
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w))
(t_5 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+ (+ (* t_5 t_5) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
float t_5 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) t_5 = Float32(floor(w) * dX_46_u) return log2(sqrt(((Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) != Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4))) ? Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) : ((Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) != Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))) ? Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) : max(Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; t_5 = floor(w) * dX_46_u; tmp = log2(sqrt(max((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloord\right\rfloor \cdot dY.w\\
t_4 := \left\lfloord\right\rfloor \cdot dX.w\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left(t_5 \cdot t_5 + t_2 \cdot t_2\right) + t_4 \cdot t_4, \left(t_0 \cdot t_0 + t_1 \cdot t_1\right) + t_3 \cdot t_3\right)}\right)
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w))
(t_5 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+ (+ (* t_5 t_5) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
float t_5 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) t_5 = Float32(floor(w) * dX_46_u) return log2(sqrt(((Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) != Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4))) ? Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) : ((Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) != Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))) ? Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) : max(Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; t_5 = floor(w) * dX_46_u; tmp = log2(sqrt(max((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloord\right\rfloor \cdot dY.w\\
t_4 := \left\lfloord\right\rfloor \cdot dX.w\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left(t_5 \cdot t_5 + t_2 \cdot t_2\right) + t_4 \cdot t_4, \left(t_0 \cdot t_0 + t_1 \cdot t_1\right) + t_3 \cdot t_3\right)}\right)
\end{array}
\end{array}
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u)) (t_1 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+
(fma t_1 t_1 (* (floor h) (* (floor h) (* dX.v dX.v))))
(* dX.w (* (floor d) (* dX.w (floor d)))))
(+
(fma t_0 t_0 (* dY.v (* dY.v (* (floor h) (floor h)))))
(* (floor d) (* (floor d) (* dY.w dY.w)))))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((fmaf(t_1, t_1, (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v)))) + (dX_46_w * (floorf(d) * (dX_46_w * floorf(d))))), (fmaf(t_0, t_0, (dY_46_v * (dY_46_v * (floorf(h) * floorf(h))))) + (floorf(d) * (floorf(d) * (dY_46_w * dY_46_w)))))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(w) * dX_46_u) return log2(sqrt(((Float32(fma(t_1, t_1, Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) + Float32(dX_46_w * Float32(floor(d) * Float32(dX_46_w * floor(d))))) != Float32(fma(t_1, t_1, Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) + Float32(dX_46_w * Float32(floor(d) * Float32(dX_46_w * floor(d)))))) ? Float32(fma(t_0, t_0, Float32(dY_46_v * Float32(dY_46_v * Float32(floor(h) * floor(h))))) + Float32(floor(d) * Float32(floor(d) * Float32(dY_46_w * dY_46_w)))) : ((Float32(fma(t_0, t_0, Float32(dY_46_v * Float32(dY_46_v * Float32(floor(h) * floor(h))))) + Float32(floor(d) * Float32(floor(d) * Float32(dY_46_w * dY_46_w)))) != Float32(fma(t_0, t_0, Float32(dY_46_v * Float32(dY_46_v * Float32(floor(h) * floor(h))))) + Float32(floor(d) * Float32(floor(d) * Float32(dY_46_w * dY_46_w))))) ? Float32(fma(t_1, t_1, Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) + Float32(dX_46_w * Float32(floor(d) * Float32(dX_46_w * floor(d))))) : max(Float32(fma(t_1, t_1, Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) + Float32(dX_46_w * Float32(floor(d) * Float32(dX_46_w * floor(d))))), Float32(fma(t_0, t_0, Float32(dY_46_v * Float32(dY_46_v * Float32(floor(h) * floor(h))))) + Float32(floor(d) * Float32(floor(d) * Float32(dY_46_w * dY_46_w))))))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_1, t_1, \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right) + dX.w \cdot \left(\left\lfloord\right\rfloor \cdot \left(dX.w \cdot \left\lfloord\right\rfloor\right)\right), \mathsf{fma}\left(t_0, t_0, dY.v \cdot \left(dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\right)\right)\right) + \left\lfloord\right\rfloor \cdot \left(\left\lfloord\right\rfloor \cdot \left(dY.w \cdot dY.w\right)\right)\right)}\right)
\end{array}
\end{array}
Initial program 70.3%
Simplified70.3%
Final simplification70.3%
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(log2
(sqrt
(fmax
(+
