
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (+ (* -4.5 (* (/ t a) z)) (* y (* (/ x a) 0.5))) (/ (fma x y (* -9.0 (* t z))) (* a 2.0))))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (-4.5 * ((t / a) * z)) + (y * ((x / a) * 0.5));
} else {
tmp = fma(x, y, (-9.0 * (t * z))) / (a * 2.0);
}
return tmp;
}
z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(-4.5 * Float64(Float64(t / a) * z)) + Float64(y * Float64(Float64(x / a) * 0.5))); else tmp = Float64(fma(x, y, Float64(-9.0 * Float64(t * z))) / Float64(a * 2.0)); end return tmp end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(-4.5 * N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + N[(y * N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(-9.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;-4.5 \cdot \left(\frac{t}{a} \cdot z\right) + y \cdot \left(\frac{x}{a} \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, -9 \cdot \left(t \cdot z\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 64.7%
associate-*l*64.7%
Simplified64.7%
Taylor expanded in x around 0 64.7%
fma-def64.7%
associate-/l*61.0%
associate-/l*96.1%
Simplified96.1%
fma-udef96.1%
associate-/r/96.2%
associate-/r/96.3%
*-commutative96.3%
*-commutative96.3%
associate-*l*96.3%
Applied egg-rr96.3%
if -inf.0 < (*.f64 x y) Initial program 96.4%
fma-neg96.4%
*-commutative96.4%
associate-*l*96.4%
distribute-lft-neg-in96.4%
metadata-eval96.4%
Simplified96.4%
Final simplification96.4%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* 0.5 (* y (/ x a)))))
(if (<= (* x y) -100.0)
t_1
(if (<= (* x y) 5e-100)
(* -4.5 (/ (* t z) a))
(if (<= (* x y) 5e+14)
t_1
(if (<= (* x y) 5e+127)
(* -4.5 (* t (/ z a)))
(* 0.5 (* x (/ y a)))))))))assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = 0.5 * (y * (x / a));
double tmp;
if ((x * y) <= -100.0) {
tmp = t_1;
} else if ((x * y) <= 5e-100) {
tmp = -4.5 * ((t * z) / a);
} else if ((x * y) <= 5e+14) {
tmp = t_1;
} else if ((x * y) <= 5e+127) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = 0.5d0 * (y * (x / a))
if ((x * y) <= (-100.0d0)) then
tmp = t_1
else if ((x * y) <= 5d-100) then
tmp = (-4.5d0) * ((t * z) / a)
else if ((x * y) <= 5d+14) then
tmp = t_1
else if ((x * y) <= 5d+127) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = 0.5d0 * (x * (y / a))
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 0.5 * (y * (x / a));
double tmp;
if ((x * y) <= -100.0) {
tmp = t_1;
} else if ((x * y) <= 5e-100) {
tmp = -4.5 * ((t * z) / a);
} else if ((x * y) <= 5e+14) {
tmp = t_1;
} else if ((x * y) <= 5e+127) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): t_1 = 0.5 * (y * (x / a)) tmp = 0 if (x * y) <= -100.0: tmp = t_1 elif (x * y) <= 5e-100: tmp = -4.5 * ((t * z) / a) elif (x * y) <= 5e+14: tmp = t_1 elif (x * y) <= 5e+127: tmp = -4.5 * (t * (z / a)) else: tmp = 0.5 * (x * (y / a)) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(0.5 * Float64(y * Float64(x / a))) tmp = 0.0 if (Float64(x * y) <= -100.0) tmp = t_1; elseif (Float64(x * y) <= 5e-100) tmp = Float64(-4.5 * Float64(Float64(t * z) / a)); elseif (Float64(x * y) <= 5e+14) tmp = t_1; elseif (Float64(x * y) <= 5e+127) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(0.5 * Float64(x * Float64(y / a))); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = 0.5 * (y * (x / a));
tmp = 0.0;
if ((x * y) <= -100.0)
tmp = t_1;
elseif ((x * y) <= 5e-100)
tmp = -4.5 * ((t * z) / a);
elseif ((x * y) <= 5e+14)
tmp = t_1;
elseif ((x * y) <= 5e+127)
tmp = -4.5 * (t * (z / a));
else
tmp = 0.5 * (x * (y / a));
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -100.0], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-100], N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+14], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e+127], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := 0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{if}\;x \cdot y \leq -100:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-100}:\\
