
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ 100.0 (+ x y))))
double code(double x, double y) {
return x * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return x * (100.0 / (x + y));
}
def code(x, y): return x * (100.0 / (x + y))
function code(x, y) return Float64(x * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = x * (100.0 / (x + y)); end
code[x_, y_] := N[(x * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{100}{x + y}
\end{array}
Initial program 99.8%
associate-*r/99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -1.2e+32) 100.0 (if (<= x 1.26e-50) (* x (/ 100.0 y)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.2e+32) {
tmp = 100.0;
} else if (x <= 1.26e-50) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.2d+32)) then
tmp = 100.0d0
else if (x <= 1.26d-50) then
tmp = x * (100.0d0 / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.2e+32) {
tmp = 100.0;
} else if (x <= 1.26e-50) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.2e+32: tmp = 100.0 elif x <= 1.26e-50: tmp = x * (100.0 / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.2e+32) tmp = 100.0; elseif (x <= 1.26e-50) tmp = Float64(x * Float64(100.0 / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.2e+32) tmp = 100.0; elseif (x <= 1.26e-50) tmp = x * (100.0 / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.2e+32], 100.0, If[LessEqual[x, 1.26e-50], N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+32}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 1.26 \cdot 10^{-50}:\\
\;\;\;\;x \cdot \frac{100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -1.19999999999999996e32 or 1.26e-50 < x Initial program 99.8%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in x around inf 76.5%
if -1.19999999999999996e32 < x < 1.26e-50Initial program 99.7%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in x around 0 80.3%
Final simplification78.1%
(FPCore (x y) :precision binary64 (if (<= x -1.9e+33) 100.0 (if (<= x 6e-54) (/ x (* y 0.01)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.9e+33) {
tmp = 100.0;
} else if (x <= 6e-54) {
tmp = x / (y * 0.01);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.9d+33)) then
tmp = 100.0d0
else if (x <= 6d-54) then
tmp = x / (y * 0.01d0)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.9e+33) {
tmp = 100.0;
} else if (x <= 6e-54) {
tmp = x / (y * 0.01);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.9e+33: tmp = 100.0 elif x <= 6e-54: tmp = x / (y * 0.01) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.9e+33) tmp = 100.0; elseif (x <= 6e-54) tmp = Float64(x / Float64(y * 0.01)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.9e+33) tmp = 100.0; elseif (x <= 6e-54) tmp = x / (y * 0.01); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.9e+33], 100.0, If[LessEqual[x, 6e-54], N[(x / N[(y * 0.01), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{+33}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-54}:\\
\;\;\;\;\frac{x}{y \cdot 0.01}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -1.90000000000000001e33 or 6.00000000000000018e-54 < x Initial program 99.8%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in x around inf 76.5%
if -1.90000000000000001e33 < x < 6.00000000000000018e-54Initial program 99.7%
associate-/l*99.7%
remove-double-neg99.7%
sub0-neg99.7%
associate-+l-99.7%
neg-sub099.7%
distribute-frac-neg99.7%
div-sub99.7%
sub-neg99.7%
distribute-neg-frac99.7%
distribute-neg-out99.7%
neg-mul-199.7%
associate-/l*99.7%
associate-/r/99.7%
metadata-eval99.7%
*-inverses99.7%
distribute-frac-neg99.7%
associate-/r*99.6%
distribute-rgt-neg-in99.6%
neg-mul-199.6%
associate-/l*99.6%
associate-/r/99.6%
Simplified99.7%
Taylor expanded in x around 0 80.3%
*-commutative80.3%
Simplified80.3%
Final simplification78.1%
(FPCore (x y) :precision binary64 (if (<= x -1.6e+33) 100.0 (if (<= x 1.26e-50) (/ (* x 100.0) y) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.6e+33) {
tmp = 100.0;
} else if (x <= 1.26e-50) {
tmp = (x * 100.0) / y;
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.6d+33)) then
tmp = 100.0d0
else if (x <= 1.26d-50) then
tmp = (x * 100.0d0) / y
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.6e+33) {
tmp = 100.0;
} else if (x <= 1.26e-50) {
tmp = (x * 100.0) / y;
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.6e+33: tmp = 100.0 elif x <= 1.26e-50: tmp = (x * 100.0) / y else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.6e+33) tmp = 100.0; elseif (x <= 1.26e-50) tmp = Float64(Float64(x * 100.0) / y); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.6e+33) tmp = 100.0; elseif (x <= 1.26e-50) tmp = (x * 100.0) / y; else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.6e+33], 100.0, If[LessEqual[x, 1.26e-50], N[(N[(x * 100.0), $MachinePrecision] / y), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{+33}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 1.26 \cdot 10^{-50}:\\
\;\;\;\;\frac{x \cdot 100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -1.60000000000000009e33 or 1.26e-50 < x Initial program 99.8%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in x around inf 76.5%
if -1.60000000000000009e33 < x < 1.26e-50Initial program 99.7%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in x around 0 80.3%
associate-*r/80.4%
Applied egg-rr80.4%
Final simplification78.2%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.8%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in x around inf 53.1%
Final simplification53.1%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2023279
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))