
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(-
(-
(fma
-0.25
(/ (pow a 3.0) (/ (pow b 7.0) (* (pow c 4.0) 20.0)))
(* -2.0 (* (/ (pow c 3.0) (pow b 5.0)) (* a a))))
(/ c b))
(* a (/ c (/ (pow b 3.0) c)))))
double code(double a, double b, double c) {
return (fma(-0.25, (pow(a, 3.0) / (pow(b, 7.0) / (pow(c, 4.0) * 20.0))), (-2.0 * ((pow(c, 3.0) / pow(b, 5.0)) * (a * a)))) - (c / b)) - (a * (c / (pow(b, 3.0) / c)));
}
function code(a, b, c) return Float64(Float64(fma(-0.25, Float64((a ^ 3.0) / Float64((b ^ 7.0) / Float64((c ^ 4.0) * 20.0))), Float64(-2.0 * Float64(Float64((c ^ 3.0) / (b ^ 5.0)) * Float64(a * a)))) - Float64(c / b)) - Float64(a * Float64(c / Float64((b ^ 3.0) / c)))) end
code[a_, b_, c_] := N[(N[(N[(-0.25 * N[(N[Power[a, 3.0], $MachinePrecision] / N[(N[Power[b, 7.0], $MachinePrecision] / N[(N[Power[c, 4.0], $MachinePrecision] * 20.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[(N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision] - N[(a * N[(c / N[(N[Power[b, 3.0], $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\mathsf{fma}\left(-0.25, \frac{{a}^{3}}{\frac{{b}^{7}}{{c}^{4} \cdot 20}}, -2 \cdot \left(\frac{{c}^{3}}{{b}^{5}} \cdot \left(a \cdot a\right)\right)\right) - \frac{c}{b}\right) - a \cdot \frac{c}{\frac{{b}^{3}}{c}}
\end{array}
Initial program 31.9%
Taylor expanded in a around 0 96.0%
Simplified96.0%
Taylor expanded in b around 0 96.0%
associate-/l*96.0%
distribute-rgt-out96.0%
metadata-eval96.0%
Simplified96.0%
Final simplification96.0%
(FPCore (a b c) :precision binary64 (- (fma -2.0 (* (/ (pow c 3.0) (pow b 5.0)) (* a a)) (/ (- c) b)) (* a (/ c (/ (pow b 3.0) c)))))
double code(double a, double b, double c) {
return fma(-2.0, ((pow(c, 3.0) / pow(b, 5.0)) * (a * a)), (-c / b)) - (a * (c / (pow(b, 3.0) / c)));
}
function code(a, b, c) return Float64(fma(-2.0, Float64(Float64((c ^ 3.0) / (b ^ 5.0)) * Float64(a * a)), Float64(Float64(-c) / b)) - Float64(a * Float64(c / Float64((b ^ 3.0) / c)))) end
code[a_, b_, c_] := N[(N[(-2.0 * N[(N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision] + N[((-c) / b), $MachinePrecision]), $MachinePrecision] - N[(a * N[(c / N[(N[Power[b, 3.0], $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-2, \frac{{c}^{3}}{{b}^{5}} \cdot \left(a \cdot a\right), \frac{-c}{b}\right) - a \cdot \frac{c}{\frac{{b}^{3}}{c}}
\end{array}
Initial program 31.9%
Taylor expanded in b around inf 94.1%
+-commutative94.1%
mul-1-neg94.1%
unsub-neg94.1%
+-commutative94.1%
fma-def94.1%
associate-/l*94.1%
associate-/r/94.1%
unpow294.1%
mul-1-neg94.1%
distribute-neg-frac94.1%
associate-/l*94.1%
associate-/r/94.1%
unpow294.1%
associate-/l*94.1%
Simplified94.1%
Final simplification94.1%
(FPCore (a b c) :precision binary64 (- (/ (- c) b) (* a (/ c (/ (pow b 3.0) c)))))
double code(double a, double b, double c) {
return (-c / b) - (a * (c / (pow(b, 3.0) / c)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-c / b) - (a * (c / ((b ** 3.0d0) / c)))
end function
public static double code(double a, double b, double c) {
return (-c / b) - (a * (c / (Math.pow(b, 3.0) / c)));
}
def code(a, b, c): return (-c / b) - (a * (c / (math.pow(b, 3.0) / c)))
function code(a, b, c) return Float64(Float64(Float64(-c) / b) - Float64(a * Float64(c / Float64((b ^ 3.0) / c)))) end
function tmp = code(a, b, c) tmp = (-c / b) - (a * (c / ((b ^ 3.0) / c))); end
code[a_, b_, c_] := N[(N[((-c) / b), $MachinePrecision] - N[(a * N[(c / N[(N[Power[b, 3.0], $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b} - a \cdot \frac{c}{\frac{{b}^{3}}{c}}
\end{array}
Initial program 31.9%
Taylor expanded in b around inf 90.5%
+-commutative90.5%
mul-1-neg90.5%
unsub-neg90.5%
mul-1-neg90.5%
distribute-neg-frac90.5%
associate-/l*90.5%
associate-/r/90.5%
unpow290.5%
associate-/l*90.5%
Simplified90.5%
Final simplification90.5%
(FPCore (a b c) :precision binary64 (/ (- c) b))
double code(double a, double b, double c) {
return -c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -c / b
end function
public static double code(double a, double b, double c) {
return -c / b;
}
def code(a, b, c): return -c / b
function code(a, b, c) return Float64(Float64(-c) / b) end
function tmp = code(a, b, c) tmp = -c / b; end
code[a_, b_, c_] := N[((-c) / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b}
\end{array}
Initial program 31.9%
Taylor expanded in b around inf 81.0%
mul-1-neg81.0%
distribute-neg-frac81.0%
Simplified81.0%
Final simplification81.0%
herbie shell --seed 2023279
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))