
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 98.3%
+-commutative98.3%
fma-def98.4%
associate-+l+98.4%
fma-def99.2%
count-299.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 98.3%
associate-+l+98.3%
associate-+l+98.3%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
metadata-eval99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (+ (* x y) (+ (* z z) (* z (* z 2.0)))))
double code(double x, double y, double z) {
return (x * y) + ((z * z) + (z * (z * 2.0)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((z * z) + (z * (z * 2.0d0)))
end function
public static double code(double x, double y, double z) {
return (x * y) + ((z * z) + (z * (z * 2.0)));
}
def code(x, y, z): return (x * y) + ((z * z) + (z * (z * 2.0)))
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(z * z) + Float64(z * Float64(z * 2.0)))) end
function tmp = code(x, y, z) tmp = (x * y) + ((z * z) + (z * (z * 2.0))); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(z * N[(z * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(z \cdot z + z \cdot \left(z \cdot 2\right)\right)
\end{array}
Initial program 98.3%
+-commutative98.3%
fma-def98.4%
associate-+l+98.4%
fma-def99.2%
count-299.2%
Simplified99.2%
fma-udef99.1%
+-commutative99.1%
count-299.1%
fma-def98.3%
associate-+l+98.3%
*-un-lft-identity98.3%
*-un-lft-identity98.3%
associate-+l+98.3%
associate-+l+98.3%
count-298.3%
*-commutative98.3%
associate-*l*98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-63) (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-63) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-63) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-63) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-63: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-63) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-63) tmp = x * y; else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-63], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-63}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 5.0000000000000002e-63Initial program 99.9%
Taylor expanded in x around 0 99.9%
Simplified100.0%
Taylor expanded in z around 0 90.5%
if 5.0000000000000002e-63 < (*.f64 z z) Initial program 96.8%
Taylor expanded in x around 0 84.8%
Simplified84.8%
distribute-lft-out84.8%
count-284.8%
*-un-lft-identity84.8%
distribute-rgt-out84.8%
metadata-eval84.8%
associate-*r*84.8%
Applied egg-rr84.8%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (+ (* z (* z 3.0)) (* x y)))
double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * (z * 3.0d0)) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
def code(x, y, z): return (z * (z * 3.0)) + (x * y)
function code(x, y, z) return Float64(Float64(z * Float64(z * 3.0)) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * (z * 3.0)) + (x * y); end
code[x_, y_, z_] := N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(z \cdot 3\right) + x \cdot y
\end{array}
Initial program 98.3%
associate-+l+98.3%
associate-+l+98.3%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
metadata-eval99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
fma-udef98.3%
+-commutative98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (<= z 2.85e-31) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.85e-31) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.85d-31) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.85e-31) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.85e-31: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.85e-31) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.85e-31) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.85e-31], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.85 \cdot 10^{-31}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if z < 2.84999999999999997e-31Initial program 98.8%
Taylor expanded in x around 0 98.8%
Simplified99.9%
Taylor expanded in z around 0 66.2%
if 2.84999999999999997e-31 < z Initial program 96.8%
Taylor expanded in x around 0 84.7%
Simplified84.6%
Final simplification70.9%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.3%
Taylor expanded in x around 0 98.3%
Simplified99.1%
Taylor expanded in z around 0 54.5%
Final simplification54.5%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023279
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))