
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(/
(/
(* 4.0 (* a c))
(-
(- b)
(sqrt
(/
(+ (pow b 6.0) (* (pow (* a c) 3.0) -64.0))
(fma 4.0 (* a (* c (fma b b (* c (* 4.0 a))))) (pow b 4.0))))))
(* a 2.0)))
double code(double a, double b, double c) {
return ((4.0 * (a * c)) / (-b - sqrt(((pow(b, 6.0) + (pow((a * c), 3.0) * -64.0)) / fma(4.0, (a * (c * fma(b, b, (c * (4.0 * a))))), pow(b, 4.0)))))) / (a * 2.0);
}
function code(a, b, c) return Float64(Float64(Float64(4.0 * Float64(a * c)) / Float64(Float64(-b) - sqrt(Float64(Float64((b ^ 6.0) + Float64((Float64(a * c) ^ 3.0) * -64.0)) / fma(4.0, Float64(a * Float64(c * fma(b, b, Float64(c * Float64(4.0 * a))))), (b ^ 4.0)))))) / Float64(a * 2.0)) end
code[a_, b_, c_] := N[(N[(N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision] / N[((-b) - N[Sqrt[N[(N[(N[Power[b, 6.0], $MachinePrecision] + N[(N[Power[N[(a * c), $MachinePrecision], 3.0], $MachinePrecision] * -64.0), $MachinePrecision]), $MachinePrecision] / N[(4.0 * N[(a * N[(c * N[(b * b + N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{4 \cdot \left(a \cdot c\right)}{\left(-b\right) - \sqrt{\frac{{b}^{6} + {\left(a \cdot c\right)}^{3} \cdot -64}{\mathsf{fma}\left(4, a \cdot \left(c \cdot \mathsf{fma}\left(b, b, c \cdot \left(4 \cdot a\right)\right)\right), {b}^{4}\right)}}}}{a \cdot 2}
\end{array}
Initial program 31.9%
flip3--31.9%
clear-num31.9%
pow231.9%
pow231.9%
pow-prod-up32.0%
metadata-eval32.0%
distribute-rgt-out32.0%
associate-*l*32.0%
+-commutative32.0%
fma-def32.0%
associate-*l*32.0%
Applied egg-rr31.8%
flip-+31.7%
Applied egg-rr32.8%
Simplified32.8%
Taylor expanded in b around 0 99.4%
Final simplification99.4%
(FPCore (a b c) :precision binary64 (- (- (/ (* -2.0 (* a a)) (/ (pow b 5.0) (pow c 3.0))) (/ c b)) (* (/ a (pow b 3.0)) (* c c))))
double code(double a, double b, double c) {
return (((-2.0 * (a * a)) / (pow(b, 5.0) / pow(c, 3.0))) - (c / b)) - ((a / pow(b, 3.0)) * (c * c));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((((-2.0d0) * (a * a)) / ((b ** 5.0d0) / (c ** 3.0d0))) - (c / b)) - ((a / (b ** 3.0d0)) * (c * c))
end function
public static double code(double a, double b, double c) {
return (((-2.0 * (a * a)) / (Math.pow(b, 5.0) / Math.pow(c, 3.0))) - (c / b)) - ((a / Math.pow(b, 3.0)) * (c * c));
}
def code(a, b, c): return (((-2.0 * (a * a)) / (math.pow(b, 5.0) / math.pow(c, 3.0))) - (c / b)) - ((a / math.pow(b, 3.0)) * (c * c))
function code(a, b, c) return Float64(Float64(Float64(Float64(-2.0 * Float64(a * a)) / Float64((b ^ 5.0) / (c ^ 3.0))) - Float64(c / b)) - Float64(Float64(a / (b ^ 3.0)) * Float64(c * c))) end
function tmp = code(a, b, c) tmp = (((-2.0 * (a * a)) / ((b ^ 5.0) / (c ^ 3.0))) - (c / b)) - ((a / (b ^ 3.0)) * (c * c)); end
code[a_, b_, c_] := N[(N[(N[(N[(-2.0 * N[(a * a), $MachinePrecision]), $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision] - N[(N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] * N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{-2 \cdot \left(a \cdot a\right)}{\frac{{b}^{5}}{{c}^{3}}} - \frac{c}{b}\right) - \frac{a}{{b}^{3}} \cdot \left(c \cdot c\right)
\end{array}
Initial program 31.9%
Taylor expanded in b around inf 94.1%
associate-+r+94.1%
mul-1-neg94.1%
unsub-neg94.1%
mul-1-neg94.1%
unsub-neg94.1%
associate-/l*94.1%
associate-*r/94.1%
unpow294.1%
associate-/l*94.1%
associate-/r/94.1%
unpow294.1%
Simplified94.1%
Final simplification94.1%
(FPCore (a b c) :precision binary64 (/ (/ (* c (* 4.0 a)) (- (- (- b) b) (* -2.0 (* c (/ a b))))) (* a 2.0)))
double code(double a, double b, double c) {
return ((c * (4.0 * a)) / ((-b - b) - (-2.0 * (c * (a / b))))) / (a * 2.0);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((c * (4.0d0 * a)) / ((-b - b) - ((-2.0d0) * (c * (a / b))))) / (a * 2.0d0)
end function
public static double code(double a, double b, double c) {
return ((c * (4.0 * a)) / ((-b - b) - (-2.0 * (c * (a / b))))) / (a * 2.0);
}
def code(a, b, c): return ((c * (4.0 * a)) / ((-b - b) - (-2.0 * (c * (a / b))))) / (a * 2.0)
function code(a, b, c) return Float64(Float64(Float64(c * Float64(4.0 * a)) / Float64(Float64(Float64(-b) - b) - Float64(-2.0 * Float64(c * Float64(a / b))))) / Float64(a * 2.0)) end
function tmp = code(a, b, c) tmp = ((c * (4.0 * a)) / ((-b - b) - (-2.0 * (c * (a / b))))) / (a * 2.0); end
code[a_, b_, c_] := N[(N[(N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision] / N[(N[((-b) - b), $MachinePrecision] - N[(-2.0 * N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{c \cdot \left(4 \cdot a\right)}{\left(\left(-b\right) - b\right) - -2 \cdot \left(c \cdot \frac{a}{b}\right)}}{a \cdot 2}
\end{array}
Initial program 31.9%
Taylor expanded in b around inf 21.5%
flip-+21.4%
associate-/l*21.4%
associate-/l*21.4%
associate-/l*21.4%
Applied egg-rr21.4%
sqr-neg21.4%
associate-/r/21.4%
associate-/r/21.4%
associate--r+21.4%
associate-/r/21.4%
Simplified21.4%
Taylor expanded in b around inf 90.5%
associate-*r*90.5%
*-commutative90.5%
Simplified90.5%
Final simplification90.5%
(FPCore (a b c) :precision binary64 (/ (- c) b))
double code(double a, double b, double c) {
return -c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -c / b
end function
public static double code(double a, double b, double c) {
return -c / b;
}
def code(a, b, c): return -c / b
function code(a, b, c) return Float64(Float64(-c) / b) end
function tmp = code(a, b, c) tmp = -c / b; end
code[a_, b_, c_] := N[((-c) / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b}
\end{array}
Initial program 31.9%
Taylor expanded in b around inf 81.0%
mul-1-neg81.0%
distribute-neg-frac81.0%
Simplified81.0%
Final simplification81.0%
herbie shell --seed 2023279
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))