
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (fma y (* y 2.0) (* y y))))
double code(double x, double y) {
return (x * x) + fma(y, (y * 2.0), (y * y));
}
function code(x, y) return Float64(Float64(x * x) + fma(y, Float64(y * 2.0), Float64(y * y))) end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 2.0), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \mathsf{fma}\left(y, y \cdot 2, y \cdot y\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
count-2100.0%
Simplified100.0%
fma-udef99.9%
+-commutative99.9%
count-299.9%
fma-def99.9%
associate-+l+99.9%
*-un-lft-identity99.9%
*-un-lft-identity99.9%
associate-+l+99.9%
associate-+l+99.9%
count-299.9%
associate-*r*99.9%
*-commutative99.9%
fma-def100.0%
*-commutative100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (fma x x (* (* y y) 3.0)))
double code(double x, double y) {
return fma(x, x, ((y * y) * 3.0));
}
function code(x, y) return fma(x, x, Float64(Float64(y * y) * 3.0)) end
code[x_, y_] := N[(x * x + N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(y \cdot y\right) \cdot 3\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def99.9%
cancel-sign-sub99.9%
neg-mul-199.9%
associate-*l*99.9%
count-299.9%
distribute-rgt-out--99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* y y) (+ (* x x) (* y y)))))
double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((y * y) + ((x * x) + (y * y)))
end function
public static double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
def code(x, y): return (y * y) + ((y * y) + ((x * x) + (y * y)))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(y * y) + Float64(Float64(x * x) + Float64(y * y)))) end
function tmp = code(x, y) tmp = (y * y) + ((y * y) + ((x * x) + (y * y))); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(y \cdot y + \left(x \cdot x + y \cdot y\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (* y 3.0))))
double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y * 3.0d0))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
def code(x, y): return (x * x) + (y * (y * 3.0))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y * 3.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
+-commutative99.9%
+-commutative99.9%
associate-+r+99.9%
count-299.9%
distribute-lft1-in99.9%
metadata-eval99.9%
*-commutative99.9%
fma-def99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
associate-*l*99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* (* y y) 3.0))
double code(double x, double y) {
return (y * y) * 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) * 3.0d0
end function
public static double code(double x, double y) {
return (y * y) * 3.0;
}
def code(x, y): return (y * y) * 3.0
function code(x, y) return Float64(Float64(y * y) * 3.0) end
function tmp = code(x, y) tmp = (y * y) * 3.0; end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot y\right) \cdot 3
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 57.9%
Simplified57.9%
Final simplification57.9%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2023279
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:herbie-target
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))