
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ y 2.0) x (* -0.125 z)))
double code(double x, double y, double z) {
return fma((y / 2.0), x, (-0.125 * z));
}
function code(x, y, z) return fma(Float64(y / 2.0), x, Float64(-0.125 * z)) end
code[x_, y_, z_] := N[(N[(y / 2.0), $MachinePrecision] * x + N[(-0.125 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{2}, x, -0.125 \cdot z\right)
\end{array}
Initial program 100.0%
*-commutative100.0%
associate-*l/100.0%
fma-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.8%
associate-/r/100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (* y x) -5e-88) (not (<= (* y x) 1e-53))) (* (* y x) 0.5) (* -0.125 z)))
double code(double x, double y, double z) {
double tmp;
if (((y * x) <= -5e-88) || !((y * x) <= 1e-53)) {
tmp = (y * x) * 0.5;
} else {
tmp = -0.125 * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((y * x) <= (-5d-88)) .or. (.not. ((y * x) <= 1d-53))) then
tmp = (y * x) * 0.5d0
else
tmp = (-0.125d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((y * x) <= -5e-88) || !((y * x) <= 1e-53)) {
tmp = (y * x) * 0.5;
} else {
tmp = -0.125 * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((y * x) <= -5e-88) or not ((y * x) <= 1e-53): tmp = (y * x) * 0.5 else: tmp = -0.125 * z return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(y * x) <= -5e-88) || !(Float64(y * x) <= 1e-53)) tmp = Float64(Float64(y * x) * 0.5); else tmp = Float64(-0.125 * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((y * x) <= -5e-88) || ~(((y * x) <= 1e-53))) tmp = (y * x) * 0.5; else tmp = -0.125 * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(y * x), $MachinePrecision], -5e-88], N[Not[LessEqual[N[(y * x), $MachinePrecision], 1e-53]], $MachinePrecision]], N[(N[(y * x), $MachinePrecision] * 0.5), $MachinePrecision], N[(-0.125 * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -5 \cdot 10^{-88} \lor \neg \left(y \cdot x \leq 10^{-53}\right):\\
\;\;\;\;\left(y \cdot x\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;-0.125 \cdot z\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000009e-88 or 1.00000000000000003e-53 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf 78.1%
if -5.00000000000000009e-88 < (*.f64 x y) < 1.00000000000000003e-53Initial program 100.0%
Taylor expanded in x around 0 87.5%
Final simplification82.0%
(FPCore (x y z) :precision binary64 (- (/ (* y x) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((y * x) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y * x) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((y * x) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((y * x) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(y * x) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((y * x) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(y * x), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y \cdot x}{2} - \frac{z}{8}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* -0.125 z))
double code(double x, double y, double z) {
return -0.125 * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-0.125d0) * z
end function
public static double code(double x, double y, double z) {
return -0.125 * z;
}
def code(x, y, z): return -0.125 * z
function code(x, y, z) return Float64(-0.125 * z) end
function tmp = code(x, y, z) tmp = -0.125 * z; end
code[x_, y_, z_] := N[(-0.125 * z), $MachinePrecision]
\begin{array}{l}
\\
-0.125 \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.2%
Final simplification50.2%
herbie shell --seed 2023280
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))