
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (+ z (fma x 3.0 (* 2.0 y))))
double code(double x, double y, double z) {
return z + fma(x, 3.0, (2.0 * y));
}
function code(x, y, z) return Float64(z + fma(x, 3.0, Float64(2.0 * y))) end
code[x_, y_, z_] := N[(z + N[(x * 3.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + \mathsf{fma}\left(x, 3, 2 \cdot y\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
distribute-neg-in99.9%
distribute-neg-in99.9%
remove-double-neg99.9%
sub-neg99.9%
associate-+l+99.9%
+-commutative99.9%
associate-+r+99.9%
associate--l+99.9%
count-299.9%
*-commutative99.9%
fma-def99.9%
count-299.9%
neg-mul-199.9%
distribute-rgt-out--99.9%
metadata-eval99.9%
Simplified99.9%
add-log-exp22.0%
*-un-lft-identity22.0%
log-prod22.0%
metadata-eval22.0%
add-log-exp99.9%
fma-udef99.9%
+-commutative99.9%
fma-def100.0%
*-commutative100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= z -5e+20)
z
(if (<= z -8.2e-296)
(* x 3.0)
(if (<= z 2.3e-84)
(* 2.0 y)
(if (<= z 6e-68) (* x 3.0) (if (<= z 1.18e+55) (* 2.0 y) z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -5e+20) {
tmp = z;
} else if (z <= -8.2e-296) {
tmp = x * 3.0;
} else if (z <= 2.3e-84) {
tmp = 2.0 * y;
} else if (z <= 6e-68) {
tmp = x * 3.0;
} else if (z <= 1.18e+55) {
tmp = 2.0 * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-5d+20)) then
tmp = z
else if (z <= (-8.2d-296)) then
tmp = x * 3.0d0
else if (z <= 2.3d-84) then
tmp = 2.0d0 * y
else if (z <= 6d-68) then
tmp = x * 3.0d0
else if (z <= 1.18d+55) then
tmp = 2.0d0 * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -5e+20) {
tmp = z;
} else if (z <= -8.2e-296) {
tmp = x * 3.0;
} else if (z <= 2.3e-84) {
tmp = 2.0 * y;
} else if (z <= 6e-68) {
tmp = x * 3.0;
} else if (z <= 1.18e+55) {
tmp = 2.0 * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -5e+20: tmp = z elif z <= -8.2e-296: tmp = x * 3.0 elif z <= 2.3e-84: tmp = 2.0 * y elif z <= 6e-68: tmp = x * 3.0 elif z <= 1.18e+55: tmp = 2.0 * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -5e+20) tmp = z; elseif (z <= -8.2e-296) tmp = Float64(x * 3.0); elseif (z <= 2.3e-84) tmp = Float64(2.0 * y); elseif (z <= 6e-68) tmp = Float64(x * 3.0); elseif (z <= 1.18e+55) tmp = Float64(2.0 * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -5e+20) tmp = z; elseif (z <= -8.2e-296) tmp = x * 3.0; elseif (z <= 2.3e-84) tmp = 2.0 * y; elseif (z <= 6e-68) tmp = x * 3.0; elseif (z <= 1.18e+55) tmp = 2.0 * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -5e+20], z, If[LessEqual[z, -8.2e-296], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, 2.3e-84], N[(2.0 * y), $MachinePrecision], If[LessEqual[z, 6e-68], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, 1.18e+55], N[(2.0 * y), $MachinePrecision], z]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5 \cdot 10^{+20}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq -8.2 \cdot 10^{-296}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{-84}:\\
\;\;\;\;2 \cdot y\\
\mathbf{elif}\;z \leq 6 \cdot 10^{-68}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq 1.18 \cdot 10^{+55}:\\
\;\;\;\;2 \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -5e20 or 1.1799999999999999e55 < z Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
Simplified99.9%
Taylor expanded in z around inf 69.2%
if -5e20 < z < -8.19999999999999988e-296 or 2.29999999999999981e-84 < z < 6e-68Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
Simplified99.8%
Taylor expanded in x around inf 60.2%
if -8.19999999999999988e-296 < z < 2.29999999999999981e-84 or 6e-68 < z < 1.1799999999999999e55Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
Simplified99.9%
