
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* a b) (+ (* x y) (* z t))))) (if (<= t_1 INFINITY) t_1 (fma a b (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(a, b, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(a, b, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in x around 0 40.0%
fma-def80.0%
Simplified80.0%
Final simplification99.6%
(FPCore (x y z t a b) :precision binary64 (fma a b (fma x y (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(a, b, fma(x, y, (z * t)));
}
function code(x, y, z, t, a, b) return fma(a, b, fma(x, y, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)
\end{array}
Initial program 98.0%
+-commutative98.0%
fma-def99.2%
fma-def99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -1.2e+116)
(* x y)
(if (<= (* x y) -1.66e-195)
(* z t)
(if (<= (* x y) 1.22e-298)
(* a b)
(if (<= (* x y) 1.05e-171)
(* z t)
(if (<= (* x y) 4.2e-12) (* a b) (* x y)))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1.2e+116) {
tmp = x * y;
} else if ((x * y) <= -1.66e-195) {
tmp = z * t;
} else if ((x * y) <= 1.22e-298) {
tmp = a * b;
} else if ((x * y) <= 1.05e-171) {
tmp = z * t;
} else if ((x * y) <= 4.2e-12) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-1.2d+116)) then
tmp = x * y
else if ((x * y) <= (-1.66d-195)) then
tmp = z * t
else if ((x * y) <= 1.22d-298) then
tmp = a * b
else if ((x * y) <= 1.05d-171) then
tmp = z * t
else if ((x * y) <= 4.2d-12) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1.2e+116) {
tmp = x * y;
} else if ((x * y) <= -1.66e-195) {
tmp = z * t;
} else if ((x * y) <= 1.22e-298) {
tmp = a * b;
} else if ((x * y) <= 1.05e-171) {
tmp = z * t;
} else if ((x * y) <= 4.2e-12) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -1.2e+116: tmp = x * y elif (x * y) <= -1.66e-195: tmp = z * t elif (x * y) <= 1.22e-298: tmp = a * b elif (x * y) <= 1.05e-171: tmp = z * t elif (x * y) <= 4.2e-12: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1.2e+116) tmp = Float64(x * y); elseif (Float64(x * y) <= -1.66e-195) tmp = Float64(z * t); elseif (Float64(x * y) <= 1.22e-298) tmp = Float64(a * b); elseif (Float64(x * y) <= 1.05e-171) tmp = Float64(z * t); elseif (Float64(x * y) <= 4.2e-12) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -1.2e+116) tmp = x * y; elseif ((x * y) <= -1.66e-195) tmp = z * t; elseif ((x * y) <= 1.22e-298) tmp = a * b; elseif ((x * y) <= 1.05e-171) tmp = z * t; elseif ((x * y) <= 4.2e-12) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.2e+116], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -1.66e-195], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.22e-298], N[(a * b), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.05e-171], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4.2e-12], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.2 \cdot 10^{+116}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -1.66 \cdot 10^{-195}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 1.22 \cdot 10^{-298}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;x \cdot y \leq 1.05 \cdot 10^{-171}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 4.2 \cdot 10^{-12}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.2e116 or 4.19999999999999988e-12 < (*.f64 x y) Initial program 97.3%
Taylor expanded in x around inf 72.4%
if -1.2e116 < (*.f64 x y) < -1.66e-195 or 1.22000000000000007e-298 < (*.f64 x y) < 1.05e-171Initial program 96.9%
Taylor expanded in z around inf 61.2%
if -1.66e-195 < (*.f64 x y) < 1.22000000000000007e-298 or 1.05e-171 < (*.f64 x y) < 4.19999999999999988e-12Initial program 100.0%
Taylor expanded in a around inf 59.9%
Final simplification65.7%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -1.4e+203)
(* x y)
(if (or (<= (* x y) 0.05)
(and (not (<= (* x y) 6e+147)) (<= (* x y) 1.1e+197)))
(+ (* a b) (* z t))
(* x y))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1.4e+203) {
tmp = x * y;
} else if (((x * y) <= 0.05) || (!((x * y) <= 6e+147) && ((x * y) <= 1.1e+197))) {
tmp = (a * b) + (z * t);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-1.4d+203)) then
tmp = x * y
else if (((x * y) <= 0.05d0) .or. (.not. ((x * y) <= 6d+147)) .and. ((x * y) <= 1.1d+197)) then
tmp = (a * b) + (z * t)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1.4e+203) {
tmp = x * y;
} else if (((x * y) <= 0.05) || (!((x * y) <= 6e+147) && ((x * y) <= 1.1e+197))) {
tmp = (a * b) + (z * t);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -1.4e+203: tmp = x * y elif ((x * y) <= 0.05) or (not ((x * y) <= 6e+147) and ((x * y) <= 1.1e+197)): tmp = (a * b) + (z * t) else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1.4e+203) tmp = Float64(x * y); elseif ((Float64(x * y) <= 0.05) || (!(Float64(x * y) <= 6e+147) && (Float64(x * y) <= 1.1e+197))) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -1.4e+203) tmp = x * y; elseif (((x * y) <= 0.05) || (~(((x * y) <= 6e+147)) && ((x * y) <= 1.1e+197))) tmp = (a * b) + (z * t); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.4e+203], N[(x * y), $MachinePrecision], If[Or[LessEqual[N[(x * y), $MachinePrecision], 0.05], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], 6e+147]], $MachinePrecision], LessEqual[N[(x * y), $MachinePrecision], 1.1e+197]]], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.4 \cdot 10^{+203}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 0.05 \lor \neg \left(x \cdot y \leq 6 \cdot 10^{+147}\right) \land x \cdot y \leq 1.1 \cdot 10^{+197}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.39999999999999995e203 or 0.050000000000000003 < (*.f64 x y) < 5.99999999999999987e147 or 1.09999999999999995e197 < (*.f64 x y) Initial program 96.6%
