
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (sin y) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, sin(y), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * N[Sin[y], $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -2.6e+255)
t_0
(if (<= y -1.8e+105)
(* z (sin y))
(if (or (<= y -0.00185) (not (<= y 0.0195)))
t_0
(+ x (* y (+ z (* y (* x -0.5))))))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -2.6e+255) {
tmp = t_0;
} else if (y <= -1.8e+105) {
tmp = z * sin(y);
} else if ((y <= -0.00185) || !(y <= 0.0195)) {
tmp = t_0;
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-2.6d+255)) then
tmp = t_0
else if (y <= (-1.8d+105)) then
tmp = z * sin(y)
else if ((y <= (-0.00185d0)) .or. (.not. (y <= 0.0195d0))) then
tmp = t_0
else
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -2.6e+255) {
tmp = t_0;
} else if (y <= -1.8e+105) {
tmp = z * Math.sin(y);
} else if ((y <= -0.00185) || !(y <= 0.0195)) {
tmp = t_0;
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -2.6e+255: tmp = t_0 elif y <= -1.8e+105: tmp = z * math.sin(y) elif (y <= -0.00185) or not (y <= 0.0195): tmp = t_0 else: tmp = x + (y * (z + (y * (x * -0.5)))) return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -2.6e+255) tmp = t_0; elseif (y <= -1.8e+105) tmp = Float64(z * sin(y)); elseif ((y <= -0.00185) || !(y <= 0.0195)) tmp = t_0; else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -2.6e+255) tmp = t_0; elseif (y <= -1.8e+105) tmp = z * sin(y); elseif ((y <= -0.00185) || ~((y <= 0.0195))) tmp = t_0; else tmp = x + (y * (z + (y * (x * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.6e+255], t$95$0, If[LessEqual[y, -1.8e+105], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -0.00185], N[Not[LessEqual[y, 0.0195]], $MachinePrecision]], t$95$0, N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -2.6 \cdot 10^{+255}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.8 \cdot 10^{+105}:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{elif}\;y \leq -0.00185 \lor \neg \left(y \leq 0.0195\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -2.6000000000000001e255 or -1.7999999999999999e105 < y < -0.0018500000000000001 or 0.0195 < y Initial program 99.6%
Taylor expanded in x around inf 60.4%
if -2.6000000000000001e255 < y < -1.7999999999999999e105Initial program 99.6%
Taylor expanded in x around 0 65.5%
if -0.0018500000000000001 < y < 0.0195Initial program 100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 99.6%
Taylor expanded in y around 0 99.6%
associate-*r*99.6%
unpow299.6%
associate-*r*99.6%
*-commutative99.6%
distribute-rgt-out99.6%
*-commutative99.6%
Simplified99.6%
Final simplification80.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -1.8e+255)
t_0
(if (<= y -1.25e+105)
(* z (sin y))
(if (or (<= y -2.6e-8) (not (<= y 0.0039))) t_0 (fma y z x))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -1.8e+255) {
tmp = t_0;
} else if (y <= -1.25e+105) {
tmp = z * sin(y);
} else if ((y <= -2.6e-8) || !(y <= 0.0039)) {
tmp = t_0;
} else {
tmp = fma(y, z, x);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.8e+255) tmp = t_0; elseif (y <= -1.25e+105) tmp = Float64(z * sin(y)); elseif ((y <= -2.6e-8) || !(y <= 0.0039)) tmp = t_0; else tmp = fma(y, z, x); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.8e+255], t$95$0, If[LessEqual[y, -1.25e+105], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -2.6e-8], N[Not[LessEqual[y, 0.0039]], $MachinePrecision]], t$95$0, N[(y * z + x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.8 \cdot 10^{+255}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.25 \cdot 10^{+105}:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{elif}\;y \leq -2.6 \cdot 10^{-8} \lor \neg \left(y \leq 0.0039\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\end{array}
\end{array}
if y < -1.7999999999999999e255 or -1.25000000000000011e105 < y < -2.6000000000000001e-8 or 0.0038999999999999998 < y Initial program 99.6%
Taylor expanded in x around inf 61.2%
if -1.7999999999999999e255 < y < -1.25000000000000011e105Initial program 99.6%
Taylor expanded in x around 0 65.5%
if -2.6000000000000001e-8 < y < 0.0038999999999999998Initial program 100.0%