Taylor expanded in y around inf 62.5%
Final simplification64.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ z (* 2.0 y))))
(if (<= y -2e+62)
t_0
(if (<= y 4.5e+31)
(+ z (* x 3.0))
(if (or (<= y 1.1e+171) (not (<= y 9.8e+203)))
t_0
(/ x 0.3333333333333333))))))
double code(double x, double y, double z) {
double t_0 = z + (2.0 * y);
double tmp;
if (y <= -2e+62) {
tmp = t_0;
} else if (y <= 4.5e+31) {
tmp = z + (x * 3.0);
} else if ((y <= 1.1e+171) || !(y <= 9.8e+203)) {
tmp = t_0;
} else {
tmp = x / 0.3333333333333333;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z + (2.0d0 * y)
if (y <= (-2d+62)) then
tmp = t_0
else if (y <= 4.5d+31) then
tmp = z + (x * 3.0d0)
else if ((y <= 1.1d+171) .or. (.not. (y <= 9.8d+203))) then
tmp = t_0
else
tmp = x / 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z + (2.0 * y);
double tmp;
if (y <= -2e+62) {
tmp = t_0;
} else if (y <= 4.5e+31) {
tmp = z + (x * 3.0);
} else if ((y <= 1.1e+171) || !(y <= 9.8e+203)) {
tmp = t_0;
} else {
tmp = x / 0.3333333333333333;
}
return tmp;
}
def code(x, y, z): t_0 = z + (2.0 * y) tmp = 0 if y <= -2e+62: tmp = t_0 elif y <= 4.5e+31: tmp = z + (x * 3.0) elif (y <= 1.1e+171) or not (y <= 9.8e+203): tmp = t_0 else: tmp = x / 0.3333333333333333 return tmp
function code(x, y, z) t_0 = Float64(z + Float64(2.0 * y)) tmp = 0.0 if (y <= -2e+62) tmp = t_0; elseif (y <= 4.5e+31) tmp = Float64(z + Float64(x * 3.0)); elseif ((y <= 1.1e+171) || !(y <= 9.8e+203)) tmp = t_0; else tmp = Float64(x / 0.3333333333333333); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z + (2.0 * y); tmp = 0.0; if (y <= -2e+62) tmp = t_0; elseif (y <= 4.5e+31) tmp = z + (x * 3.0); elseif ((y <= 1.1e+171) || ~((y <= 9.8e+203))) tmp = t_0; else tmp = x / 0.3333333333333333; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2e+62], t$95$0, If[LessEqual[y, 4.5e+31], N[(z + N[(x * 3.0), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.1e+171], N[Not[LessEqual[y, 9.8e+203]], $MachinePrecision]], t$95$0, N[(x / 0.3333333333333333), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z + 2 \cdot y\\
\mathbf{if}\;y \leq -2 \cdot 10^{+62}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{+31}:\\
\;\;\;\;z + x \cdot 3\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{+171} \lor \neg \left(y \leq 9.8 \cdot 10^{+203}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{0.3333333333333333}\\
\end{array}
\end{array}
if y < -2.00000000000000007e62 or 4.4999999999999996e31 < y < 1.1e171 or 9.7999999999999995e203 < y Initial program 99.9%
+-commutative99.9%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in x around 0 86.6%
if -2.00000000000000007e62 < y < 4.4999999999999996e31Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
remove-double-neg99.8%
distribute-neg-in99.8%
distribute-neg-in99.8%
remove-double-neg99.8%
sub-neg99.8%
associate-+l+99.8%
+-commutative99.8%
associate-+r+99.8%
associate--l+99.9%
count-299.9%
*-commutative99.9%
fma-def99.9%
count-299.9%
neg-mul-199.9%
distribute-rgt-out--99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in y around 0 91.1%
if 1.1e171 < y < 9.7999999999999995e203Initial program 99.7%
+-commutative99.7%
associate-+l+99.7%
remove-double-neg99.7%
distribute-neg-in99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
sub-neg99.7%
associate-+l+99.7%
+-commutative99.7%
associate-+r+99.7%
associate--l+99.7%
count-299.7%
*-commutative99.7%
fma-def99.7%
count-299.7%
neg-mul-199.7%
distribute-rgt-out--99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in y around 0 99.7%
flip-+5.8%
div-sub5.8%
swap-sqr5.8%
metadata-eval5.8%
Applied egg-rr5.8%
div-sub5.8%
*-commutative5.8%
associate-*l*5.8%
Simplified5.8%