(+ (pow (* (floor h) dX.v) 2.0) (pow (* dX.w (floor d)) 2.0))
(pow (* (floor w) dX.u) 2.0))
(+
(pow (* (floor h) dY.v) 2.0)
(+ (pow (* (floor d) dY.w) 2.0) (pow (* (floor w) dY.u) 2.0)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
return log2f(sqrtf(fmaxf(((powf((floorf(h) * dX_46_v), 2.0f) + powf((dX_46_w * floorf(d)), 2.0f)) + powf((floorf(w) * dX_46_u), 2.0f)), (powf((floorf(h) * dY_46_v), 2.0f) + (powf((floorf(d) * dY_46_w), 2.0f) + powf((floorf(w) * dY_46_u), 2.0f))))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) return log2(sqrt(((Float32(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) != Float32(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0)))) ? Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + Float32((Float32(floor(d) * dY_46_w) ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0)))) : ((Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + Float32((Float32(floor(d) * dY_46_w) ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0)))) != Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + Float32((Float32(floor(d) * dY_46_w) ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))))) ? Float32(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) : max(Float32(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))), Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + Float32((Float32(floor(d) * dY_46_w) ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = log2(sqrt(max(((((floor(h) * dX_46_v) ^ single(2.0)) + ((dX_46_w * floor(d)) ^ single(2.0))) + ((floor(w) * dX_46_u) ^ single(2.0))), (((floor(h) * dY_46_v) ^ single(2.0)) + (((floor(d) * dY_46_w) ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0))))))); end
\begin{array}{l}
\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left({\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2} + {\left(dX.w \cdot \left\lfloord\right\rfloor\right)}^{2}\right) + {\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2}, {\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2} + \left({\left(\left\lfloord\right\rfloor \cdot dY.w\right)}^{2} + {\left(\left\lfloorw\right\rfloor \cdot dY.u\right)}^{2}\right)\right)}\right)
\end{array}
Initial program 70.3%
Taylor expanded in w around 0 70.3%
Simplified70.3%
Final simplification70.3%
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u)))
(log2
(sqrt
(fmax
(+ (pow (* dX.w (floor d)) 2.0) (* (* dX.v dX.v) (pow (floor h) 2.0)))
(+
(fma t_0 t_0 (* dY.v (* dY.v (* (floor h) (floor h)))))
(* (floor d) (* (floor d) (* dY.w dY.w)))))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
return log2f(sqrtf(fmaxf((powf((dX_46_w * floorf(d)), 2.0f) + ((dX_46_v * dX_46_v) * powf(floorf(h), 2.0f))), (fmaf(t_0, t_0, (dY_46_v * (dY_46_v * (floorf(h) * floorf(h))))) + (floorf(d) * (floorf(d) * (dY_46_w * dY_46_w)))))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) return log2(sqrt(((Float32((Float32(dX_46_w * floor(d)) ^ Float32(2.0)) + Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))) != Float32((Float32(dX_46_w * floor(d)) ^ Float32(2.0)) + Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0))))) ? Float32(fma(t_0, t_0, Float32(dY_46_v * Float32(dY_46_v * Float32(floor(h) * floor(h))))) + Float32(floor(d) * Float32(floor(d) * Float32(dY_46_w * dY_46_w)))) : ((Float32(fma(t_0, t_0, Float32(dY_46_v * Float32(dY_46_v * Float32(floor(h) * floor(h))))) + Float32(floor(d) * Float32(floor(d) * Float32(dY_46_w * dY_46_w)))) != Float32(fma(t_0, t_0, Float32(dY_46_v * Float32(dY_46_v * Float32(floor(h) * floor(h))))) + Float32(floor(d) * Float32(floor(d) * Float32(dY_46_w * dY_46_w))))) ? Float32((Float32(dX_46_w * floor(d)) ^ Float32(2.0)) + Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))) : max(Float32((Float32(dX_46_w * floor(d)) ^ Float32(2.0)) + Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))), Float32(fma(t_0, t_0, Float32(dY_46_v * Float32(dY_46_v * Float32(floor(h) * floor(h))))) + Float32(floor(d) * Float32(floor(d) * Float32(dY_46_w * dY_46_w))))))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left({\left(dX.w \cdot \left\lfloord\right\rfloor\right)}^{2} + \left(dX.v \cdot dX.v\right) \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}, \mathsf{fma}\left(t_0, t_0, dY.v \cdot \left(dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\right)\right)\right) + \left\lfloord\right\rfloor \cdot \left(\left\lfloord\right\rfloor \cdot \left(dY.w \cdot dY.w\right)\right)\right)}\right)
\end{array}
\end{array}
Initial program 70.3%
Simplified70.3%
Taylor expanded in dX.u around 0 61.2%
unpow261.2%
Simplified61.2%
Taylor expanded in dX.w around 0 61.2%
unpow261.2%
unpow261.2%
swap-sqr61.2%
unpow261.2%
Simplified61.2%
Final simplification61.2%
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(log2
(sqrt
(fmax
(+ (pow (* (floor h) dX.v) 2.0) (pow (* dX.w (floor d)) 2.0))