\;\;\;\;-4.5 \cdot \frac{t \cdot z}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+14}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+127}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -100 or 5.0000000000000001e-100 < (*.f64 x y) < 5e14Initial program 88.3%
associate-*l*88.3%
Simplified88.3%
Taylor expanded in x around inf 78.3%
associate-/l*84.0%
associate-/r/79.4%
Simplified79.4%
if -100 < (*.f64 x y) < 5.0000000000000001e-100Initial program 96.7%
associate-*l*96.7%
Simplified96.7%
Taylor expanded in x around 0 84.7%
if 5e14 < (*.f64 x y) < 5.0000000000000004e127Initial program 99.7%
associate-*l*99.8%
Simplified99.8%
div-inv99.8%
fma-neg99.8%
distribute-rgt-neg-in99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
metadata-eval99.8%
*-commutative99.8%
associate-/r*99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 67.5%
associate-/l*67.6%
*-rgt-identity67.6%
associate-*r/67.6%
associate-/r/67.6%
associate-*l/67.7%
*-lft-identity67.7%
Simplified67.7%
if 5.0000000000000004e127 < (*.f64 x y) Initial program 88.4%
associate-*l*88.4%
Simplified88.4%
Taylor expanded in x around 0 82.2%
fma-def82.2%
associate-/l*79.2%
associate-/l*90.7%
Simplified90.7%
Taylor expanded in t around 0 79.7%
associate-*r/91.3%
Simplified91.3%
Final simplification82.8%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* 0.5 (* y (/ x a)))))
(if (<= (* x y) -100.0)
t_1
(if (<= (* x y) 5e-100)
(/ (* -4.5 (* t z)) a)
(if (<= (* x y) 5e+14)
t_1
(if (<= (* x y) 5e+127)
(* -4.5 (* t (/ z a)))
(* 0.5 (* x (/ y a)))))))))assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = 0.5 * (y * (x / a));
double tmp;
if ((x * y) <= -100.0) {
tmp = t_1;
} else if ((x * y) <= 5e-100) {
tmp = (-4.5 * (t * z)) / a;
} else if ((x * y) <= 5e+14) {
tmp = t_1;
} else if ((x * y) <= 5e+127) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = 0.5d0 * (y * (x / a))
if ((x * y) <= (-100.0d0)) then
tmp = t_1
else if ((x * y) <= 5d-100) then
tmp = ((-4.5d0) * (t * z)) / a
else if ((x * y) <= 5d+14) then
tmp = t_1
else if ((x * y) <= 5d+127) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = 0.5d0 * (x * (y / a))
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 0.5 * (y * (x / a));
double tmp;
if ((x * y) <= -100.0) {
tmp = t_1;
} else if ((x * y) <= 5e-100) {
tmp = (-4.5 * (t * z)) / a;
} else if ((x * y) <= 5e+14) {
tmp = t_1;
} else if ((x * y) <= 5e+127) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): t_1 = 0.5 * (y * (x / a)) tmp = 0 if (x * y) <= -100.0: tmp = t_1 elif (x * y) <= 5e-100: tmp = (-4.5 * (t * z)) / a elif (x * y) <= 5e+14: tmp = t_1 elif (x * y) <= 5e+127: tmp = -4.5 * (t * (z / a)) else: tmp = 0.5 * (x * (y / a)) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(0.5 * Float64(y * Float64(x / a))) tmp = 0.0 if (Float64(x * y) <= -100.0) tmp = t_1; elseif (Float64(x * y) <= 5e-100) tmp = Float64(Float64(-4.5 * Float64(t * z)) / a); elseif (Float64(x * y) <= 5e+14) tmp = t_1; elseif (Float64(x * y) <= 5e+127) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(0.5 * Float64(x * Float64(y / a))); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = 0.5 * (y * (x / a));
tmp = 0.0;
if ((x * y) <= -100.0)
tmp = t_1;
elseif ((x * y) <= 5e-100)
tmp = (-4.5 * (t * z)) / a;
elseif ((x * y) <= 5e+14)
tmp = t_1;
elseif ((x * y) <= 5e+127)
tmp = -4.5 * (t * (z / a));
else
tmp = 0.5 * (x * (y / a));
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -100.0], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-100], N[(N[(-4.5 * N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+14], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e+127], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := 0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{if}\;x \cdot y \leq -100:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-100}:\\