Taylor expanded in x around inf 99.7%
*-commutative99.7%
/-rgt-identity99.7%
associate-/l*100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (<= y -1.2e+63) (+ z (* 2.0 y)) (if (<= y 1.6e+21) (+ z (* x 3.0)) (+ x (* 2.0 (+ x y))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.2e+63) {
tmp = z + (2.0 * y);
} else if (y <= 1.6e+21) {
tmp = z + (x * 3.0);
} else {
tmp = x + (2.0 * (x + y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.2d+63)) then
tmp = z + (2.0d0 * y)
else if (y <= 1.6d+21) then
tmp = z + (x * 3.0d0)
else
tmp = x + (2.0d0 * (x + y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.2e+63) {
tmp = z + (2.0 * y);
} else if (y <= 1.6e+21) {
tmp = z + (x * 3.0);
} else {
tmp = x + (2.0 * (x + y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.2e+63: tmp = z + (2.0 * y) elif y <= 1.6e+21: tmp = z + (x * 3.0) else: tmp = x + (2.0 * (x + y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.2e+63) tmp = Float64(z + Float64(2.0 * y)); elseif (y <= 1.6e+21) tmp = Float64(z + Float64(x * 3.0)); else tmp = Float64(x + Float64(2.0 * Float64(x + y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.2e+63) tmp = z + (2.0 * y); elseif (y <= 1.6e+21) tmp = z + (x * 3.0); else tmp = x + (2.0 * (x + y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.2e+63], N[(z + N[(2.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.6e+21], N[(z + N[(x * 3.0), $MachinePrecision]), $MachinePrecision], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2 \cdot 10^{+63}:\\
\;\;\;\;z + 2 \cdot y\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+21}:\\
\;\;\;\;z + x \cdot 3\\
\mathbf{else}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\end{array}
\end{array}
if y < -1.2e63Initial program 99.9%
+-commutative99.9%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in x around 0 85.2%
if -1.2e63 < y < 1.6e21Initial program 99.8%
+-commutative99.8%
associate-+l+99.9%
remove-double-neg99.9%
distribute-neg-in99.9%
distribute-neg-in99.9%
remove-double-neg99.9%
sub-neg99.9%
associate-+l+99.9%
+-commutative99.9%
associate-+r+99.9%
associate--l+99.9%
count-299.9%
*-commutative99.9%
fma-def99.9%
count-299.9%
neg-mul-199.9%
distribute-rgt-out--99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in y around 0 91.0%
if 1.6e21 < y Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
Simplified99.9%
Taylor expanded in z around 0 92.4%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (<= x -1.8e+153) (* x 3.0) (if (<= x 3.2e+106) (+ z (* 2.0 y)) (* x 3.0))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.8e+153) {
tmp = x * 3.0;
} else if (x <= 3.2e+106) {
tmp = z + (2.0 * y);
} else {
tmp = x * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.8d+153)) then
tmp = x * 3.0d0
else if (x <= 3.2d+106) then
tmp = z + (2.0d0 * y)
else
tmp = x * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.8e+153) {
tmp = x * 3.0;
} else if (x <= 3.2e+106) {
tmp = z + (2.0 * y);
} else {
tmp = x * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.8e+153: tmp = x * 3.0 elif x <= 3.2e+106: tmp = z + (2.0 * y) else: tmp = x * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.8e+153) tmp = Float64(x * 3.0); elseif (x <= 3.2e+106) tmp = Float64(z + Float64(2.0 * y)); else tmp = Float64(x * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.8e+153) tmp = x * 3.0; elseif (x <= 3.2e+106) tmp = z + (2.0 * y); else tmp = x * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.8e+153], N[(x * 3.0), $MachinePrecision], If[LessEqual[x, 3.2e+106], N[(z + N[(2.0 * y), $MachinePrecision]), $MachinePrecision], N[(x * 3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{+153}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{+106}:\\