Taylor expanded in y around 0 99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.88e-34) (not (<= z 1.85e-134))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.88e-34) || !(z <= 1.85e-134)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.88d-34)) .or. (.not. (z <= 1.85d-134))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.88e-34) || !(z <= 1.85e-134)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.88e-34) or not (z <= 1.85e-134): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.88e-34) || !(z <= 1.85e-134)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.88e-34) || ~((z <= 1.85e-134))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.88e-34], N[Not[LessEqual[z, 1.85e-134]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.88 \cdot 10^{-34} \lor \neg \left(z \leq 1.85 \cdot 10^{-134}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.88e-34 or 1.85e-134 < z Initial program 99.8%
Taylor expanded in y around 0 86.9%
if -1.88e-34 < z < 1.85e-134Initial program 99.8%
Taylor expanded in x around inf 93.2%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00195) (not (<= y 0.0195))) (* x (cos y)) (+ x (* y (+ z (* y (* x -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00195) || !(y <= 0.0195)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00195d0)) .or. (.not. (y <= 0.0195d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00195) || !(y <= 0.0195)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00195) or not (y <= 0.0195): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (x * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00195) || !(y <= 0.0195)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00195) || ~((y <= 0.0195))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (x * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00195], N[Not[LessEqual[y, 0.0195]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00195 \lor \neg \left(y \leq 0.0195\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -0.0019499999999999999 or 0.0195 < y Initial program 99.6%
Taylor expanded in x around inf 54.3%
if -0.0019499999999999999 < y < 0.0195Initial program 100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 99.6%
Taylor expanded in y around 0 99.6%
associate-*r*99.6%
unpow299.6%
associate-*r*99.6%
*-commutative99.6%
distribute-rgt-out99.6%
*-commutative99.6%
Simplified99.6%
Final simplification77.3%
(FPCore (x y z) :precision binary64 (if (<= z -5.2e+235) (* z y) (if (<= z 1.02e+149) x (* z y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -5.2e+235) {
tmp = z * y;
} else if (z <= 1.02e+149) {
tmp = x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-5.2d+235)) then
tmp = z * y
else if (z <= 1.02d+149) then
tmp = x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -5.2e+235) {
tmp = z * y;
} else if (z <= 1.02e+149) {
tmp = x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -5.2e+235: tmp = z * y elif z <= 1.02e+149: tmp = x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -5.2e+235) tmp = Float64(z * y); elseif (z <= 1.02e+149) tmp = x; else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -5.2e+235) tmp = z * y; elseif (z <= 1.02e+149) tmp = x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -5.2e+235], N[(z * y), $MachinePrecision], If[LessEqual[z, 1.02e+149], x, N[(z * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.2 \cdot 10^{+235}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 1.02 \cdot 10^{+149}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if z < -5.1999999999999996e235 or 1.01999999999999997e149 < z Initial program 99.8%
Taylor expanded in x around 0 81.8%
Taylor expanded in y around 0 43.2%
if -5.1999999999999996e235 < z < 1.01999999999999997e149Initial program 99.8%
Taylor expanded in y around 0 73.5%
add-cube-cbrt73.0%
pow373.0%
Applied egg-rr73.0%
Taylor expanded in x around inf 46.0%
Final simplification45.5%
(FPCore (x y z) :precision binary64 (+ x (* z y)))
double code(double x, double y, double z) {
return x + (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * y)
end function
public static double code(double x, double y, double z) {
return x + (z * y);
}
def code(x, y, z): return x + (z * y)
function code(x, y, z) return Float64(x + Float64(z * y)) end
function tmp = code(x, y, z) tmp = x + (z * y); end
code[x_, y_, z_] := N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.8%
Final simplification53.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 76.9%
add-cube-cbrt76.2%
pow376.2%
Applied egg-rr76.2%
Taylor expanded in x around inf 40.9%
Final simplification40.9%
herbie shell --seed 2023279
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))