
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* s (- (log1p (* u -4.0)))))
float code(float s, float u) {
return s * -log1pf((u * -4.0f));
}
function code(s, u) return Float32(s * Float32(-log1p(Float32(u * Float32(-4.0))))) end
\begin{array}{l}
\\
s \cdot \left(-\mathsf{log1p}\left(u \cdot -4\right)\right)
\end{array}
Initial program 60.5%
log-rec62.0%
distribute-rgt-neg-out62.0%
distribute-lft-neg-in62.0%
cancel-sign-sub-inv62.0%
log1p-def99.4%
*-commutative99.4%
metadata-eval99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (s u) :precision binary32 (* s (+ (* u 4.0) (* (* u u) (+ 8.0 (* u 21.333333333333332))))))
float code(float s, float u) {
return s * ((u * 4.0f) + ((u * u) * (8.0f + (u * 21.333333333333332f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * ((u * 4.0e0) + ((u * u) * (8.0e0 + (u * 21.333333333333332e0))))
end function
function code(s, u) return Float32(s * Float32(Float32(u * Float32(4.0)) + Float32(Float32(u * u) * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332)))))) end
function tmp = code(s, u) tmp = s * ((u * single(4.0)) + ((u * u) * (single(8.0) + (u * single(21.333333333333332))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot 4 + \left(u \cdot u\right) \cdot \left(8 + u \cdot 21.333333333333332\right)\right)
\end{array}
Initial program 60.5%
Taylor expanded in u around 0 91.7%
associate-+r+91.7%
+-commutative91.7%
fma-def91.7%
cube-mult91.7%
unpow291.7%
associate-*r*91.7%
distribute-rgt-out91.7%
unpow291.7%
*-commutative91.7%
Simplified91.7%
fma-udef91.7%
*-commutative91.7%
*-commutative91.7%
Applied egg-rr91.7%
Final simplification91.7%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 60.5%
Taylor expanded in u around 0 91.7%
associate-+r+91.7%
+-commutative91.7%
*-commutative91.7%
unpow291.7%
associate-*r*91.7%
unpow391.7%
unpow291.7%
associate-*r*91.7%
distribute-rgt-out91.7%
distribute-lft-out91.4%
unpow291.4%
associate-*r*91.4%
*-commutative91.4%
distribute-rgt-out91.4%
Simplified91.4%
Final simplification91.4%
(FPCore (s u) :precision binary32 (* u (+ (* s (* u 8.0)) (* s 4.0))))
float code(float s, float u) {
return u * ((s * (u * 8.0f)) + (s * 4.0f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * (u * 8.0e0)) + (s * 4.0e0))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(u * Float32(8.0))) + Float32(s * Float32(4.0)))) end
function tmp = code(s, u) tmp = u * ((s * (u * single(8.0))) + (s * single(4.0))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot \left(u \cdot 8\right) + s \cdot 4\right)
\end{array}
Initial program 60.5%
Taylor expanded in u around 0 87.0%
associate-*r*87.2%
associate-*r*87.2%
unpow287.2%
associate-*r*87.2%
distribute-rgt-out87.2%
*-commutative87.2%
*-commutative87.2%
associate-*l*87.2%
distribute-lft-out87.0%
*-commutative87.0%
Simplified87.0%
+-commutative87.0%
distribute-rgt-in87.2%
*-commutative87.2%
Applied egg-rr87.2%
Final simplification87.2%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.5%
Taylor expanded in u around 0 87.2%
+-commutative87.2%
unpow287.2%
associate-*r*87.2%
distribute-rgt-out87.0%
*-commutative87.0%
Simplified87.0%
Final simplification87.0%
(FPCore (s u) :precision binary32 (* u (* s (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return u * (s * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(u * Float32(s * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = u * (s * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.5%
Taylor expanded in u around 0 87.0%
associate-*r*87.2%
associate-*r*87.2%
unpow287.2%
associate-*r*87.2%
distribute-rgt-out87.2%
*-commutative87.2%
*-commutative87.2%
associate-*l*87.2%
distribute-lft-out87.0%
*-commutative87.0%
Simplified87.0%
Final simplification87.0%
(FPCore (s u) :precision binary32 (* 4.0 (* s u)))
float code(float s, float u) {
return 4.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(4.0) * (s * u); end
\begin{array}{l}
\\
4 \cdot \left(s \cdot u\right)
\end{array}
Initial program 60.5%
Taylor expanded in u around 0 73.2%
*-commutative73.2%
Simplified73.2%
Final simplification73.2%
(FPCore (s u) :precision binary32 (* u (* s 4.0)))
float code(float s, float u) {
return u * (s * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * 4.0e0)
end function
function code(s, u) return Float32(u * Float32(s * Float32(4.0))) end
function tmp = code(s, u) tmp = u * (s * single(4.0)); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4\right)
\end{array}
Initial program 60.5%
Taylor expanded in u around 0 73.2%
associate-*r*73.4%
*-commutative73.4%
Simplified73.4%
Final simplification73.4%
(FPCore (s u) :precision binary32 (* s 0.0))
float code(float s, float u) {
return s * 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * 0.0e0
end function
function code(s, u) return Float32(s * Float32(0.0)) end
function tmp = code(s, u) tmp = s * single(0.0); end
\begin{array}{l}
\\
s \cdot 0
\end{array}
Initial program 60.5%
Applied egg-rr15.6%
Final simplification15.6%
herbie shell --seed 2023279
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))