
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ 1.0 (/ 180.0 (* PI angle))))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((1.0 / (180.0 / (((double) M_PI) * angle))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((1.0 / (180.0 / (Math.PI * angle))))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((1.0 / (180.0 / (math.pi * angle))))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(1.0 / Float64(180.0 / Float64(pi * angle))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((1.0 / (180.0 / (pi * angle))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(1.0 / N[(180.0 / N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{1}{\frac{180}{\pi \cdot angle}}\right)\right)}^{2}
\end{array}
Initial program 79.7%
unpow279.7%
swap-sqr73.0%
sqr-neg73.0%
swap-sqr79.7%
unpow279.7%
distribute-lft-neg-out79.7%
distribute-rgt-neg-in79.7%
sin-neg79.7%
distribute-rgt-neg-out79.7%
distribute-frac-neg79.7%
unpow279.7%
associate-*l*79.1%
Simplified79.8%
Taylor expanded in angle around 0 81.0%
add-sqr-sqrt44.8%
sqrt-unprod64.9%
swap-sqr64.4%
metadata-eval64.4%
metadata-eval64.4%
metadata-eval64.4%
metadata-eval64.4%
swap-sqr64.9%
div-inv64.8%
div-inv64.8%
sqrt-unprod36.2%
add-sqr-sqrt81.0%
associate-*r/81.0%
clear-num81.1%
Applied egg-rr81.1%
Final simplification81.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (* angle -0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (angle * -0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (angle * -0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (angle * -0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle * -0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi * (angle * -0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot -0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
unpow279.7%
swap-sqr73.0%
sqr-neg73.0%
swap-sqr79.7%
unpow279.7%
distribute-lft-neg-out79.7%
distribute-rgt-neg-in79.7%
sin-neg79.7%
distribute-rgt-neg-out79.7%
distribute-frac-neg79.7%
unpow279.7%
associate-*l*79.1%
Simplified79.8%
Taylor expanded in angle around 0 81.0%
Final simplification81.0%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ (* PI angle) 180.0))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin(((((double) M_PI) * angle) / 180.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin(((Math.PI * angle) / 180.0))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin(((math.pi * angle) / 180.0))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(Float64(pi * angle) / 180.0))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin(((pi * angle) / 180.0))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2}
\end{array}
Initial program 79.7%
unpow279.7%
swap-sqr73.0%
sqr-neg73.0%
swap-sqr79.7%
unpow279.7%
distribute-lft-neg-out79.7%
distribute-rgt-neg-in79.7%
sin-neg79.7%
distribute-rgt-neg-out79.7%
distribute-frac-neg79.7%
unpow279.7%
associate-*l*79.1%
Simplified79.8%
Taylor expanded in angle around 0 81.0%
add-sqr-sqrt44.8%
sqrt-unprod64.9%
swap-sqr64.4%
metadata-eval64.4%
metadata-eval64.4%
metadata-eval64.4%
metadata-eval64.4%
swap-sqr64.9%
div-inv64.8%
div-inv64.8%
sqrt-unprod36.2%
add-sqr-sqrt81.0%
associate-*r/81.0%
Applied egg-rr81.0%
Final simplification81.0%
(FPCore (a b angle) :precision binary64 (if (<= b 9e+25) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (pow (* 0.005555555555555556 (* angle (* b PI))) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 9e+25) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + pow((0.005555555555555556 * (angle * (b * ((double) M_PI)))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 9e+25) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * (angle * (b * Math.PI))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 9e+25: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + math.pow((0.005555555555555556 * (angle * (b * math.pi))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 9e+25) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(angle * Float64(b * pi))) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 9e+25) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + ((0.005555555555555556 * (angle * (b * pi))) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 9e+25], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(angle * N[(b * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 9 \cdot 10^{+25}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + {\left(0.005555555555555556 \cdot \left(angle \cdot \left(b \cdot \pi\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 9.0000000000000006e25Initial program 76.2%
unpow276.2%
swap-sqr70.9%
sqr-neg70.9%
swap-sqr76.2%
unpow276.2%
distribute-lft-neg-out76.2%
distribute-rgt-neg-in76.2%
sin-neg76.2%
distribute-rgt-neg-out76.2%
distribute-frac-neg76.2%
unpow276.2%
associate-*l*75.7%
Simplified76.2%
Taylor expanded in angle around 0 77.7%
add-cube-cbrt77.5%
pow377.4%
Applied egg-rr77.4%
Taylor expanded in angle around 0 64.5%
if 9.0000000000000006e25 < b Initial program 94.9%
Taylor expanded in angle around 0 94.9%
Taylor expanded in angle around 0 94.3%
*-commutative94.3%
Simplified94.3%
Final simplification70.2%
(FPCore (a b angle) :precision binary64 (if (<= b 8.2e+25) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (pow (* b (* -0.005555555555555556 (* PI angle))) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 8.2e+25) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + pow((b * (-0.005555555555555556 * (((double) M_PI) * angle))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 8.2e+25) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + Math.pow((b * (-0.005555555555555556 * (Math.PI * angle))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 8.2e+25: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + math.pow((b * (-0.005555555555555556 * (math.pi * angle))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 8.2e+25) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + (Float64(b * Float64(-0.005555555555555556 * Float64(pi * angle))) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 8.2e+25) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + ((b * (-0.005555555555555556 * (pi * angle))) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 8.2e+25], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[(-0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 8.2 \cdot 10^{+25}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot \left(-0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 8.19999999999999933e25Initial program 76.2%
