
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.4%
*-commutative98.4%
distribute-lft-out--98.4%
*-rgt-identity98.4%
cancel-sign-sub-inv98.4%
+-commutative98.4%
+-commutative98.4%
associate-+l+98.4%
+-commutative98.4%
*-commutative98.4%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -1e+191)
t_0
(if (<= x -3e-13)
(* x z)
(if (<= x 4e-47) y (if (<= x 2.4e+27) (* x z) t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -1e+191) {
tmp = t_0;
} else if (x <= -3e-13) {
tmp = x * z;
} else if (x <= 4e-47) {
tmp = y;
} else if (x <= 2.4e+27) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-1d+191)) then
tmp = t_0
else if (x <= (-3d-13)) then
tmp = x * z
else if (x <= 4d-47) then
tmp = y
else if (x <= 2.4d+27) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -1e+191) {
tmp = t_0;
} else if (x <= -3e-13) {
tmp = x * z;
} else if (x <= 4e-47) {
tmp = y;
} else if (x <= 2.4e+27) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -1e+191: tmp = t_0 elif x <= -3e-13: tmp = x * z elif x <= 4e-47: tmp = y elif x <= 2.4e+27: tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -1e+191) tmp = t_0; elseif (x <= -3e-13) tmp = Float64(x * z); elseif (x <= 4e-47) tmp = y; elseif (x <= 2.4e+27) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -1e+191) tmp = t_0; elseif (x <= -3e-13) tmp = x * z; elseif (x <= 4e-47) tmp = y; elseif (x <= 2.4e+27) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -1e+191], t$95$0, If[LessEqual[x, -3e-13], N[(x * z), $MachinePrecision], If[LessEqual[x, 4e-47], y, If[LessEqual[x, 2.4e+27], N[(x * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -1 \cdot 10^{+191}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -3 \cdot 10^{-13}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 4 \cdot 10^{-47}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+27}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -1.00000000000000007e191 or 2.39999999999999998e27 < x Initial program 94.9%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 68.5%
associate-*r*68.5%
mul-1-neg68.5%
Simplified68.5%
if -1.00000000000000007e191 < x < -2.99999999999999984e-13 or 3.9999999999999999e-47 < x < 2.39999999999999998e27Initial program 99.9%
Taylor expanded in y around 0 65.7%
if -2.99999999999999984e-13 < x < 3.9999999999999999e-47Initial program 100.0%
Taylor expanded in x around 0 77.4%
Final simplification71.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.3e-15) (not (<= x 2e-47))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e-15) || !(x <= 2e-47)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.3d-15)) .or. (.not. (x <= 2d-47))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e-15) || !(x <= 2e-47)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.3e-15) or not (x <= 2e-47): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.3e-15) || !(x <= 2e-47)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.3e-15) || ~((x <= 2e-47))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.3e-15], N[Not[LessEqual[x, 2e-47]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-15} \lor \neg \left(x \leq 2 \cdot 10^{-47}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.2999999999999999e-15 or 1.9999999999999999e-47 < x Initial program 97.2%
Taylor expanded in x around inf 94.8%
mul-1-neg94.8%
unsub-neg94.8%
Simplified94.8%
if -2.2999999999999999e-15 < x < 1.9999999999999999e-47Initial program 100.0%
Taylor expanded in x around 0 77.4%
Final simplification87.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 96.8%
Taylor expanded in x around inf 99.5%
mul-1-neg99.5%
unsub-neg99.5%
Simplified99.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in z around 0 100.0%
+-commutative100.0%
associate-+l+100.0%
+-commutative100.0%
associate-*r*100.0%
distribute-rgt-in100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in z around inf 98.8%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (<= x -1.05e-14) (* x z) (if (<= x 3.8e-47) y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.05e-14) {
tmp = x * z;
} else if (x <= 3.8e-47) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.05d-14)) then
tmp = x * z
else if (x <= 3.8d-47) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.05e-14) {
tmp = x * z;
} else if (x <= 3.8e-47) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.05e-14: tmp = x * z elif x <= 3.8e-47: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.05e-14) tmp = Float64(x * z); elseif (x <= 3.8e-47) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.05e-14) tmp = x * z; elseif (x <= 3.8e-47) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.05e-14], N[(x * z), $MachinePrecision], If[LessEqual[x, 3.8e-47], y, N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.05 \cdot 10^{-14}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{-47}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1.0499999999999999e-14 or 3.80000000000000015e-47 < x Initial program 97.2%
Taylor expanded in y around 0 53.5%
if -1.0499999999999999e-14 < x < 3.80000000000000015e-47Initial program 100.0%
Taylor expanded in x around 0 77.4%
Final simplification64.1%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.4%
Taylor expanded in x around 0 100.0%
Taylor expanded in z around 0 98.4%
+-commutative98.4%
associate-+l+98.4%
+-commutative98.4%
associate-*r*98.4%
distribute-rgt-in100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.4%
Taylor expanded in x around 0 37.8%
Final simplification37.8%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023279
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))