
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (- y x) (* 6.0 z))))
double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * (6.0d0 * z))
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
def code(x, y, z): return x + ((y - x) * (6.0 * z))
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * Float64(6.0 * z))) end
function tmp = code(x, y, z) tmp = x + ((y - x) * (6.0 * z)); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \left(6 \cdot z\right)
\end{array}
Initial program 99.5%
associate-*l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.8e+22) (not (<= y 1.08e-182))) (+ x (* 6.0 (* y z))) (+ x (* -6.0 (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8e+22) || !(y <= 1.08e-182)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (-6.0 * (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.8d+22)) .or. (.not. (y <= 1.08d-182))) then
tmp = x + (6.0d0 * (y * z))
else
tmp = x + ((-6.0d0) * (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8e+22) || !(y <= 1.08e-182)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (-6.0 * (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.8e+22) or not (y <= 1.08e-182): tmp = x + (6.0 * (y * z)) else: tmp = x + (-6.0 * (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.8e+22) || !(y <= 1.08e-182)) tmp = Float64(x + Float64(6.0 * Float64(y * z))); else tmp = Float64(x + Float64(-6.0 * Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.8e+22) || ~((y <= 1.08e-182))) tmp = x + (6.0 * (y * z)); else tmp = x + (-6.0 * (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.8e+22], N[Not[LessEqual[y, 1.08e-182]], $MachinePrecision]], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+22} \lor \neg \left(y \leq 1.08 \cdot 10^{-182}\right):\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + -6 \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if y < -4.8e22 or 1.08000000000000003e-182 < y Initial program 99.2%
Taylor expanded in y around inf 87.7%
*-commutative87.7%
Simplified87.7%
if -4.8e22 < y < 1.08000000000000003e-182Initial program 99.9%
Taylor expanded in y around 0 90.6%
Final simplification88.8%
(FPCore (x y z) :precision binary64 (if (<= y -5.4e+23) (+ x (* 6.0 (* y z))) (if (<= y 1.08e-182) (+ x (* -6.0 (* x z))) (+ x (* z (* y 6.0))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.4e+23) {
tmp = x + (6.0 * (y * z));
} else if (y <= 1.08e-182) {
tmp = x + (-6.0 * (x * z));
} else {
tmp = x + (z * (y * 6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.4d+23)) then
tmp = x + (6.0d0 * (y * z))
else if (y <= 1.08d-182) then
tmp = x + ((-6.0d0) * (x * z))
else
tmp = x + (z * (y * 6.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.4e+23) {
tmp = x + (6.0 * (y * z));
} else if (y <= 1.08e-182) {
tmp = x + (-6.0 * (x * z));
} else {
tmp = x + (z * (y * 6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5.4e+23: tmp = x + (6.0 * (y * z)) elif y <= 1.08e-182: tmp = x + (-6.0 * (x * z)) else: tmp = x + (z * (y * 6.0)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5.4e+23) tmp = Float64(x + Float64(6.0 * Float64(y * z))); elseif (y <= 1.08e-182) tmp = Float64(x + Float64(-6.0 * Float64(x * z))); else tmp = Float64(x + Float64(z * Float64(y * 6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5.4e+23) tmp = x + (6.0 * (y * z)); elseif (y <= 1.08e-182) tmp = x + (-6.0 * (x * z)); else tmp = x + (z * (y * 6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5.4e+23], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.08e-182], N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(y * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{+23}:\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\mathbf{elif}\;y \leq 1.08 \cdot 10^{-182}:\\
\;\;\;\;x + -6 \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(y \cdot 6\right)\\
\end{array}
\end{array}
if y < -5.3999999999999997e23Initial program 98.3%
Taylor expanded in y around inf 90.7%
*-commutative90.7%
Simplified90.7%
if -5.3999999999999997e23 < y < 1.08000000000000003e-182Initial program 99.9%
Taylor expanded in y around 0 90.6%
if 1.08000000000000003e-182 < y Initial program 99.8%
Taylor expanded in y around inf 85.8%
Final simplification88.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.165) (not (<= z 2.6e-8))) (* -6.0 (* x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.165) || !(z <= 2.6e-8)) {
tmp = -6.0 * (x * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.165d0)) .or. (.not. (z <= 2.6d-8))) then
tmp = (-6.0d0) * (x * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.165) || !(z <= 2.6e-8)) {
tmp = -6.0 * (x * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.165) or not (z <= 2.6e-8): tmp = -6.0 * (x * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.165) || !(z <= 2.6e-8)) tmp = Float64(-6.0 * Float64(x * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.165) || ~((z <= 2.6e-8))) tmp = -6.0 * (x * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.165], N[Not[LessEqual[z, 2.6e-8]], $MachinePrecision]], N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.165 \lor \neg \left(z \leq 2.6 \cdot 10^{-8}\right):\\
\;\;\;\;-6 \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -0.165000000000000008 or 2.6000000000000001e-8 < z Initial program 99.8%
Taylor expanded in y around 0 55.6%
+-commutative55.6%
*-commutative55.6%
fma-def55.6%
*-commutative55.6%
Applied egg-rr55.6%
Taylor expanded in z around inf 55.0%
if -0.165000000000000008 < z < 2.6000000000000001e-8Initial program 99.2%
Taylor expanded in y around 0 75.6%
Taylor expanded in z around 0 74.5%
Final simplification65.4%
(FPCore (x y z) :precision binary64 (+ x (* z (* (- y x) 6.0))))
double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * ((y - x) * 6.0d0))
end function
public static double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
def code(x, y, z): return x + (z * ((y - x) * 6.0))
function code(x, y, z) return Float64(x + Float64(z * Float64(Float64(y - x) * 6.0))) end
function tmp = code(x, y, z) tmp = x + (z * ((y - x) * 6.0)); end
code[x_, y_, z_] := N[(x + N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(\left(y - x\right) \cdot 6\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (+ x (* -6.0 (* x z))))
double code(double x, double y, double z) {
return x + (-6.0 * (x * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((-6.0d0) * (x * z))
end function
public static double code(double x, double y, double z) {
return x + (-6.0 * (x * z));
}
def code(x, y, z): return x + (-6.0 * (x * z))
function code(x, y, z) return Float64(x + Float64(-6.0 * Float64(x * z))) end
function tmp = code(x, y, z) tmp = x + (-6.0 * (x * z)); end
code[x_, y_, z_] := N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + -6 \cdot \left(x \cdot z\right)
\end{array}
Initial program 99.5%
Taylor expanded in y around 0 66.2%
Final simplification66.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.5%
Taylor expanded in y around 0 66.2%
Taylor expanded in z around 0 41.0%
Final simplification41.0%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2023279
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:herbie-target
(- x (* (* 6.0 z) (- x y)))
(+ x (* (* (- y x) 6.0) z)))