
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- x z) z))
double code(double x, double y, double z) {
return fma(y, (x - z), z);
}
function code(x, y, z) return fma(y, Float64(x - z), z) end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x - z, z\right)
\end{array}
Initial program 97.3%
distribute-lft-out--97.2%
*-rgt-identity97.2%
cancel-sign-sub-inv97.2%
+-commutative97.2%
associate-+r+97.2%
+-commutative97.2%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))))
(if (<= y -1.6e+255)
(* y x)
(if (<= y -2.1e+105)
t_0
(if (<= y -1.7e-12)
(* y x)
(if (<= y 9.2e-40)
z
(if (<= y 7.6e+100) (* y x) (if (<= y 2.3e+168) t_0 (* y x)))))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -1.6e+255) {
tmp = y * x;
} else if (y <= -2.1e+105) {
tmp = t_0;
} else if (y <= -1.7e-12) {
tmp = y * x;
} else if (y <= 9.2e-40) {
tmp = z;
} else if (y <= 7.6e+100) {
tmp = y * x;
} else if (y <= 2.3e+168) {
tmp = t_0;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -z
if (y <= (-1.6d+255)) then
tmp = y * x
else if (y <= (-2.1d+105)) then
tmp = t_0
else if (y <= (-1.7d-12)) then
tmp = y * x
else if (y <= 9.2d-40) then
tmp = z
else if (y <= 7.6d+100) then
tmp = y * x
else if (y <= 2.3d+168) then
tmp = t_0
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -1.6e+255) {
tmp = y * x;
} else if (y <= -2.1e+105) {
tmp = t_0;
} else if (y <= -1.7e-12) {
tmp = y * x;
} else if (y <= 9.2e-40) {
tmp = z;
} else if (y <= 7.6e+100) {
tmp = y * x;
} else if (y <= 2.3e+168) {
tmp = t_0;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z tmp = 0 if y <= -1.6e+255: tmp = y * x elif y <= -2.1e+105: tmp = t_0 elif y <= -1.7e-12: tmp = y * x elif y <= 9.2e-40: tmp = z elif y <= 7.6e+100: tmp = y * x elif y <= 2.3e+168: tmp = t_0 else: tmp = y * x return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) tmp = 0.0 if (y <= -1.6e+255) tmp = Float64(y * x); elseif (y <= -2.1e+105) tmp = t_0; elseif (y <= -1.7e-12) tmp = Float64(y * x); elseif (y <= 9.2e-40) tmp = z; elseif (y <= 7.6e+100) tmp = Float64(y * x); elseif (y <= 2.3e+168) tmp = t_0; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; tmp = 0.0; if (y <= -1.6e+255) tmp = y * x; elseif (y <= -2.1e+105) tmp = t_0; elseif (y <= -1.7e-12) tmp = y * x; elseif (y <= 9.2e-40) tmp = z; elseif (y <= 7.6e+100) tmp = y * x; elseif (y <= 2.3e+168) tmp = t_0; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[y, -1.6e+255], N[(y * x), $MachinePrecision], If[LessEqual[y, -2.1e+105], t$95$0, If[LessEqual[y, -1.7e-12], N[(y * x), $MachinePrecision], If[LessEqual[y, 9.2e-40], z, If[LessEqual[y, 7.6e+100], N[(y * x), $MachinePrecision], If[LessEqual[y, 2.3e+168], t$95$0, N[(y * x), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -1.6 \cdot 10^{+255}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -2.1 \cdot 10^{+105}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.7 \cdot 10^{-12}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 9.2 \cdot 10^{-40}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{+100}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+168}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.5999999999999999e255 or -2.1000000000000001e105 < y < -1.7e-12 or 9.2e-40 < y < 7.59999999999999927e100 or 2.2999999999999999e168 < y Initial program 95.9%
Taylor expanded in x around inf 65.9%
if -1.5999999999999999e255 < y < -2.1000000000000001e105 or 7.59999999999999927e100 < y < 2.2999999999999999e168Initial program 92.6%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
+-commutative100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 76.3%
associate-*r*76.3%
*-commutative76.3%
mul-1-neg76.3%
Simplified76.3%
if -1.7e-12 < y < 9.2e-40Initial program 100.0%
Taylor expanded in y around 0 82.1%
Final simplification75.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e-12) (not (<= y 1.3e-40))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e-12) || !(y <= 1.3e-40)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d-12)) .or. (.not. (y <= 1.3d-40))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e-12) || !(y <= 1.3e-40)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e-12) or not (y <= 1.3e-40): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e-12) || !(y <= 1.3e-40)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e-12) || ~((y <= 1.3e-40))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e-12], N[Not[LessEqual[y, 1.3e-40]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{-12} \lor \neg \left(y \leq 1.3 \cdot 10^{-40}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -2.39999999999999987e-12 or 1.3000000000000001e-40 < y Initial program 94.9%
Taylor expanded in y around inf 95.8%
mul-1-neg95.8%
+-commutative95.8%
sub-neg95.8%
Simplified95.8%
if -2.39999999999999987e-12 < y < 1.3000000000000001e-40Initial program 100.0%
Taylor expanded in y around 0 82.1%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.4e-14) (not (<= y 1.6e-44))) (* y (- x z)) (* z (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.4e-14) || !(y <= 1.6e-44)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.4d-14)) .or. (.not. (y <= 1.6d-44))) then
tmp = y * (x - z)
else
tmp = z * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.4e-14) || !(y <= 1.6e-44)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.4e-14) or not (y <= 1.6e-44): tmp = y * (x - z) else: tmp = z * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.4e-14) || !(y <= 1.6e-44)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.4e-14) || ~((y <= 1.6e-44))) tmp = y * (x - z); else tmp = z * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.4e-14], N[Not[LessEqual[y, 1.6e-44]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{-14} \lor \neg \left(y \leq 1.6 \cdot 10^{-44}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - y\right)\\
\end{array}
\end{array}
if y < -4.4000000000000002e-14 or 1.59999999999999997e-44 < y Initial program 94.9%
Taylor expanded in y around inf 95.8%
mul-1-neg95.8%
+-commutative95.8%
sub-neg95.8%
Simplified95.8%
if -4.4000000000000002e-14 < y < 1.59999999999999997e-44Initial program 100.0%
Taylor expanded in x around 0 82.1%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (<= y -1.3e-12) (* y x) (if (<= y 2.55e-42) z (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.3e-12) {
tmp = y * x;
} else if (y <= 2.55e-42) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.3d-12)) then
tmp = y * x
else if (y <= 2.55d-42) then
tmp = z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.3e-12) {
tmp = y * x;
} else if (y <= 2.55e-42) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.3e-12: tmp = y * x elif y <= 2.55e-42: tmp = z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.3e-12) tmp = Float64(y * x); elseif (y <= 2.55e-42) tmp = z; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.3e-12) tmp = y * x; elseif (y <= 2.55e-42) tmp = z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.3e-12], N[(y * x), $MachinePrecision], If[LessEqual[y, 2.55e-42], z, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-12}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 2.55 \cdot 10^{-42}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.29999999999999991e-12 or 2.55e-42 < y Initial program 94.9%
Taylor expanded in x around inf 56.9%
if -1.29999999999999991e-12 < y < 2.55e-42Initial program 100.0%
Taylor expanded in y around 0 82.1%
Final simplification68.5%
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 97.3%
distribute-lft-out--97.2%
*-rgt-identity97.2%
cancel-sign-sub-inv97.2%
+-commutative97.2%
associate-+r+97.2%
+-commutative97.2%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 97.3%
Taylor expanded in y around 0 40.5%
Final simplification40.5%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2023279
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))