\;\;\;\;z + 2 \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot 3\\
\end{array}
\end{array}
if x < -1.8e153 or 3.1999999999999998e106 < x Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
Simplified99.8%
Taylor expanded in x around inf 74.4%
if -1.8e153 < x < 3.1999999999999998e106Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
Simplified99.9%
Taylor expanded in x around 0 81.2%
Final simplification79.3%
(FPCore (x y z) :precision binary64 (+ x (+ z (* 2.0 (+ x y)))))
double code(double x, double y, double z) {
return x + (z + (2.0 * (x + y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z + (2.0d0 * (x + y)))
end function
public static double code(double x, double y, double z) {
return x + (z + (2.0 * (x + y)));
}
def code(x, y, z): return x + (z + (2.0 * (x + y)))
function code(x, y, z) return Float64(x + Float64(z + Float64(2.0 * Float64(x + y)))) end
function tmp = code(x, y, z) tmp = x + (z + (2.0 * (x + y))); end
code[x_, y_, z_] := N[(x + N[(z + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(z + 2 \cdot \left(x + y\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ (* x 3.0) (+ z (* 2.0 y))))
double code(double x, double y, double z) {
return (x * 3.0) + (z + (2.0 * y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 3.0d0) + (z + (2.0d0 * y))
end function
public static double code(double x, double y, double z) {
return (x * 3.0) + (z + (2.0 * y));
}
def code(x, y, z): return (x * 3.0) + (z + (2.0 * y))
function code(x, y, z) return Float64(Float64(x * 3.0) + Float64(z + Float64(2.0 * y))) end
function tmp = code(x, y, z) tmp = (x * 3.0) + (z + (2.0 * y)); end
code[x_, y_, z_] := N[(N[(x * 3.0), $MachinePrecision] + N[(z + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 3 + \left(z + 2 \cdot y\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
Simplified99.9%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y -3.7e+36) (* 2.0 y) (if (<= y 2.2e+21) z (* 2.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e+36) {
tmp = 2.0 * y;
} else if (y <= 2.2e+21) {
tmp = z;
} else {
tmp = 2.0 * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.7d+36)) then
tmp = 2.0d0 * y
else if (y <= 2.2d+21) then
tmp = z
else
tmp = 2.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e+36) {
tmp = 2.0 * y;
} else if (y <= 2.2e+21) {
tmp = z;
} else {
tmp = 2.0 * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.7e+36: tmp = 2.0 * y elif y <= 2.2e+21: tmp = z else: tmp = 2.0 * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.7e+36) tmp = Float64(2.0 * y); elseif (y <= 2.2e+21) tmp = z; else tmp = Float64(2.0 * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.7e+36) tmp = 2.0 * y; elseif (y <= 2.2e+21) tmp = z; else tmp = 2.0 * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.7e+36], N[(2.0 * y), $MachinePrecision], If[LessEqual[y, 2.2e+21], z, N[(2.0 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{+36}:\\
\;\;\;\;2 \cdot y\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{+21}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;2 \cdot y\\
\end{array}
\end{array}
if y < -3.70000000000000029e36 or 2.2e21 < y Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
Simplified99.9%
Taylor expanded in y around inf 64.4%
if -3.70000000000000029e36 < y < 2.2e21Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
Simplified99.8%
Taylor expanded in z around inf 51.5%
Final simplification57.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
Simplified99.9%
Taylor expanded in z around inf 35.9%
Final simplification35.9%
herbie shell --seed 2023279
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))