
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0
(*
2.0
(pow (exp (* 0.25 (- (log (- (- z) y)) (log (/ -1.0 x))))) 2.0))))
(if (<= y -2.5e+55)
t_0
(if (<= y -2.85e-189)
(* 2.0 (/ 1.0 (sqrt (/ (/ 1.0 x) (+ y z)))))
(if (<= y -1.4e-306)
t_0
(if (<= y 6.2e-198)
(* 2.0 (pow (exp (* 0.25 (- (log (+ y x)) (log (/ 1.0 z))))) 2.0))
(if (<= y 2.1)
(* 2.0 (sqrt (* z (+ y x))))
(* 2.0 (* (sqrt z) (sqrt y))))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 2.0 * pow(exp((0.25 * (log((-z - y)) - log((-1.0 / x))))), 2.0);
double tmp;
if (y <= -2.5e+55) {
tmp = t_0;
} else if (y <= -2.85e-189) {
tmp = 2.0 * (1.0 / sqrt(((1.0 / x) / (y + z))));
} else if (y <= -1.4e-306) {
tmp = t_0;
} else if (y <= 6.2e-198) {
tmp = 2.0 * pow(exp((0.25 * (log((y + x)) - log((1.0 / z))))), 2.0);
} else if (y <= 2.1) {
tmp = 2.0 * sqrt((z * (y + x)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 2.0d0 * (exp((0.25d0 * (log((-z - y)) - log(((-1.0d0) / x))))) ** 2.0d0)
if (y <= (-2.5d+55)) then
tmp = t_0
else if (y <= (-2.85d-189)) then
tmp = 2.0d0 * (1.0d0 / sqrt(((1.0d0 / x) / (y + z))))
else if (y <= (-1.4d-306)) then
tmp = t_0
else if (y <= 6.2d-198) then
tmp = 2.0d0 * (exp((0.25d0 * (log((y + x)) - log((1.0d0 / z))))) ** 2.0d0)
else if (y <= 2.1d0) then
tmp = 2.0d0 * sqrt((z * (y + x)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = 2.0 * Math.pow(Math.exp((0.25 * (Math.log((-z - y)) - Math.log((-1.0 / x))))), 2.0);
double tmp;
if (y <= -2.5e+55) {
tmp = t_0;
} else if (y <= -2.85e-189) {
tmp = 2.0 * (1.0 / Math.sqrt(((1.0 / x) / (y + z))));
} else if (y <= -1.4e-306) {
tmp = t_0;
} else if (y <= 6.2e-198) {
tmp = 2.0 * Math.pow(Math.exp((0.25 * (Math.log((y + x)) - Math.log((1.0 / z))))), 2.0);
} else if (y <= 2.1) {
tmp = 2.0 * Math.sqrt((z * (y + x)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = 2.0 * math.pow(math.exp((0.25 * (math.log((-z - y)) - math.log((-1.0 / x))))), 2.0) tmp = 0 if y <= -2.5e+55: tmp = t_0 elif y <= -2.85e-189: tmp = 2.0 * (1.0 / math.sqrt(((1.0 / x) / (y + z)))) elif y <= -1.4e-306: tmp = t_0 elif y <= 6.2e-198: tmp = 2.0 * math.pow(math.exp((0.25 * (math.log((y + x)) - math.log((1.0 / z))))), 2.0) elif y <= 2.1: tmp = 2.0 * math.sqrt((z * (y + x))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(Float64(-z) - y)) - log(Float64(-1.0 / x))))) ^ 2.0)) tmp = 0.0 if (y <= -2.5e+55) tmp = t_0; elseif (y <= -2.85e-189) tmp = Float64(2.0 * Float64(1.0 / sqrt(Float64(Float64(1.0 / x) / Float64(y + z))))); elseif (y <= -1.4e-306) tmp = t_0; elseif (y <= 6.2e-198) tmp = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(y + x)) - log(Float64(1.0 / z))))) ^ 2.0)); elseif (y <= 2.1) tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = 2.0 * (exp((0.25 * (log((-z - y)) - log((-1.0 / x))))) ^ 2.0);
tmp = 0.0;
if (y <= -2.5e+55)
tmp = t_0;
elseif (y <= -2.85e-189)
tmp = 2.0 * (1.0 / sqrt(((1.0 / x) / (y + z))));
elseif (y <= -1.4e-306)
tmp = t_0;
elseif (y <= 6.2e-198)
tmp = 2.0 * (exp((0.25 * (log((y + x)) - log((1.0 / z))))) ^ 2.0);
elseif (y <= 2.1)
tmp = 2.0 * sqrt((z * (y + x)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[N[((-z) - y), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.5e+55], t$95$0, If[LessEqual[y, -2.85e-189], N[(2.0 * N[(1.0 / N[Sqrt[N[(N[(1.0 / x), $MachinePrecision] / N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -1.4e-306], t$95$0, If[LessEqual[y, 6.2e-198], N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[N[(y + x), $MachinePrecision]], $MachinePrecision] - N[Log[N[(1.0 / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.1], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 2 \cdot {\left(e^{0.25 \cdot \left(\log \left(\left(-z\right) - y\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
\mathbf{if}\;y \leq -2.5 \cdot 10^{+55}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -2.85 \cdot 10^{-189}:\\
\;\;\;\;2 \cdot \frac{1}{\sqrt{\frac{\frac{1}{x}}{y + z}}}\\
\mathbf{elif}\;y \leq -1.4 \cdot 10^{-306}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{-198}:\\
\;\;\;\;2 \cdot {\left(e^{0.25 \cdot \left(\log \left(y + x\right) - \log \left(\frac{1}{z}\right)\right)}\right)}^{2}\\