\;\;\;\;\frac{-4.5 \cdot \left(t \cdot z\right)}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+14}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+127}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -100 or 5.0000000000000001e-100 < (*.f64 x y) < 5e14Initial program 88.3%
associate-*l*88.3%
Simplified88.3%
Taylor expanded in x around inf 78.3%
associate-/l*84.0%
associate-/r/79.4%
Simplified79.4%
if -100 < (*.f64 x y) < 5.0000000000000001e-100Initial program 96.7%
associate-*l*96.7%
Simplified96.7%
Taylor expanded in x around 0 84.7%
associate-*r/84.7%
*-commutative84.7%
associate-*r*84.6%
Simplified84.6%
Taylor expanded in z around 0 84.7%
if 5e14 < (*.f64 x y) < 5.0000000000000004e127Initial program 99.7%
associate-*l*99.8%
Simplified99.8%
div-inv99.8%
fma-neg99.8%
distribute-rgt-neg-in99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
metadata-eval99.8%
*-commutative99.8%
associate-/r*99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 67.5%
associate-/l*67.6%
*-rgt-identity67.6%
associate-*r/67.6%
associate-/r/67.6%
associate-*l/67.7%
*-lft-identity67.7%
Simplified67.7%
if 5.0000000000000004e127 < (*.f64 x y) Initial program 88.4%
associate-*l*88.4%
Simplified88.4%
Taylor expanded in x around 0 82.2%
fma-def82.2%
associate-/l*79.2%
associate-/l*90.7%
Simplified90.7%
Taylor expanded in t around 0 79.7%
associate-*r/91.3%
Simplified91.3%
Final simplification82.8%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (+ (* -4.5 (* (/ t a) z)) (* y (* (/ x a) 0.5))) (/ (- (* x y) (* z (* t 9.0))) (* a 2.0))))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (-4.5 * ((t / a) * z)) + (y * ((x / a) * 0.5));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = (-4.5 * ((t / a) * z)) + (y * ((x / a) * 0.5));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = (-4.5 * ((t / a) * z)) + (y * ((x / a) * 0.5)) else: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(-4.5 * Float64(Float64(t / a) * z)) + Float64(y * Float64(Float64(x / a) * 0.5))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = (-4.5 * ((t / a) * z)) + (y * ((x / a) * 0.5));
else
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(-4.5 * N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + N[(y * N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;-4.5 \cdot \left(\frac{t}{a} \cdot z\right) + y \cdot \left(\frac{x}{a} \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 64.7%
associate-*l*64.7%
Simplified64.7%
Taylor expanded in x around 0 64.7%
fma-def64.7%
associate-/l*61.0%
associate-/l*96.1%
Simplified96.1%
fma-udef96.1%
associate-/r/96.2%
associate-/r/96.3%
*-commutative96.3%
*-commutative96.3%
associate-*l*96.3%
Applied egg-rr96.3%
if -inf.0 < (*.f64 x y) Initial program 96.4%
associate-*l*96.4%
Simplified96.4%
Final simplification96.4%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* 0.5 (* x (/ y a))) (/ (- (* x y) (* z (* t 9.0))) (* a 2.0))))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = 0.5 * (x * (y / a)) else: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = 0.5 * (x * (y / a));
else
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 64.7%
associate-*l*64.7%
Simplified64.7%
Taylor expanded in x around 0 64.7%
fma-def64.7%
associate-/l*61.0%
associate-/l*96.1%
Simplified96.1%
Taylor expanded in t around 0 64.7%
associate-*r/96.3%
Simplified96.3%
if -inf.0 < (*.f64 x y) Initial program 96.4%
associate-*l*96.4%
Simplified96.4%
Final simplification96.4%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* 0.5 (* x (/ y a)))))
(if (<= y -6.9e-90)
t_1
(if (<= y 0.00022)
(* -4.5 (/ (* t z) a))
(if (or (<= y 1.7e+82) (not (<= y 1.55e+98)))
t_1
(* -4.5 (/ t (/ a z))))))))assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = 0.5 * (x * (y / a));
double tmp;
if (y <= -6.9e-90) {
tmp = t_1;
} else if (y <= 0.00022) {
tmp = -4.5 * ((t * z) / a);
} else if ((y <= 1.7e+82) || !(y <= 1.55e+98)) {
tmp = t_1;
} else {
tmp = -4.5 * (t / (a / z));
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = 0.5d0 * (x * (y / a))
if (y <= (-6.9d-90)) then
tmp = t_1
else if (y <= 0.00022d0) then
