
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (let* ((t_0 (* (exp (/ -2.0 v)) (- 1.0 u)))) (- 1.0 (* v (log (/ (- u t_0) (- (* u u) (pow t_0 2.0))))))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v)) * (1.0f - u);
return 1.0f - (v * logf(((u - t_0) / ((u * u) - powf(t_0, 2.0f)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
t_0 = exp(((-2.0e0) / v)) * (1.0e0 - u)
code = 1.0e0 - (v * log(((u - t_0) / ((u * u) - (t_0 ** 2.0e0)))))
end function
function code(u, v) t_0 = Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) return Float32(Float32(1.0) - Float32(v * log(Float32(Float32(u - t_0) / Float32(Float32(u * u) - (t_0 ^ Float32(2.0))))))) end
function tmp = code(u, v) t_0 = exp((single(-2.0) / v)) * (single(1.0) - u); tmp = single(1.0) - (v * log(((u - t_0) / ((u * u) - (t_0 ^ single(2.0)))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}} \cdot \left(1 - u\right)\\
1 - v \cdot \log \left(\frac{u - t_0}{u \cdot u - {t_0}^{2}}\right)
\end{array}
\end{array}
Initial program 99.5%
flip-+99.5%
clear-num99.5%
log-div99.6%
metadata-eval99.6%
pow299.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 99.5%
mul-1-neg99.5%
log-div93.7%
unpow293.7%
unpow293.7%
swap-sqr93.7%
unpow293.7%
unpow293.7%
log-div99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
Taylor expanded in v around 0 99.5%
*-commutative99.5%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log1p (* (- 1.0 u) (expm1 (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * log1pf(((1.0f - u) * expm1f((-2.0f / v)))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log1p(Float32(Float32(Float32(1.0) - u) * expm1(Float32(Float32(-2.0) / v)))))) end
\begin{array}{l}
\\
1 + v \cdot \mathsf{log1p}\left(\left(1 - u\right) \cdot \mathsf{expm1}\left(\frac{-2}{v}\right)\right)
\end{array}
Initial program 99.5%
log1p-expm1-u99.0%
expm1-udef99.0%
add-exp-log99.0%
+-commutative99.0%
fma-udef99.1%
Applied egg-rr99.1%
fma-def99.0%
+-commutative99.0%
associate--l+99.0%
fma-neg99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in u around -inf 99.0%
associate--l+99.0%
associate-*r*99.0%
neg-mul-199.0%
expm1-def99.0%
expm1-def99.2%
Simplified99.2%
Taylor expanded in u around 0 99.0%
associate--l+99.0%
expm1-def99.0%
associate-*r*99.0%
neg-mul-199.0%
expm1-def99.2%
distribute-lft1-in99.2%
+-commutative99.2%
sub-neg99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (- -1.0 (* v (* u (- (/ -1.0 (exp (/ -2.0 v))) -1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f - (v * (u * ((-1.0f / expf((-2.0f / v))) - -1.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) - (v * (u * (((-1.0e0) / exp(((-2.0e0) / v))) - (-1.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) - Float32(v * Float32(u * Float32(Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))) - Float32(-1.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) - (v * (u * ((single(-1.0) / exp((single(-2.0) / v))) - single(-1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 - v \cdot \left(u \cdot \left(\frac{-1}{e^{\frac{-2}{v}}} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-cube-cbrt99.6%
pow399.6%
+-commutative99.6%
+-commutative99.6%
fma-udef99.6%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 93.2%
Taylor expanded in u around 0 67.5%
Final simplification92.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* v (* u (expm1 (/ 2.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((v * (u * expm1f((2.0f / v)))) - 2.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(v * Float32(u * expm1(Float32(Float32(2.0) / v)))) - Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(v \cdot \left(u \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-cube-cbrt99.6%
pow399.6%
+-commutative99.6%
+-commutative99.6%
fma-udef99.6%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 93.2%
Taylor expanded in u around 0 67.2%
sub-neg67.2%
rec-exp67.2%
metadata-eval67.2%
Applied egg-rr67.2%
metadata-eval67.2%
sub-neg67.2%
distribute-neg-frac67.2%
metadata-eval67.2%
metadata-eval67.2%
associate-*r/67.2%
expm1-def67.2%
associate-*r/67.2%
metadata-eval67.2%
Simplified67.2%
Final simplification92.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(- (* (/ u v) (+ 2.0 (/ 1.3333333333333333 v))) (+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((u / v) * (2.0f + (1.3333333333333333f / v))) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((u / v) * (2.0e0 + (1.3333333333333333e0 / v))) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(u / v) * Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v))) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((u / v) * (single(2.0) + (single(1.3333333333333333) / v))) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{u}{v} \cdot \left(2 + \frac{1.3333333333333333}{v}\right) - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-cube-cbrt99.6%
pow399.6%
+-commutative99.6%
+-commutative99.6%
fma-udef99.6%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 93.2%
Taylor expanded in u around 0 66.9%
Taylor expanded in v around -inf 62.9%
associate-+r+62.9%
mul-1-neg62.9%
unsub-neg62.9%
fma-def62.9%
associate-*r/62.9%
unpow262.9%
times-frac62.9%
Simplified62.9%
Taylor expanded in v around 0 62.9%
associate-*r/62.9%
unpow262.9%
times-frac62.9%
+-commutative62.9%
distribute-rgt-out62.9%
Simplified62.9%
Final simplification92.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-cube-cbrt99.6%
pow399.6%
+-commutative99.6%
+-commutative99.6%
fma-udef99.6%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 93.2%
Taylor expanded in u around 0 67.2%
Taylor expanded in v around inf 60.2%
sub-neg60.2%
distribute-lft-out60.2%
metadata-eval60.2%
Simplified60.2%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.25999999046325684) 1.0 (+ 1.0 (* -2.0 (- 1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25999999046325684f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f * (1.0f - u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25999999046325684e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) * (1.0e0 - u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25999999046325684)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) * Float32(Float32(1.0) - u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25999999046325684)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) * (single(1.0) - u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25999999046325684:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if v < 0.25999999Initial program 100.0%
add-cube-cbrt99.6%
pow399.6%
+-commutative99.6%
+-commutative99.6%
fma-udef99.6%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 93.7%
if 0.25999999 < v Initial program 92.5%
Taylor expanded in v around inf 56.9%
*-commutative56.9%
Simplified56.9%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.25999999046325684) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.25999999046325684f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25999999046325684e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25999999046325684)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25999999046325684)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25999999046325684:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.25999999Initial program 100.0%
add-cube-cbrt99.6%
pow399.6%
+-commutative99.6%
+-commutative99.6%
fma-udef99.6%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 93.7%
if 0.25999999 < v Initial program 92.5%
Taylor expanded in v around inf 56.9%
*-commutative56.9%
Simplified56.9%
Taylor expanded in u around 0 56.9%
Final simplification91.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 6.0%
Final simplification6.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
add-cube-cbrt99.1%
pow399.1%
+-commutative99.1%
+-commutative99.1%
fma-udef99.2%
fma-udef99.2%
Applied egg-rr99.2%
Taylor expanded in v around 0 88.1%
Final simplification88.1%
herbie shell --seed 2023279
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))