
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* x (* 2.0 (+ x y))))
double code(double x, double y) {
return x * (2.0 * (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (2.0d0 * (x + y))
end function
public static double code(double x, double y) {
return x * (2.0 * (x + y));
}
def code(x, y): return x * (2.0 * (x + y))
function code(x, y) return Float64(x * Float64(2.0 * Float64(x + y))) end
function tmp = code(x, y) tmp = x * (2.0 * (x + y)); end
code[x_, y_] := N[(x * N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(2 \cdot \left(x + y\right)\right)
\end{array}
Initial program 94.5%
*-commutative94.5%
distribute-lft-out100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1260000000000.0) (not (<= y 4.5e+50))) (* y (+ x x)) (* x (+ x x))))
double code(double x, double y) {
double tmp;
if ((y <= -1260000000000.0) || !(y <= 4.5e+50)) {
tmp = y * (x + x);
} else {
tmp = x * (x + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1260000000000.0d0)) .or. (.not. (y <= 4.5d+50))) then
tmp = y * (x + x)
else
tmp = x * (x + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1260000000000.0) || !(y <= 4.5e+50)) {
tmp = y * (x + x);
} else {
tmp = x * (x + x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1260000000000.0) or not (y <= 4.5e+50): tmp = y * (x + x) else: tmp = x * (x + x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1260000000000.0) || !(y <= 4.5e+50)) tmp = Float64(y * Float64(x + x)); else tmp = Float64(x * Float64(x + x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1260000000000.0) || ~((y <= 4.5e+50))) tmp = y * (x + x); else tmp = x * (x + x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1260000000000.0], N[Not[LessEqual[y, 4.5e+50]], $MachinePrecision]], N[(y * N[(x + x), $MachinePrecision]), $MachinePrecision], N[(x * N[(x + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1260000000000 \lor \neg \left(y \leq 4.5 \cdot 10^{+50}\right):\\
\;\;\;\;y \cdot \left(x + x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x + x\right)\\
\end{array}
\end{array}
if y < -1.26e12 or 4.50000000000000014e50 < y Initial program 87.5%
Taylor expanded in x around 0 86.9%
*-commutative86.9%
associate-*r*86.9%
*-commutative86.9%
count-286.9%
Simplified86.9%
if -1.26e12 < y < 4.50000000000000014e50Initial program 100.0%
Taylor expanded in x around inf 84.4%
unpow284.4%
*-commutative84.4%
associate-*r*84.4%
*-commutative84.4%
count-284.4%
Simplified84.4%
Final simplification85.5%
(FPCore (x y) :precision binary64 (* x (+ x x)))
double code(double x, double y) {
return x * (x + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x + x)
end function
public static double code(double x, double y) {
return x * (x + x);
}
def code(x, y): return x * (x + x)
function code(x, y) return Float64(x * Float64(x + x)) end
function tmp = code(x, y) tmp = x * (x + x); end
code[x_, y_] := N[(x * N[(x + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + x\right)
\end{array}
Initial program 94.5%
Taylor expanded in x around inf 59.3%
unpow259.3%
*-commutative59.3%
associate-*r*59.3%
*-commutative59.3%
count-259.3%
Simplified59.3%
Final simplification59.3%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2023279
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))