
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (/ (/ a (/ x-scale b)) y-scale))
(t_1 (* a (/ b (* y-scale x-scale)))))
(if (<= y-scale 2.9e-259) (* -4.0 (* t_1 t_1)) (* -4.0 (* t_0 t_0)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / (x_45_scale / b)) / y_45_scale;
double t_1 = a * (b / (y_45_scale * x_45_scale));
double tmp;
if (y_45_scale <= 2.9e-259) {
tmp = -4.0 * (t_1 * t_1);
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (a / (x_45scale / b)) / y_45scale
t_1 = a * (b / (y_45scale * x_45scale))
if (y_45scale <= 2.9d-259) then
tmp = (-4.0d0) * (t_1 * t_1)
else
tmp = (-4.0d0) * (t_0 * t_0)
end if
code = tmp
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / (x_45_scale / b)) / y_45_scale;
double t_1 = a * (b / (y_45_scale * x_45_scale));
double tmp;
if (y_45_scale <= 2.9e-259) {
tmp = -4.0 * (t_1 * t_1);
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (a / (x_45_scale / b)) / y_45_scale t_1 = a * (b / (y_45_scale * x_45_scale)) tmp = 0 if y_45_scale <= 2.9e-259: tmp = -4.0 * (t_1 * t_1) else: tmp = -4.0 * (t_0 * t_0) return tmp
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(a / Float64(x_45_scale / b)) / y_45_scale) t_1 = Float64(a * Float64(b / Float64(y_45_scale * x_45_scale))) tmp = 0.0 if (y_45_scale <= 2.9e-259) tmp = Float64(-4.0 * Float64(t_1 * t_1)); else tmp = Float64(-4.0 * Float64(t_0 * t_0)); end return tmp end
function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (a / (x_45_scale / b)) / y_45_scale; t_1 = a * (b / (y_45_scale * x_45_scale)); tmp = 0.0; if (y_45_scale <= 2.9e-259) tmp = -4.0 * (t_1 * t_1); else tmp = -4.0 * (t_0 * t_0); end tmp_2 = tmp; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a / N[(x$45$scale / b), $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision]}, Block[{t$95$1 = N[(a * N[(b / N[(y$45$scale * x$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y$45$scale, 2.9e-259], N[(-4.0 * N[(t$95$1 * t$95$1), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{a}{\frac{x-scale}{b}}}{y-scale}\\
t_1 := a \cdot \frac{b}{y-scale \cdot x-scale}\\
\mathbf{if}\;y-scale \leq 2.9 \cdot 10^{-259}:\\
\;\;\;\;-4 \cdot \left(t_1 \cdot t_1\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(t_0 \cdot t_0\right)\\
\end{array}
\end{array}
if y-scale < 2.90000000000000009e-259Initial program 27.6%
Simplified25.3%
Taylor expanded in angle around 0 51.8%
times-frac49.6%
unpow249.6%
unpow249.6%
unpow249.6%
unpow249.6%
Simplified49.6%
expm1-log1p-u49.5%
expm1-udef46.5%
*-commutative46.5%
times-frac58.3%
pow258.3%
times-frac68.2%
pow268.2%
Applied egg-rr68.2%
expm1-def79.1%
expm1-log1p79.5%
Simplified79.5%
Taylor expanded in b around 0 51.8%
Simplified96.3%
unpow296.3%
Applied egg-rr96.3%
if 2.90000000000000009e-259 < y-scale Initial program 22.6%
Simplified20.0%
Taylor expanded in angle around 0 49.0%
*-commutative49.0%
times-frac50.6%
unpow250.6%
unpow250.6%
times-frac58.7%
unpow258.7%
unpow258.7%
Simplified58.7%
associate-*r/60.7%
pow260.7%
pow260.7%
pow-prod-down74.5%
Applied egg-rr74.5%
associate-*l/72.4%
*-commutative72.4%
Simplified72.4%
add-sqr-sqrt72.3%
sqrt-div72.4%
unpow272.4%
sqrt-prod42.2%
add-sqr-sqrt51.9%
associate-/l*50.3%
sqrt-prod50.2%
add-sqr-sqrt50.3%
sqrt-div50.3%
unpow250.3%
sqrt-prod41.6%
add-sqr-sqrt70.9%
associate-/l*77.5%
sqrt-prod93.2%
add-sqr-sqrt93.3%
Applied egg-rr93.3%
Final simplification95.0%
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (* a (/ b (* y-scale x-scale))))) (* -4.0 (* t_0 t_0))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a * (b / (y_45_scale * x_45_scale));
return -4.0 * (t_0 * t_0);
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = a * (b / (y_45scale * x_45scale))
code = (-4.0d0) * (t_0 * t_0)
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a * (b / (y_45_scale * x_45_scale));
return -4.0 * (t_0 * t_0);
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = a * (b / (y_45_scale * x_45_scale)) return -4.0 * (t_0 * t_0)
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(a * Float64(b / Float64(y_45_scale * x_45_scale))) return Float64(-4.0 * Float64(t_0 * t_0)) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = a * (b / (y_45_scale * x_45_scale)); tmp = -4.0 * (t_0 * t_0); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(a * N[(b / N[(y$45$scale * x$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := a \cdot \frac{b}{y-scale \cdot x-scale}\\
-4 \cdot \left(t_0 \cdot t_0\right)
\end{array}
\end{array}
Initial program 25.3%
Simplified22.9%
Taylor expanded in angle around 0 50.5%
times-frac50.8%
unpow250.8%
unpow250.8%
unpow250.8%
unpow250.8%
Simplified50.8%
expm1-log1p-u50.8%
expm1-udef49.1%
*-commutative49.1%
times-frac60.6%
pow260.6%
times-frac69.8%
pow269.8%
Applied egg-rr69.8%
expm1-def78.0%
expm1-log1p78.7%
Simplified78.7%
Taylor expanded in b around 0 50.5%
Simplified92.6%
unpow292.6%
Applied egg-rr92.6%
Final simplification92.6%
(FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 25.3%
Simplified24.3%
Taylor expanded in b around 0 23.5%
distribute-rgt-out23.5%
metadata-eval23.5%
mul0-rgt34.6%
Simplified34.6%
Final simplification34.6%
herbie shell --seed 2023279
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))