tmp = (-4.5d0) * ((t * z) / a)
else if ((y <= 1.7d+82) .or. (.not. (y <= 1.55d+98))) then
tmp = t_1
else
tmp = (-4.5d0) * (t / (a / z))
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 0.5 * (x * (y / a));
double tmp;
if (y <= -6.9e-90) {
tmp = t_1;
} else if (y <= 0.00022) {
tmp = -4.5 * ((t * z) / a);
} else if ((y <= 1.7e+82) || !(y <= 1.55e+98)) {
tmp = t_1;
} else {
tmp = -4.5 * (t / (a / z));
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): t_1 = 0.5 * (x * (y / a)) tmp = 0 if y <= -6.9e-90: tmp = t_1 elif y <= 0.00022: tmp = -4.5 * ((t * z) / a) elif (y <= 1.7e+82) or not (y <= 1.55e+98): tmp = t_1 else: tmp = -4.5 * (t / (a / z)) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(0.5 * Float64(x * Float64(y / a))) tmp = 0.0 if (y <= -6.9e-90) tmp = t_1; elseif (y <= 0.00022) tmp = Float64(-4.5 * Float64(Float64(t * z) / a)); elseif ((y <= 1.7e+82) || !(y <= 1.55e+98)) tmp = t_1; else tmp = Float64(-4.5 * Float64(t / Float64(a / z))); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = 0.5 * (x * (y / a));
tmp = 0.0;
if (y <= -6.9e-90)
tmp = t_1;
elseif (y <= 0.00022)
tmp = -4.5 * ((t * z) / a);
elseif ((y <= 1.7e+82) || ~((y <= 1.55e+98)))
tmp = t_1;
else
tmp = -4.5 * (t / (a / z));
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.9e-90], t$95$1, If[LessEqual[y, 0.00022], N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.7e+82], N[Not[LessEqual[y, 1.55e+98]], $MachinePrecision]], t$95$1, N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := 0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{if}\;y \leq -6.9 \cdot 10^{-90}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.00022:\\
\;\;\;\;-4.5 \cdot \frac{t \cdot z}{a}\\
\mathbf{elif}\;y \leq 1.7 \cdot 10^{+82} \lor \neg \left(y \leq 1.55 \cdot 10^{+98}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\end{array}
\end{array}
if y < -6.90000000000000025e-90 or 2.20000000000000008e-4 < y < 1.69999999999999997e82 or 1.5500000000000001e98 < y Initial program 90.6%
associate-*l*90.6%
Simplified90.6%
Taylor expanded in x around 0 88.5%
fma-def88.5%
associate-/l*83.5%
associate-/l*87.9%
Simplified87.9%
Taylor expanded in t around 0 63.9%
associate-*r/71.1%
Simplified71.1%
if -6.90000000000000025e-90 < y < 2.20000000000000008e-4Initial program 96.5%
associate-*l*96.5%
Simplified96.5%
Taylor expanded in x around 0 74.7%
if 1.69999999999999997e82 < y < 1.5500000000000001e98Initial program 66.7%
associate-*l*66.7%
Simplified66.7%
Taylor expanded in x around 0 36.3%
associate-/l*22.5%
Simplified22.5%
Final simplification72.2%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
z, t = sort([z, t]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 93.1%
associate-*l*93.1%
Simplified93.1%
div-inv93.0%
fma-neg93.0%
distribute-rgt-neg-in93.0%
*-commutative93.0%
distribute-rgt-neg-in93.0%
metadata-eval93.0%
*-commutative93.0%
associate-/r*93.0%
metadata-eval93.0%
Applied egg-rr93.0%
Taylor expanded in x around 0 52.8%
associate-/l*50.3%
*-rgt-identity50.3%
associate-*r/49.7%
associate-/r/49.8%
associate-*l/49.9%
*-lft-identity49.9%
Simplified49.9%
Final simplification49.9%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ (* t z) a)))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
return -4.5 * ((t * z) / a);
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * ((t * z) / a)
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * ((t * z) / a);
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): return -4.5 * ((t * z) / a)
z, t = sort([z, t]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(Float64(t * z) / a)) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * ((t * z) / a);
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
-4.5 \cdot \frac{t \cdot z}{a}
\end{array}
Initial program 93.1%
associate-*l*93.1%
Simplified93.1%
Taylor expanded in x around 0 52.8%
Final simplification52.8%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2023279
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))