
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))) (t_1 (* (/ a2 b2) (/ a1 b1))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 -1e-296)
t_0
(if (<= t_0 0.0)
(* (/ a2 b1) (/ a1 b2))
(if (<= t_0 5e+248) t_0 t_1))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a2 / b2) * (a1 / b1);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= -1e-296) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a2 / b1) * (a1 / b2);
} else if (t_0 <= 5e+248) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a2 / b2) * (a1 / b1);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= -1e-296) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a2 / b1) * (a1 / b2);
} else if (t_0 <= 5e+248) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) t_1 = (a2 / b2) * (a1 / b1) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= -1e-296: tmp = t_0 elif t_0 <= 0.0: tmp = (a2 / b1) * (a1 / b2) elif t_0 <= 5e+248: tmp = t_0 else: tmp = t_1 return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) t_1 = Float64(Float64(a2 / b2) * Float64(a1 / b1)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= -1e-296) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(a2 / b1) * Float64(a1 / b2)); elseif (t_0 <= 5e+248) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); t_1 = (a2 / b2) * (a1 / b1); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= -1e-296) tmp = t_0; elseif (t_0 <= 0.0) tmp = (a2 / b1) * (a1 / b2); elseif (t_0 <= 5e+248) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, -1e-296], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(a2 / b1), $MachinePrecision] * N[(a1 / b2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+248], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
t_1 := \frac{a2}{b2} \cdot \frac{a1}{b1}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -1 \cdot 10^{-296}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\frac{a2}{b1} \cdot \frac{a1}{b2}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+248}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0 or 4.9999999999999996e248 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 77.9%
times-frac98.7%
*-commutative98.7%
Simplified98.7%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1e-296 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 4.9999999999999996e248Initial program 98.3%
if -1e-296 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0Initial program 83.1%
*-commutative83.1%
times-frac99.9%
Applied egg-rr99.9%
Final simplification98.8%
(FPCore (a1 a2 b1 b2) :precision binary64 (if (or (<= b1 -3.4e+84) (not (<= b1 -2.3e-282))) (* (/ a2 b1) (/ a1 b2)) (* a2 (/ (/ a1 b1) b2))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if ((b1 <= -3.4e+84) || !(b1 <= -2.3e-282)) {
tmp = (a2 / b1) * (a1 / b2);
} else {
tmp = a2 * ((a1 / b1) / b2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if ((b1 <= (-3.4d+84)) .or. (.not. (b1 <= (-2.3d-282)))) then
tmp = (a2 / b1) * (a1 / b2)
else
tmp = a2 * ((a1 / b1) / b2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if ((b1 <= -3.4e+84) || !(b1 <= -2.3e-282)) {
tmp = (a2 / b1) * (a1 / b2);
} else {
tmp = a2 * ((a1 / b1) / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if (b1 <= -3.4e+84) or not (b1 <= -2.3e-282): tmp = (a2 / b1) * (a1 / b2) else: tmp = a2 * ((a1 / b1) / b2) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if ((b1 <= -3.4e+84) || !(b1 <= -2.3e-282)) tmp = Float64(Float64(a2 / b1) * Float64(a1 / b2)); else tmp = Float64(a2 * Float64(Float64(a1 / b1) / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if ((b1 <= -3.4e+84) || ~((b1 <= -2.3e-282))) tmp = (a2 / b1) * (a1 / b2); else tmp = a2 * ((a1 / b1) / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[Or[LessEqual[b1, -3.4e+84], N[Not[LessEqual[b1, -2.3e-282]], $MachinePrecision]], N[(N[(a2 / b1), $MachinePrecision] * N[(a1 / b2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(N[(a1 / b1), $MachinePrecision] / b2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \leq -3.4 \cdot 10^{+84} \lor \neg \left(b1 \leq -2.3 \cdot 10^{-282}\right):\\
