
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (pow 2.0 -0.5) (cos th)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (pow(2.0, -0.5) * cos(th)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((2.0d0 ** (-0.5d0)) * cos(th)) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.pow(2.0, -0.5) * Math.cos(th)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.pow(2.0, -0.5) * math.cos(th)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64((2.0 ^ -0.5) * cos(th)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = ((2.0 ^ -0.5) * cos(th)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Power[2.0, -0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left({2}^{-0.5} \cdot \cos th\right) \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return cos(th) * (((a2 * a2) + (a1 * a1)) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a2 * a2) + (a1 * a1)) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5));
}
def code(a1, a2, th): return math.cos(th) * (((a2 * a2) + (a1 * a1)) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a2 * a2) + (a1 * a1)) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
unpow299.6%
unpow299.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 57.0%
unpow257.0%
associate-*r/57.0%
associate-*r*57.0%
Simplified57.0%
Final simplification57.0%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (* a2 a2) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) * Math.sqrt(0.5));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\left(a2 \cdot a2\right) \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in a2 around inf 57.0%
unpow257.0%
associate-*r*57.0%
*-commutative57.0%
associate-*l*57.0%
Simplified57.0%
Final simplification57.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 8.8e+88) (/ (* a2 (+ a2 (* -0.5 (* a2 (* th th))))) (sqrt 2.0)) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 8.8e+88) {
tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / sqrt(2.0);
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 8.8d+88) then
tmp = (a2 * (a2 + ((-0.5d0) * (a2 * (th * th))))) / sqrt(2.0d0)
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 8.8e+88) {
tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / Math.sqrt(2.0);
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 8.8e+88: tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / math.sqrt(2.0) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 8.8e+88) tmp = Float64(Float64(a2 * Float64(a2 + Float64(-0.5 * Float64(a2 * Float64(th * th))))) / sqrt(2.0)); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 8.8e+88) tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / sqrt(2.0); else tmp = (a2 * a2) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 8.8e+88], N[(N[(a2 * N[(a2 + N[(-0.5 * N[(a2 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 8.8 \cdot 10^{+88}:\\
\;\;\;\;\frac{a2 \cdot \left(a2 + -0.5 \cdot \left(a2 \cdot \left(th \cdot th\right)\right)\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if th < 8.80000000000000035e88Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.4%
unpow259.4%
associate-*l*59.4%
Simplified59.4%
Taylor expanded in th around 0 43.2%
*-commutative43.2%
unpow243.2%
Simplified43.2%
if 8.80000000000000035e88 < th Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 37.6%
Taylor expanded in a2 around inf 28.9%
unpow228.9%
Simplified28.9%
Final simplification40.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 69.6%
Final simplification69.6%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a2 a2) (* a1 a1)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2 + a1 \cdot a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
+-commutative99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 69.6%
unpow269.6%
unpow269.6%
Simplified69.6%
Final simplification69.6%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 69.6%
Taylor expanded in a2 around 0 43.3%
unpow243.3%
associate-/l*43.3%
Simplified43.3%
Taylor expanded in a1 around 0 43.3%
unpow243.3%
associate-/l*43.3%
rem-square-sqrt20.4%
associate-*r/20.4%
associate-/r/20.4%
*-commutative20.4%
associate-*l*20.4%
*-commutative20.4%
associate-*l*20.4%
*-commutative20.4%
associate-*l/20.4%
rem-square-sqrt43.3%
Simplified43.3%
Final simplification43.3%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return (a2 * a2) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * Math.sqrt(0.5);
}
def code(a1, a2, th): return (a2 * a2) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(a2 * a2) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 69.6%
Taylor expanded in a2 around inf 43.0%
unpow243.0%
Simplified43.0%
div-inv43.0%
add-sqr-sqrt43.0%
sqrt-unprod43.0%
frac-times43.0%
metadata-eval43.0%
add-sqr-sqrt43.0%
metadata-eval43.0%
Applied egg-rr43.0%
Final simplification43.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 69.6%
Taylor expanded in a2 around inf 43.0%
unpow243.0%
Simplified43.0%
div-inv43.0%
*-commutative43.0%
associate-*r*42.9%
*-commutative42.9%
add-sqr-sqrt42.9%
sqrt-unprod42.9%
frac-times42.9%
metadata-eval42.9%
add-sqr-sqrt43.0%
metadata-eval43.0%
Applied egg-rr43.0%
Final simplification43.0%
herbie shell --seed 2023279
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))