
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
(FPCore (x) :precision binary64 (if (or (<= x -1e+35) (not (<= x 100000000.0))) (/ 1.0 x) (/ x (+ 1.0 (* x x)))))
double code(double x) {
double tmp;
if ((x <= -1e+35) || !(x <= 100000000.0)) {
tmp = 1.0 / x;
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1d+35)) .or. (.not. (x <= 100000000.0d0))) then
tmp = 1.0d0 / x
else
tmp = x / (1.0d0 + (x * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1e+35) || !(x <= 100000000.0)) {
tmp = 1.0 / x;
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1e+35) or not (x <= 100000000.0): tmp = 1.0 / x else: tmp = x / (1.0 + (x * x)) return tmp
function code(x) tmp = 0.0 if ((x <= -1e+35) || !(x <= 100000000.0)) tmp = Float64(1.0 / x); else tmp = Float64(x / Float64(1.0 + Float64(x * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1e+35) || ~((x <= 100000000.0))) tmp = 1.0 / x; else tmp = x / (1.0 + (x * x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1e+35], N[Not[LessEqual[x, 100000000.0]], $MachinePrecision]], N[(1.0 / x), $MachinePrecision], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+35} \lor \neg \left(x \leq 100000000\right):\\
\;\;\;\;\frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\end{array}
\end{array}
if x < -9.9999999999999997e34 or 1e8 < x Initial program 55.1%
Taylor expanded in x around inf 100.0%
if -9.9999999999999997e34 < x < 1e8Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (/ (/ x (hypot 1.0 x)) (hypot 1.0 x)))
double code(double x) {
return (x / hypot(1.0, x)) / hypot(1.0, x);
}
public static double code(double x) {
return (x / Math.hypot(1.0, x)) / Math.hypot(1.0, x);
}
def code(x): return (x / math.hypot(1.0, x)) / math.hypot(1.0, x)
function code(x) return Float64(Float64(x / hypot(1.0, x)) / hypot(1.0, x)) end
function tmp = code(x) tmp = (x / hypot(1.0, x)) / hypot(1.0, x); end
code[x_] := N[(N[(x / N[Sqrt[1.0 ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{\mathsf{hypot}\left(1, x\right)}}{\mathsf{hypot}\left(1, x\right)}
\end{array}
Initial program 77.7%
*-un-lft-identity77.7%
add-sqr-sqrt77.7%
times-frac77.8%
+-commutative77.8%
hypot-1-def77.8%
+-commutative77.8%
hypot-1-def100.0%
Applied egg-rr100.0%
associate-*l/100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ 1.0 x) (if (<= x 1.0) x (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0 / x
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 / x elif x <= 1.0: tmp = x else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(1.0 / x); elseif (x <= 1.0) tmp = x; else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0 / x; elseif (x <= 1.0) tmp = x; else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], x, N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 57.4%
Taylor expanded in x around inf 99.3%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 97.3%
Final simplification98.4%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 77.7%
Taylor expanded in x around 0 48.4%
Final simplification48.4%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023279
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))