unpow276.2%
swap-sqr70.9%
sqr-neg70.9%
swap-sqr76.2%
unpow276.2%
distribute-lft-neg-out76.2%
distribute-rgt-neg-in76.2%
sin-neg76.2%
distribute-rgt-neg-out76.2%
distribute-frac-neg76.2%
unpow276.2%
associate-*l*75.7%
Simplified76.2%
Taylor expanded in angle around 0 77.7%
add-cube-cbrt77.5%
pow377.4%
Applied egg-rr77.4%
Taylor expanded in angle around 0 64.5%
if 8.19999999999999933e25 < b Initial program 94.9%
unpow294.9%
swap-sqr81.7%
sqr-neg81.7%
swap-sqr94.9%
unpow294.9%
distribute-lft-neg-out94.9%
distribute-rgt-neg-in94.9%
sin-neg94.9%
distribute-rgt-neg-out94.9%
distribute-frac-neg94.9%
unpow294.9%
associate-*l*93.2%
Simplified94.8%
Taylor expanded in angle around 0 94.8%
Taylor expanded in angle around 0 94.3%
Final simplification70.2%
(FPCore (a b angle) :precision binary64 (if (<= b 8.2e+25) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (pow (* b (* angle (* PI -0.005555555555555556))) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 8.2e+25) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + pow((b * (angle * (((double) M_PI) * -0.005555555555555556))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 8.2e+25) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + Math.pow((b * (angle * (Math.PI * -0.005555555555555556))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 8.2e+25: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + math.pow((b * (angle * (math.pi * -0.005555555555555556))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 8.2e+25) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + (Float64(b * Float64(angle * Float64(pi * -0.005555555555555556))) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 8.2e+25) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + ((b * (angle * (pi * -0.005555555555555556))) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 8.2e+25], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[(angle * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 8.2 \cdot 10^{+25}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot \left(angle \cdot \left(\pi \cdot -0.005555555555555556\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 8.19999999999999933e25Initial program 76.2%
unpow276.2%
swap-sqr70.9%
sqr-neg70.9%
swap-sqr76.2%
unpow276.2%
distribute-lft-neg-out76.2%
distribute-rgt-neg-in76.2%
sin-neg76.2%
distribute-rgt-neg-out76.2%
distribute-frac-neg76.2%
unpow276.2%
associate-*l*75.7%
Simplified76.2%
Taylor expanded in angle around 0 77.7%
add-cube-cbrt77.5%
pow377.4%
Applied egg-rr77.4%
Taylor expanded in angle around 0 64.5%
if 8.19999999999999933e25 < b Initial program 94.9%
unpow294.9%
swap-sqr81.7%
sqr-neg81.7%
swap-sqr94.9%
unpow294.9%
distribute-lft-neg-out94.9%
distribute-rgt-neg-in94.9%
sin-neg94.9%
distribute-rgt-neg-out94.9%
distribute-frac-neg94.9%
unpow294.9%
associate-*l*93.2%
Simplified94.8%
Taylor expanded in angle around 0 94.8%
Taylor expanded in angle around 0 94.3%
associate-*r*94.3%
*-commutative94.3%
associate-*l*94.3%
Simplified94.3%
Final simplification70.2%
(FPCore (a b angle) :precision binary64 (if (<= b 8.2e+25) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (pow (* (* b angle) (* PI 0.005555555555555556)) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 8.2e+25) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + pow(((b * angle) * (((double) M_PI) * 0.005555555555555556)), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 8.2e+25) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + Math.pow(((b * angle) * (Math.PI * 0.005555555555555556)), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 8.2e+25: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + math.pow(((b * angle) * (math.pi * 0.005555555555555556)), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 8.2e+25) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + (Float64(Float64(b * angle) * Float64(pi * 0.005555555555555556)) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 8.2e+25) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + (((b * angle) * (pi * 0.005555555555555556)) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 8.2e+25], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(N[(b * angle), $MachinePrecision] * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 8.2 \cdot 10^{+25}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + {\left(\left(b \cdot angle\right) \cdot \left(\pi \cdot 0.005555555555555556\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 8.19999999999999933e25Initial program 76.2%
unpow276.2%
swap-sqr70.9%
sqr-neg70.9%
swap-sqr76.2%
unpow276.2%
distribute-lft-neg-out76.2%
distribute-rgt-neg-in76.2%
sin-neg76.2%
distribute-rgt-neg-out76.2%
distribute-frac-neg76.2%
unpow276.2%
associate-*l*75.7%
Simplified76.2%
Taylor expanded in angle around 0 77.7%
add-cube-cbrt77.5%
pow377.4%
Applied egg-rr77.4%
Taylor expanded in angle around 0 64.5%
if 8.19999999999999933e25 < b Initial program 94.9%
Taylor expanded in angle around 0 94.9%
Taylor expanded in angle around 0 94.3%
*-commutative94.3%
associate-*r*94.3%
associate-*l*94.4%
Simplified94.4%
Final simplification70.2%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b 0.0) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * 0.0), 2.0);
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = (a ** 2.0d0) + ((b * 0.0d0) ** 2.0d0)
end function
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * 0.0), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot 0\right)}^{2}
\end{array}
Initial program 79.7%
unpow279.7%
swap-sqr73.0%
sqr-neg73.0%
swap-sqr79.7%
unpow279.7%
distribute-lft-neg-out79.7%
distribute-rgt-neg-in79.7%
sin-neg79.7%
distribute-rgt-neg-out79.7%
distribute-frac-neg79.7%
unpow279.7%
associate-*l*79.1%
Simplified79.8%
Taylor expanded in angle around 0 81.0%
add-cube-cbrt80.7%
pow380.7%
Applied egg-rr80.7%
Taylor expanded in angle around 0 61.4%
Final simplification61.4%
herbie shell --seed 2023279
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))