(+
(pow (* (floor w) dY.u) 2.0)
(+
(pow (* (floor h) dY.v) 2.0)
(* (* dY.w dY.w) (pow (floor d) 2.0))))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
return log2f(sqrtf(fmaxf((powf((floorf(h) * dX_46_v), 2.0f) + powf((dX_46_w * floorf(d)), 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + (powf((floorf(h) * dY_46_v), 2.0f) + ((dY_46_w * dY_46_w) * powf(floorf(d), 2.0f)))))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) return log2(sqrt(((Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))) != Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + Float32(Float32(dY_46_w * dY_46_w) * (floor(d) ^ Float32(2.0))))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + Float32(Float32(dY_46_w * dY_46_w) * (floor(d) ^ Float32(2.0))))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + Float32(Float32(dY_46_w * dY_46_w) * (floor(d) ^ Float32(2.0)))))) ? Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))) : max(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + Float32(Float32(dY_46_w * dY_46_w) * (floor(d) ^ Float32(2.0)))))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = log2(sqrt(max((((floor(h) * dX_46_v) ^ single(2.0)) + ((dX_46_w * floor(d)) ^ single(2.0))), (((floor(w) * dY_46_u) ^ single(2.0)) + (((floor(h) * dY_46_v) ^ single(2.0)) + ((dY_46_w * dY_46_w) * (floor(d) ^ single(2.0)))))))); end
\begin{array}{l}
\\
\log_{2} \left(\sqrt{\mathsf{max}\left({\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2} + {\left(dX.w \cdot \left\lfloord\right\rfloor\right)}^{2}, {\left(\left\lfloorw\right\rfloor \cdot dY.u\right)}^{2} + \left({\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2} + \left(dY.w \cdot dY.w\right) \cdot {\left(\left\lfloord\right\rfloor\right)}^{2}\right)\right)}\right)
\end{array}
Initial program 70.3%
Simplified70.3%
Taylor expanded in dX.u around 0 61.2%
*-commutative61.2%
unpow261.2%
unpow261.2%
swap-sqr61.2%
unpow261.2%
*-commutative61.2%
Simplified61.2%
Taylor expanded in dX.v around 0 61.2%
Simplified61.2%
unpow-prod-down61.2%
pow261.2%
Applied egg-rr61.2%
Final simplification61.2%
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(log2
(sqrt
(fmax
(+ (pow (* (floor h) dX.v) 2.0) (pow (* dX.w (floor d)) 2.0))
(+
(pow (* (floor w) dY.u) 2.0)
(+ (pow (* (floor h) dY.v) 2.0) (pow (* (floor d) dY.w) 2.0)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
return log2f(sqrtf(fmaxf((powf((floorf(h) * dX_46_v), 2.0f) + powf((dX_46_w * floorf(d)), 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + (powf((floorf(h) * dY_46_v), 2.0f) + powf((floorf(d) * dY_46_w), 2.0f))))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) return log2(sqrt(((Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))) != Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (Float32(floor(d) * dY_46_w) ^ Float32(2.0)))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (Float32(floor(d) * dY_46_w) ^ Float32(2.0)))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (Float32(floor(d) * dY_46_w) ^ Float32(2.0))))) ? Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))) : max(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(dX_46_w * floor(d)) ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (Float32(floor(d) * dY_46_w) ^ Float32(2.0))))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = log2(sqrt(max((((floor(h) * dX_46_v) ^ single(2.0)) + ((dX_46_w * floor(d)) ^ single(2.0))), (((floor(w) * dY_46_u) ^ single(2.0)) + (((floor(h) * dY_46_v) ^ single(2.0)) + ((floor(d) * dY_46_w) ^ single(2.0))))))); end
\begin{array}{l}
\\
\log_{2} \left(\sqrt{\mathsf{max}\left({\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2} + {\left(dX.w \cdot \left\lfloord\right\rfloor\right)}^{2}, {\left(\left\lfloorw\right\rfloor \cdot dY.u\right)}^{2} + \left({\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2} + {\left(\left\lfloord\right\rfloor \cdot dY.w\right)}^{2}\right)\right)}\right)
\end{array}
Initial program 70.3%
Simplified70.3%
Taylor expanded in dX.u around 0 61.2%
*-commutative61.2%
unpow261.2%
unpow261.2%
swap-sqr61.2%
unpow261.2%
*-commutative61.2%
Simplified61.2%
Taylor expanded in dX.v around 0 61.2%
Simplified61.2%
Final simplification61.2%
herbie shell --seed 2023282
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:name "Isotropic LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1.0 d) (<= d 4096.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dX.w)) (<= (fabs dX.w) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (and (<= 1e-20 (fabs dY.w)) (<= (fabs dY.w) 1e+20)))
(log2 (sqrt (fmax (+ (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (* (* (floor d) dX.w) (* (floor d) dX.w))) (+ (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))) (* (* (floor d) dY.w) (* (floor d) dY.w)))))))