Taylor expanded in x around inf 83.4%
if -1.39999999999999995e203 < (*.f64 x y) < 0.050000000000000003 or 5.99999999999999987e147 < (*.f64 x y) < 1.09999999999999995e197Initial program 98.8%
Taylor expanded in x around 0 89.8%
Final simplification87.5%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -4.8e+116) (not (<= (* x y) 0.05))) (+ (* x y) (* a b)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -4.8e+116) || !((x * y) <= 0.05)) {
tmp = (x * y) + (a * b);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-4.8d+116)) .or. (.not. ((x * y) <= 0.05d0))) then
tmp = (x * y) + (a * b)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -4.8e+116) || !((x * y) <= 0.05)) {
tmp = (x * y) + (a * b);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -4.8e+116) or not ((x * y) <= 0.05): tmp = (x * y) + (a * b) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -4.8e+116) || !(Float64(x * y) <= 0.05)) tmp = Float64(Float64(x * y) + Float64(a * b)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -4.8e+116) || ~(((x * y) <= 0.05))) tmp = (x * y) + (a * b); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -4.8e+116], N[Not[LessEqual[N[(x * y), $MachinePrecision], 0.05]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4.8 \cdot 10^{+116} \lor \neg \left(x \cdot y \leq 0.05\right):\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -4.8000000000000001e116 or 0.050000000000000003 < (*.f64 x y) Initial program 97.2%
Taylor expanded in z around 0 86.3%
if -4.8000000000000001e116 < (*.f64 x y) < 0.050000000000000003Initial program 98.6%
Taylor expanded in x around 0 92.1%
Final simplification89.6%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -2.65e+95) (not (<= (* x y) 3.25e-12))) (+ (* x y) (* z t)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2.65e+95) || !((x * y) <= 3.25e-12)) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-2.65d+95)) .or. (.not. ((x * y) <= 3.25d-12))) then
tmp = (x * y) + (z * t)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2.65e+95) || !((x * y) <= 3.25e-12)) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -2.65e+95) or not ((x * y) <= 3.25e-12): tmp = (x * y) + (z * t) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -2.65e+95) || !(Float64(x * y) <= 3.25e-12)) tmp = Float64(Float64(x * y) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -2.65e+95) || ~(((x * y) <= 3.25e-12))) tmp = (x * y) + (z * t); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.65e+95], N[Not[LessEqual[N[(x * y), $MachinePrecision], 3.25e-12]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.65 \cdot 10^{+95} \lor \neg \left(x \cdot y \leq 3.25 \cdot 10^{-12}\right):\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -2.6500000000000001e95 or 3.2500000000000001e-12 < (*.f64 x y) Initial program 97.4%
Taylor expanded in a around 0 86.0%
if -2.6500000000000001e95 < (*.f64 x y) < 3.2500000000000001e-12Initial program 98.6%
Taylor expanded in x around 0 93.1%
Final simplification89.9%
(FPCore (x y z t a b) :precision binary64 (if (<= (* a b) -4.1e+72) (* a b) (if (<= (* a b) 1.15e+37) (* z t) (* a b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -4.1e+72) {
tmp = a * b;
} else if ((a * b) <= 1.15e+37) {
tmp = z * t;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * b) <= (-4.1d+72)) then
tmp = a * b
else if ((a * b) <= 1.15d+37) then
tmp = z * t
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -4.1e+72) {
tmp = a * b;
} else if ((a * b) <= 1.15e+37) {
tmp = z * t;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a * b) <= -4.1e+72: tmp = a * b elif (a * b) <= 1.15e+37: tmp = z * t else: tmp = a * b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(a * b) <= -4.1e+72) tmp = Float64(a * b); elseif (Float64(a * b) <= 1.15e+37) tmp = Float64(z * t); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a * b) <= -4.1e+72) tmp = a * b; elseif ((a * b) <= 1.15e+37) tmp = z * t; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -4.1e+72], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.15e+37], N[(z * t), $MachinePrecision], N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -4.1 \cdot 10^{+72}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 1.15 \cdot 10^{+37}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -4.09999999999999963e72 or 1.15000000000000001e37 < (*.f64 a b) Initial program 95.6%
Taylor expanded in a around inf 65.0%
if -4.09999999999999963e72 < (*.f64 a b) < 1.15000000000000001e37Initial program 100.0%
Taylor expanded in z around inf 47.9%
Final simplification55.5%
(FPCore (x y z t a b) :precision binary64 (+ (* a b) (+ (* x y) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return (a * b) + ((x * y) + (z * t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * b) + ((x * y) + (z * t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a * b) + ((x * y) + (z * t));
}
def code(x, y, z, t, a, b): return (a * b) + ((x * y) + (z * t))
function code(x, y, z, t, a, b) return Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) end
function tmp = code(x, y, z, t, a, b) tmp = (a * b) + ((x * y) + (z * t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b + \left(x \cdot y + z \cdot t\right)
\end{array}
Initial program 98.0%
Final simplification98.0%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 98.0%
Taylor expanded in a around inf 33.7%
Final simplification33.7%
herbie shell --seed 2023279
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))