\mathbf{elif}\;y \leq 2.1:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < -2.50000000000000023e55 or -2.85e-189 < y < -1.4000000000000001e-306Initial program 60.9%
+-commutative60.9%
associate-+r+60.9%
*-commutative60.9%
+-commutative60.9%
associate-+l+60.9%
*-commutative60.9%
*-commutative60.9%
*-commutative60.9%
distribute-lft-out60.9%
Simplified60.9%
add-sqr-sqrt60.6%
pow260.6%
pow1/260.6%
sqrt-pow160.6%
+-commutative60.6%
+-commutative60.6%
fma-def60.7%
metadata-eval60.7%
Applied egg-rr60.7%
Taylor expanded in x around -inf 37.9%
if -2.50000000000000023e55 < y < -2.85e-189Initial program 87.5%
+-commutative87.5%
associate-+r+87.5%
*-commutative87.5%
+-commutative87.5%
associate-+l+87.5%
*-commutative87.5%
*-commutative87.5%
*-commutative87.5%
distribute-lft-out87.7%
Simplified87.7%
flip-+55.0%
clear-num54.9%
+-commutative54.9%
pow254.9%
pow254.9%
+-commutative54.9%
Applied egg-rr54.9%
Taylor expanded in x around inf 35.8%
*-commutative35.8%
unpow235.8%
unpow235.8%
Simplified35.8%
clear-num35.8%
sqrt-div35.8%
metadata-eval35.8%
clear-num35.8%
*-un-lft-identity35.8%
times-frac38.3%
flip-+59.7%
Applied egg-rr59.7%
/-rgt-identity59.7%
/-rgt-identity59.7%
associate-/r*59.6%
Simplified59.6%
if -1.4000000000000001e-306 < y < 6.1999999999999997e-198Initial program 80.3%
+-commutative80.3%
associate-+r+80.3%
*-commutative80.3%
+-commutative80.3%
associate-+l+80.3%
*-commutative80.3%
*-commutative80.3%
*-commutative80.3%
distribute-lft-out80.3%
Simplified80.3%
add-sqr-sqrt79.5%
pow279.5%
pow1/279.5%
sqrt-pow179.6%
+-commutative79.6%
+-commutative79.6%
fma-def79.6%
metadata-eval79.6%
Applied egg-rr79.6%
Taylor expanded in z around inf 42.6%
if 6.1999999999999997e-198 < y < 2.10000000000000009Initial program 84.8%
+-commutative84.8%
associate-+r+84.8%
*-commutative84.8%
+-commutative84.8%
associate-+l+84.8%
*-commutative84.8%
*-commutative84.8%
*-commutative84.8%
distribute-lft-out84.8%
Simplified84.8%
Taylor expanded in z around inf 44.5%
if 2.10000000000000009 < y Initial program 56.6%
+-commutative56.6%
associate-+r+56.6%
*-commutative56.6%
+-commutative56.6%
associate-+l+56.6%
*-commutative56.6%
*-commutative56.6%
*-commutative56.6%
distribute-lft-out56.7%
Simplified56.7%
Taylor expanded in x around 0 27.1%
sqrt-prod43.7%
Applied egg-rr43.7%
*-commutative43.7%
Simplified43.7%
Final simplification44.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (+ (+ (* y x) (* x z)) (* y z)) 5e+307) (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((((y * x) + (x * z)) + (y * z)) <= 5e+307) {
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((((y * x) + (x * z)) + (y * z)) <= 5d+307) then
tmp = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((((y * x) + (x * z)) + (y * z)) <= 5e+307) {
tmp = 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (((y * x) + (x * z)) + (y * z)) <= 5e+307: tmp = 2.0 * math.sqrt(((y * x) + (z * (y + x)))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(y * x) + Float64(x * z)) + Float64(y * z)) <= 5e+307) tmp = Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((((y * x) + (x * z)) + (y * z)) <= 5e+307)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(N[(N[(y * x), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision], 5e+307], N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(y \cdot x + x \cdot z\right) + y \cdot z \leq 5 \cdot 10^{+307}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 5e307Initial program 95.2%
+-commutative95.2%
associate-+r+95.2%
*-commutative95.2%
+-commutative95.2%
associate-+l+95.2%
*-commutative95.2%
*-commutative95.2%
*-commutative95.2%
distribute-lft-out95.2%
Simplified95.2%
if 5e307 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) Initial program 5.4%
+-commutative5.4%
associate-+r+5.4%
*-commutative5.4%
+-commutative5.4%
associate-+l+5.4%
*-commutative5.4%
*-commutative5.4%
*-commutative5.4%
distribute-lft-out5.5%
Simplified5.5%
Taylor expanded in x around 0 3.8%
sqrt-prod17.8%
Applied egg-rr17.8%
*-commutative17.8%
Simplified17.8%
Final simplification73.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 70.3%
+-commutative70.3%
associate-+r+70.3%
*-commutative70.3%
+-commutative70.3%
associate-+l+70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
distribute-lft-out70.3%
