
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, t, (x * y));
}
function code(x, y, z, t) return fma(z, t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, x \cdot y\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 99.2%
fma-def99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(if (or (<= x -2.2e+91)
(and (not (<= x -1.8e-50))
(or (<= x -1.46e-55) (not (<= x 3.4e-57)))))
(* x y)
(* z t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.2e+91) || (!(x <= -1.8e-50) && ((x <= -1.46e-55) || !(x <= 3.4e-57)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-2.2d+91)) .or. (.not. (x <= (-1.8d-50))) .and. (x <= (-1.46d-55)) .or. (.not. (x <= 3.4d-57))) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.2e+91) || (!(x <= -1.8e-50) && ((x <= -1.46e-55) || !(x <= 3.4e-57)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -2.2e+91) or (not (x <= -1.8e-50) and ((x <= -1.46e-55) or not (x <= 3.4e-57))): tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -2.2e+91) || (!(x <= -1.8e-50) && ((x <= -1.46e-55) || !(x <= 3.4e-57)))) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -2.2e+91) || (~((x <= -1.8e-50)) && ((x <= -1.46e-55) || ~((x <= 3.4e-57))))) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -2.2e+91], And[N[Not[LessEqual[x, -1.8e-50]], $MachinePrecision], Or[LessEqual[x, -1.46e-55], N[Not[LessEqual[x, 3.4e-57]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{+91} \lor \neg \left(x \leq -1.8 \cdot 10^{-50}\right) \land \left(x \leq -1.46 \cdot 10^{-55} \lor \neg \left(x \leq 3.4 \cdot 10^{-57}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if x < -2.19999999999999999e91 or -1.7999999999999999e-50 < x < -1.46000000000000009e-55 or 3.40000000000000016e-57 < x Initial program 98.3%
Taylor expanded in x around inf 70.5%
if -2.19999999999999999e91 < x < -1.7999999999999999e-50 or -1.46000000000000009e-55 < x < 3.40000000000000016e-57Initial program 100.0%
Taylor expanded in x around 0 73.1%
Final simplification71.9%
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 54.9%
Final simplification54.9%
herbie shell --seed 2023279
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))