
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * -t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)
\end{array}
Initial program 98.4%
*-commutative98.4%
fma-neg98.4%
distribute-rgt-neg-in98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (x y z t)
:precision binary64
(if (<= (* y x) -8e-63)
(* y x)
(if (or (<= (* y x) 1.48e-105)
(and (not (<= (* y x) 3.2e-60)) (<= (* y x) 460.0)))
(* z (- t))
(* y x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -8e-63) {
tmp = y * x;
} else if (((y * x) <= 1.48e-105) || (!((y * x) <= 3.2e-60) && ((y * x) <= 460.0))) {
tmp = z * -t;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * x) <= (-8d-63)) then
tmp = y * x
else if (((y * x) <= 1.48d-105) .or. (.not. ((y * x) <= 3.2d-60)) .and. ((y * x) <= 460.0d0)) then
tmp = z * -t
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -8e-63) {
tmp = y * x;
} else if (((y * x) <= 1.48e-105) || (!((y * x) <= 3.2e-60) && ((y * x) <= 460.0))) {
tmp = z * -t;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * x) <= -8e-63: tmp = y * x elif ((y * x) <= 1.48e-105) or (not ((y * x) <= 3.2e-60) and ((y * x) <= 460.0)): tmp = z * -t else: tmp = y * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * x) <= -8e-63) tmp = Float64(y * x); elseif ((Float64(y * x) <= 1.48e-105) || (!(Float64(y * x) <= 3.2e-60) && (Float64(y * x) <= 460.0))) tmp = Float64(z * Float64(-t)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * x) <= -8e-63) tmp = y * x; elseif (((y * x) <= 1.48e-105) || (~(((y * x) <= 3.2e-60)) && ((y * x) <= 460.0))) tmp = z * -t; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * x), $MachinePrecision], -8e-63], N[(y * x), $MachinePrecision], If[Or[LessEqual[N[(y * x), $MachinePrecision], 1.48e-105], And[N[Not[LessEqual[N[(y * x), $MachinePrecision], 3.2e-60]], $MachinePrecision], LessEqual[N[(y * x), $MachinePrecision], 460.0]]], N[(z * (-t)), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -8 \cdot 10^{-63}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \cdot x \leq 1.48 \cdot 10^{-105} \lor \neg \left(y \cdot x \leq 3.2 \cdot 10^{-60}\right) \land y \cdot x \leq 460:\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -8.00000000000000053e-63 or 1.47999999999999992e-105 < (*.f64 x y) < 3.2000000000000001e-60 or 460 < (*.f64 x y) Initial program 97.2%
Taylor expanded in x around inf 73.8%
if -8.00000000000000053e-63 < (*.f64 x y) < 1.47999999999999992e-105 or 3.2000000000000001e-60 < (*.f64 x y) < 460Initial program 100.0%
Taylor expanded in x around 0 86.0%
associate-*r*86.0%
neg-mul-186.0%
*-commutative86.0%
Simplified86.0%
Final simplification79.2%
(FPCore (x y z t) :precision binary64 (- (* y x) (* z t)))
double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * x) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
def code(x, y, z, t): return (y * x) - (z * t)
function code(x, y, z, t) return Float64(Float64(y * x) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (y * x) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(y * x), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - z \cdot t
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (* y x))
double code(double x, double y, double z, double t) {
return y * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * x
end function
public static double code(double x, double y, double z, double t) {
return y * x;
}
def code(x, y, z, t): return y * x
function code(x, y, z, t) return Float64(y * x) end
function tmp = code(x, y, z, t) tmp = y * x; end
code[x_, y_, z_, t_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 98.4%
Taylor expanded in x around inf 50.5%
Final simplification50.5%
herbie shell --seed 2023279
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))