Simplified70.3%
Final simplification70.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-253) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-253) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-253)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-253) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-253: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-253) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-253)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-253], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-253}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -4.99999999999999971e-253Initial program 70.8%
+-commutative70.8%
associate-+r+70.8%
*-commutative70.8%
+-commutative70.8%
associate-+l+70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
distribute-lft-out70.8%
Simplified70.8%
Taylor expanded in z around 0 20.7%
if -4.99999999999999971e-253 < y Initial program 70.0%
+-commutative70.0%
associate-+r+70.0%
*-commutative70.0%
+-commutative70.0%
associate-+l+70.0%
*-commutative70.0%
*-commutative70.0%
*-commutative70.0%
distribute-lft-out70.0%
Simplified70.0%
Taylor expanded in z around inf 43.4%
Final simplification34.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-264) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-264) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-264)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-264) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-264: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-264) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-264)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-264], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-264}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -1e-264Initial program 70.1%
+-commutative70.1%
associate-+r+70.1%
*-commutative70.1%
+-commutative70.1%
associate-+l+70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
distribute-lft-out70.2%
Simplified70.2%
Taylor expanded in x around inf 45.6%
if -1e-264 < y Initial program 70.4%
+-commutative70.4%
associate-+r+70.4%
*-commutative70.4%
+-commutative70.4%
associate-+l+70.4%
*-commutative70.4%
*-commutative70.4%
*-commutative70.4%
distribute-lft-out70.4%
Simplified70.4%
Taylor expanded in z around inf 43.7%
Final simplification44.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.65e-265) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.65e-265) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.65d-265)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.65e-265) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.65e-265: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.65e-265) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.65e-265)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.65e-265], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.65 \cdot 10^{-265}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -1.65000000000000001e-265Initial program 70.1%
+-commutative70.1%
associate-+r+70.1%
*-commutative70.1%
+-commutative70.1%
associate-+l+70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
distribute-lft-out70.2%
Simplified70.2%
Taylor expanded in z around 0 20.5%
if -1.65000000000000001e-265 < y Initial program 70.4%
+-commutative70.4%
associate-+r+70.4%
*-commutative70.4%
+-commutative70.4%
associate-+l+70.4%
*-commutative70.4%
*-commutative70.4%
*-commutative70.4%
distribute-lft-out70.4%
Simplified70.4%
Taylor expanded in x around 0 19.7%
Final simplification20.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 70.3%
+-commutative70.3%
associate-+r+70.3%
*-commutative70.3%
+-commutative70.3%
associate-+l+70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
distribute-lft-out70.3%
Simplified70.3%
Taylor expanded in z around 0 24.6%
Final simplification24.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t_0 \cdot t_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2023279
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< z 7.636950090573675e+176) (* 2.0 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25))) (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25)))) 2.0))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))