
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cbrt (* (fma 2.0 y 1.0) (* z 0.0625)))))
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
4.2e+259)
(*
(* x (cos (* (pow t_1 2.0) (* t t_1))))
(cos (/ (* b (fma a 2.0 1.0)) (/ 16.0 t))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cbrt((fma(2.0, y, 1.0) * (z * 0.0625)));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 4.2e+259) {
tmp = (x * cos((pow(t_1, 2.0) * (t * t_1)))) * cos(((b * fma(a, 2.0, 1.0)) / (16.0 / t)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cbrt(Float64(fma(2.0, y, 1.0) * Float64(z * 0.0625))) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 4.2e+259) tmp = Float64(Float64(x * cos(Float64((t_1 ^ 2.0) * Float64(t * t_1)))) * cos(Float64(Float64(b * fma(a, 2.0, 1.0)) / Float64(16.0 / t)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[N[(N[(2.0 * y + 1.0), $MachinePrecision] * N[(z * 0.0625), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 4.2e+259], N[(N[(x * N[Cos[N[(N[Power[t$95$1, 2.0], $MachinePrecision] * N[(t * t$95$1), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(b * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt[3]{\mathsf{fma}\left(2, y, 1\right) \cdot \left(z \cdot 0.0625\right)}\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 4.2 \cdot 10^{+259}:\\
\;\;\;\;\left(x \cdot \cos \left({t_1}^{2} \cdot \left(t \cdot t_1\right)\right)\right) \cdot \cos \left(\frac{b \cdot \mathsf{fma}\left(a, 2, 1\right)}{\frac{16}{t}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 4.20000000000000011e259Initial program 41.9%
*-commutative41.9%
associate-*l*41.9%
cos-neg41.9%
distribute-frac-neg41.9%
distribute-lft-neg-in41.9%
distribute-rgt-neg-out41.9%
associate-*l*41.9%
*-commutative41.9%
Simplified42.1%
associate-/r/42.1%
add-cube-cbrt42.8%
associate-*l*43.1%
pow243.1%
div-inv43.1%
fma-def43.1%
associate-*l*43.1%
*-commutative43.1%
fma-def43.1%
metadata-eval43.1%
Applied egg-rr43.1%
if 4.20000000000000011e259 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 2.6%
associate-*l*2.6%
*-commutative2.6%
*-commutative2.6%
associate-*l/2.6%
fma-def2.6%
associate-*l/2.6%
*-commutative2.6%
fma-def2.6%
Simplified2.6%
Taylor expanded in b around 0 8.4%
Taylor expanded in z around 0 13.6%
Final simplification30.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* t (* b (+ 1.0 (* 2.0 a))))))
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ t_1 16.0)))
2e+289)
(*
x
(*
(cos (/ 1.0 (/ (/ (/ 16.0 t) z) (fma 2.0 y 1.0))))
(cos (* 0.0625 t_1))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = t * (b * (1.0 + (2.0 * a)));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((t_1 / 16.0))) <= 2e+289) {
tmp = x * (cos((1.0 / (((16.0 / t) / z) / fma(2.0, y, 1.0)))) * cos((0.0625 * t_1)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(t_1 / 16.0))) <= 2e+289) tmp = Float64(x * Float64(cos(Float64(1.0 / Float64(Float64(Float64(16.0 / t) / z) / fma(2.0, y, 1.0)))) * cos(Float64(0.0625 * t_1)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(t$95$1 / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+289], N[(x * N[(N[Cos[N[(1.0 / N[(N[(N[(16.0 / t), $MachinePrecision] / z), $MachinePrecision] / N[(2.0 * y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t_1}{16}\right) \leq 2 \cdot 10^{+289}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{1}{\frac{\frac{\frac{16}{t}}{z}}{\mathsf{fma}\left(2, y, 1\right)}}\right) \cdot \cos \left(0.0625 \cdot t_1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2.0000000000000001e289Initial program 41.2%
associate-*l*41.2%
*-commutative41.2%
*-commutative41.2%
associate-*l/41.2%
fma-def41.2%
associate-*l/41.2%
*-commutative41.2%
fma-def41.2%
Simplified41.2%
associate-/r/41.5%
fma-def41.5%
associate-/l*41.1%
clear-num41.8%
*-commutative41.8%
fma-def41.8%
Applied egg-rr41.8%
Taylor expanded in b around 0 41.8%
if 2.0000000000000001e289 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 1.0%
associate-*l*1.0%
*-commutative1.0%
*-commutative1.0%
associate-*l/1.0%
fma-def1.0%
associate-*l/1.0%
*-commutative1.0%
fma-def1.0%
Simplified1.0%
Taylor expanded in b around 0 7.3%
Taylor expanded in z around 0 12.9%
Final simplification30.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0))))
(if (<= (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1) 2e+289)
(* t_1 (* x (cos (/ (* z t) 16.0))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 2e+289) {
tmp = t_1 * (x * cos(((z * t) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = cos(((t * (b * (1.0d0 + (2.0d0 * a)))) / 16.0d0))
if (((x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * t_1) <= 2d+289) then
tmp = t_1 * (x * cos(((z * t) / 16.0d0)))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0));
double tmp;
if (((x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 2e+289) {
tmp = t_1 * (x * Math.cos(((z * t) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0)) tmp = 0 if ((x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 2e+289: tmp = t_1 * (x * math.cos(((z * t) / 16.0))) else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 2e+289) tmp = Float64(t_1 * Float64(x * cos(Float64(Float64(z * t) / 16.0)))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0)); tmp = 0.0; if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 2e+289) tmp = t_1 * (x * cos(((z * t) / 16.0))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 2e+289], N[(t$95$1 * N[(x * N[Cos[N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t_1 \leq 2 \cdot 10^{+289}:\\
\;\;\;\;t_1 \cdot \left(x \cdot \cos \left(\frac{z \cdot t}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2.0000000000000001e289Initial program 41.2%
Taylor expanded in y around 0 41.4%
if 2.0000000000000001e289 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 1.0%
associate-*l*1.0%
*-commutative1.0%
*-commutative1.0%
associate-*l/1.0%
fma-def1.0%
associate-*l/1.0%
*-commutative1.0%
fma-def1.0%
Simplified1.0%
Taylor expanded in b around 0 7.3%
Taylor expanded in z around 0 12.9%
Final simplification29.9%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 25.0%
associate-*l*25.0%
*-commutative25.0%
*-commutative25.0%
associate-*l/25.0%
fma-def25.0%
associate-*l/25.0%
*-commutative25.0%
fma-def25.0%
Simplified25.0%
Taylor expanded in b around 0 26.8%
Taylor expanded in z around 0 28.0%
Final simplification28.0%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2023279
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))