\;\;\;\;\frac{a2}{b1} \cdot \frac{a1}{b2}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{\frac{a1}{b1}}{b2}\\
\end{array}
\end{array}
if b1 < -3.3999999999999998e84 or -2.2999999999999999e-282 < b1 Initial program 88.8%
*-commutative88.8%
times-frac89.4%
Applied egg-rr89.4%
if -3.3999999999999998e84 < b1 < -2.2999999999999999e-282Initial program 88.8%
times-frac90.9%
*-commutative90.9%
Simplified90.9%
Taylor expanded in a2 around 0 88.8%
times-frac90.9%
*-commutative90.9%
associate-*l/95.4%
associate-*r/93.9%
Simplified93.9%
Final simplification90.6%
(FPCore (a1 a2 b1 b2) :precision binary64 (if (or (<= b1 -2.4e-11) (not (<= b1 8.5e-110))) (* (/ a2 b1) (/ a1 b2)) (* (/ a2 b2) (/ a1 b1))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if ((b1 <= -2.4e-11) || !(b1 <= 8.5e-110)) {
tmp = (a2 / b1) * (a1 / b2);
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if ((b1 <= (-2.4d-11)) .or. (.not. (b1 <= 8.5d-110))) then
tmp = (a2 / b1) * (a1 / b2)
else
tmp = (a2 / b2) * (a1 / b1)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if ((b1 <= -2.4e-11) || !(b1 <= 8.5e-110)) {
tmp = (a2 / b1) * (a1 / b2);
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if (b1 <= -2.4e-11) or not (b1 <= 8.5e-110): tmp = (a2 / b1) * (a1 / b2) else: tmp = (a2 / b2) * (a1 / b1) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if ((b1 <= -2.4e-11) || !(b1 <= 8.5e-110)) tmp = Float64(Float64(a2 / b1) * Float64(a1 / b2)); else tmp = Float64(Float64(a2 / b2) * Float64(a1 / b1)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if ((b1 <= -2.4e-11) || ~((b1 <= 8.5e-110))) tmp = (a2 / b1) * (a1 / b2); else tmp = (a2 / b2) * (a1 / b1); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[Or[LessEqual[b1, -2.4e-11], N[Not[LessEqual[b1, 8.5e-110]], $MachinePrecision]], N[(N[(a2 / b1), $MachinePrecision] * N[(a1 / b2), $MachinePrecision]), $MachinePrecision], N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \leq -2.4 \cdot 10^{-11} \lor \neg \left(b1 \leq 8.5 \cdot 10^{-110}\right):\\
\;\;\;\;\frac{a2}{b1} \cdot \frac{a1}{b2}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{b2} \cdot \frac{a1}{b1}\\
\end{array}
\end{array}
if b1 < -2.4000000000000001e-11 or 8.50000000000000029e-110 < b1 Initial program 90.0%
*-commutative90.0%
times-frac90.6%
Applied egg-rr90.6%
if -2.4000000000000001e-11 < b1 < 8.50000000000000029e-110Initial program 86.9%
times-frac91.3%
*-commutative91.3%
Simplified91.3%
Final simplification90.9%
(FPCore (a1 a2 b1 b2) :precision binary64 (* a2 (/ (/ a1 b1) b2)))
double code(double a1, double a2, double b1, double b2) {
return a2 * ((a1 / b1) / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = a2 * ((a1 / b1) / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return a2 * ((a1 / b1) / b2);
}
def code(a1, a2, b1, b2): return a2 * ((a1 / b1) / b2)
function code(a1, a2, b1, b2) return Float64(a2 * Float64(Float64(a1 / b1) / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = a2 * ((a1 / b1) / b2); end
code[a1_, a2_, b1_, b2_] := N[(a2 * N[(N[(a1 / b1), $MachinePrecision] / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\frac{a1}{b1}}{b2}
\end{array}
Initial program 88.8%
times-frac85.7%
*-commutative85.7%
Simplified85.7%
Taylor expanded in a2 around 0 88.8%
times-frac85.7%
*-commutative85.7%
associate-*l/85.0%
associate-*r/84.2%
Simplified84.2%
Final simplification84.2%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023279
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))