.5%
*-commutative75.5%
Simplified75.5%
Final simplification75.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dX.v))
(t_4 (* t_3 t_3))
(t_5 (+ t_4 (* t_0 t_0)))
(t_6 (* (floor w) dY.u))
(t_7 (* t_6 t_6)))
(if (>= (+ t_4 (pow t_0 2.0)) (+ (pow t_1 2.0) t_7))
(* t_0 (/ 1.0 (sqrt (fmax t_5 (+ t_7 t_2)))))
(*
t_6
(/
1.0
(sqrt (fmax t_5 (+ t_2 (* (pow (floor w) 2.0) (* dY.u dY.u))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dX_46_v;
float t_4 = t_3 * t_3;
float t_5 = t_4 + (t_0 * t_0);
float t_6 = floorf(w) * dY_46_u;
float t_7 = t_6 * t_6;
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + t_7)) {
tmp = t_0 * (1.0f / sqrtf(fmaxf(t_5, (t_7 + t_2))));
} else {
tmp = t_6 * (1.0f / sqrtf(fmaxf(t_5, (t_2 + (powf(floorf(w), 2.0f) * (dY_46_u * dY_46_u))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(t_4 + Float32(t_0 * t_0)) t_6 = Float32(floor(w) * dY_46_u) t_7 = Float32(t_6 * t_6) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + t_7)) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? Float32(t_7 + t_2) : ((Float32(t_7 + t_2) != Float32(t_7 + t_2)) ? t_5 : max(t_5, Float32(t_7 + t_2))))))); else tmp = Float32(t_6 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * Float32(dY_46_u * dY_46_u))) : ((Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * Float32(dY_46_u * dY_46_u))) != Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * Float32(dY_46_u * dY_46_u)))) ? t_5 : max(t_5, Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * Float32(dY_46_u * dY_46_u))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = floor(h) * dX_46_v; t_4 = t_3 * t_3; t_5 = t_4 + (t_0 * t_0); t_6 = floor(w) * dY_46_u; t_7 = t_6 * t_6; tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + t_7)) tmp = t_0 * (single(1.0) / sqrt(max(t_5, (t_7 + t_2)))); else tmp = t_6 * (single(1.0) / sqrt(max(t_5, (t_2 + ((floor(w) ^ single(2.0)) * (dY_46_u * dY_46_u)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t_1 \cdot t_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := t_3 \cdot t_3\\
t_5 := t_4 + t_0 \cdot t_0\\
t_6 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_7 := t_6 \cdot t_6\\
\mathbf{if}\;t_4 + {t_0}^{2} \geq {t_1}^{2} + t_7:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5, t_7 + t_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5, t_2 + {\left(\left\lfloorw\right\rfloor\right)}^{2} \cdot \left(dY.u \cdot dY.u\right)\right)}}\\
\end{array}
\end{array}
Initial program 75.5%
Taylor expanded in w around 0 75.4%
*-commutative75.4%
unpow275.4%
Simplified75.4%
pow275.4%
Applied egg-rr75.4%
Taylor expanded in h around 0 75.4%
*-commutative75.4%
unpow275.4%
unpow275.4%
swap-sqr75.4%
unpow275.4%
Simplified75.4%
Final simplification75.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (* t_1 t_1) (* t_2 t_2)))
(t_4 (* (floor w) dX.u))
(t_5 (/ 1.0 (sqrt (fmax (+ (* t_0 t_0) (* t_4 t_4)) t_3)))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) t_3) (* t_4 t_5) (* t_1 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = (t_1 * t_1) + (t_2 * t_2);
float t_4 = floorf(w) * dX_46_u;
float t_5 = 1.0f / sqrtf(fmaxf(((t_0 * t_0) + (t_4 * t_4)), t_3));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= t_3) {
tmp = t_4 * t_5;
} else {
tmp = t_1 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) != Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4))) ? t_3 : ((t_3 != t_3) ? Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) : max(Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)), t_3))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= t_3) tmp = Float32(t_4 * t_5); else tmp = Float32(t_1 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 * t_1) + (t_2 * t_2); t_4 = floor(w) * dX_46_u; t_5 = single(1.0) / sqrt(max(((t_0 * t_0) + (t_4 * t_4)), t_3)); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= t_3) tmp = t_4 * t_5; else tmp = t_1 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_1 \cdot t_1 + t_2 \cdot t_2\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t_0 \cdot t_0 + t_4 \cdot t_4, t_3\right)}}\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq t_3:\\
\;\;\;\;t_4 \cdot t_5\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot t_5\\
\end{array}
\end{array}
Initial program 75.5%
pow275.4%
Applied egg-rr75.5%
pow275.5%
Applied egg-rr75.5%
Final simplification75.5%
herbie shell --seed 2023282
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))