
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666)))))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i - n0_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0_i \cdot 0.3333333333333333 + n1_i \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.5%
fma-def97.6%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
mul-1-neg88.3%
associate-/l*88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in normAngle around 0 99.1%
*-commutative99.1%
distribute-lft-out99.1%
*-commutative99.1%
unpow299.1%
associate--r+99.1%
cancel-sign-sub-inv99.1%
distribute-rgt-out--99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (* normAngle (* normAngle (* n1_i 0.16666666666666666)))) (* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (normAngle * (normAngle * (n1_i * 0.16666666666666666f)))) + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (normangle * (normangle * (n1_i * 0.16666666666666666e0)))) + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(normAngle * Float32(normAngle * Float32(n1_i * Float32(0.16666666666666666))))) + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (normAngle * (normAngle * (n1_i * single(0.16666666666666666))))) + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + \left(u \cdot \left(normAngle \cdot \left(normAngle \cdot \left(n1_i \cdot 0.16666666666666666\right)\right)\right) + u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.5%
fma-def97.6%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
mul-1-neg88.3%
associate-/l*88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in normAngle around 0 99.1%
*-commutative99.1%
distribute-lft-out99.1%
*-commutative99.1%
unpow299.1%
associate--r+99.1%
cancel-sign-sub-inv99.1%
distribute-rgt-out--99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in n0_i around 0 98.8%
associate-*r*98.8%
*-commutative98.8%
unpow298.8%
associate-*l*98.8%
Simplified98.8%
distribute-rgt-in98.9%
*-commutative98.9%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
n0_i
(*
u
(-
(- n0_i n1_i)
(* normAngle (* normAngle (* n1_i 0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * ((n0_i - n1_i) - (normAngle * (normAngle * (n1_i * 0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * ((n0_i - n1_i) - (normangle * (normangle * (n1_i * 0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(Float32(n0_i - n1_i) - Float32(normAngle * Float32(normAngle * Float32(n1_i * Float32(0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * ((n0_i - n1_i) - (normAngle * (normAngle * (n1_i * single(0.16666666666666666)))))); end
\begin{array}{l}
\\
n0_i - u \cdot \left(\left(n0_i - n1_i\right) - normAngle \cdot \left(normAngle \cdot \left(n1_i \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.5%
fma-def97.6%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
mul-1-neg88.3%
associate-/l*88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in normAngle around 0 99.1%
*-commutative99.1%
distribute-lft-out99.1%
*-commutative99.1%
unpow299.1%
associate--r+99.1%
cancel-sign-sub-inv99.1%
distribute-rgt-out--99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in n0_i around 0 98.8%
associate-*r*98.8%
*-commutative98.8%
unpow298.8%
associate-*l*98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -2.4999999292951713e-10) (* u n1_i) (if (<= n1_i 4.999999969612645e-9) (* n0_i (- 1.0 u)) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -2.4999999292951713e-10f) {
tmp = u * n1_i;
} else if (n1_i <= 4.999999969612645e-9f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-2.4999999292951713e-10)) then
tmp = u * n1_i
else if (n1_i <= 4.999999969612645e-9) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-2.4999999292951713e-10)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(4.999999969612645e-9)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-2.4999999292951713e-10)) tmp = u * n1_i; elseif (n1_i <= single(4.999999969612645e-9)) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.4999999292951713 \cdot 10^{-10}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 4.999999969612645 \cdot 10^{-9}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -2.49999993e-10 or 4.99999997e-9 < n1_i Initial program 98.1%
associate-*l*98.1%
fma-def98.1%
*-commutative98.1%
distribute-rgt-out--98.1%
*-lft-identity98.1%
associate-*l/98.2%
*-lft-identity98.2%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in u around inf 71.2%
if -2.49999993e-10 < n1_i < 4.99999997e-9Initial program 97.3%
fma-def97.4%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in n1_i around 0 70.9%
Final simplification71.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -2.4999999292951713e-10) (* u n1_i) (if (<= n1_i 4.999999969612645e-9) (- n0_i (* n0_i u)) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -2.4999999292951713e-10f) {
tmp = u * n1_i;
} else if (n1_i <= 4.999999969612645e-9f) {
tmp = n0_i - (n0_i * u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-2.4999999292951713e-10)) then
tmp = u * n1_i
else if (n1_i <= 4.999999969612645e-9) then
tmp = n0_i - (n0_i * u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-2.4999999292951713e-10)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(4.999999969612645e-9)) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-2.4999999292951713e-10)) tmp = u * n1_i; elseif (n1_i <= single(4.999999969612645e-9)) tmp = n0_i - (n0_i * u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.4999999292951713 \cdot 10^{-10}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 4.999999969612645 \cdot 10^{-9}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -2.49999993e-10 or 4.99999997e-9 < n1_i Initial program 98.1%
associate-*l*98.1%
fma-def98.1%
*-commutative98.1%
distribute-rgt-out--98.1%
*-lft-identity98.1%
associate-*l/98.2%
*-lft-identity98.2%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in u around inf 71.2%
if -2.49999993e-10 < n1_i < 4.99999997e-9Initial program 97.3%
fma-def97.4%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 98.5%
flip-+67.2%
*-commutative67.2%
*-commutative67.2%
*-commutative67.2%
*-commutative67.2%
*-commutative67.2%
*-commutative67.2%
Applied egg-rr67.2%
Taylor expanded in n1_i around 0 70.9%
sub-neg70.9%
+-commutative70.9%
distribute-rgt1-in71.1%
neg-mul-171.1%
associate-*r*71.1%
mul-1-neg71.1%
unsub-neg71.1%
*-commutative71.1%
Simplified71.1%
Final simplification71.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -7.99999974612418e-20) (* u n1_i) (if (<= n1_i 3.999999935100636e-17) n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -7.99999974612418e-20f) {
tmp = u * n1_i;
} else if (n1_i <= 3.999999935100636e-17f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-7.99999974612418e-20)) then
tmp = u * n1_i
else if (n1_i <= 3.999999935100636e-17) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-7.99999974612418e-20)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(3.999999935100636e-17)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-7.99999974612418e-20)) tmp = u * n1_i; elseif (n1_i <= single(3.999999935100636e-17)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -7.99999974612418 \cdot 10^{-20}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 3.999999935100636 \cdot 10^{-17}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -7.99999975e-20 or 3.99999994e-17 < n1_i Initial program 96.9%
associate-*l*97.1%
fma-def97.0%
*-commutative97.0%
distribute-rgt-out--97.0%
*-lft-identity97.0%
associate-*l/97.2%
*-lft-identity97.2%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around inf 58.2%
if -7.99999975e-20 < n1_i < 3.99999994e-17Initial program 98.0%
fma-def98.1%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in u around 0 63.7%
Final simplification61.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.5%
fma-def97.6%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around -inf 98.4%
+-commutative98.4%
mul-1-neg98.4%
unsub-neg98.4%
+-commutative98.4%
mul-1-neg98.4%
unsub-neg98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.5%
fma-def97.6%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 47.4%
Final simplification47.4%
herbie shell --seed 2023279
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))