
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (pow t_0 2.0))
(t_2 (+ t_1 (pow (* (floor h) dY.v) 2.0)))
(t_3 (+ (pow (* dX.u (floor w)) 2.0) (pow (* dX.v (floor h)) 2.0))))
(if (>= t_3 t_2)
(/ dX.u (/ (sqrt (fmax t_3 t_2)) (floor w)))
(pow
(/ (sqrt (fmax t_3 (+ t_1 (* (pow (floor h) 2.0) (* dY.v dY.v))))) t_0)
-1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = t_1 + powf((floorf(h) * dY_46_v), 2.0f);
float t_3 = powf((dX_46_u * floorf(w)), 2.0f) + powf((dX_46_v * floorf(h)), 2.0f);
float tmp;
if (t_3 >= t_2) {
tmp = dX_46_u / (sqrtf(fmaxf(t_3, t_2)) / floorf(w));
} else {
tmp = powf((sqrtf(fmaxf(t_3, (t_1 + (powf(floorf(h), 2.0f) * (dY_46_v * dY_46_v))))) / t_0), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(t_1 + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) t_3 = Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))) tmp = Float32(0.0) if (t_3 >= t_2) tmp = Float32(dX_46_u / Float32(sqrt(((t_3 != t_3) ? t_2 : ((t_2 != t_2) ? t_3 : max(t_3, t_2)))) / floor(w))); else tmp = Float32(sqrt(((t_3 != t_3) ? Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * Float32(dY_46_v * dY_46_v))) : ((Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * Float32(dY_46_v * dY_46_v))) != Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * Float32(dY_46_v * dY_46_v)))) ? t_3 : max(t_3, Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * Float32(dY_46_v * dY_46_v))))))) / t_0) ^ Float32(-1.0); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = t_0 ^ single(2.0); t_2 = t_1 + ((floor(h) * dY_46_v) ^ single(2.0)); t_3 = ((dX_46_u * floor(w)) ^ single(2.0)) + ((dX_46_v * floor(h)) ^ single(2.0)); tmp = single(0.0); if (t_3 >= t_2) tmp = dX_46_u / (sqrt(max(t_3, t_2)) / floor(w)); else tmp = (sqrt(max(t_3, (t_1 + ((floor(h) ^ single(2.0)) * (dY_46_v * dY_46_v))))) / t_0) ^ single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := {t_0}^{2}\\
t_2 := t_1 + {\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2}\\
t_3 := {\left(dX.u \cdot \left\lfloorw\right\rfloor\right)}^{2} + {\left(dX.v \cdot \left\lfloorh\right\rfloor\right)}^{2}\\
\mathbf{if}\;t_3 \geq t_2:\\
\;\;\;\;\frac{dX.u}{\frac{\sqrt{\mathsf{max}\left(t_3, t_2\right)}}{\left\lfloorw\right\rfloor}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\sqrt{\mathsf{max}\left(t_3, t_1 + {\left(\left\lfloorh\right\rfloor\right)}^{2} \cdot \left(dY.v \cdot dY.v\right)\right)}}{t_0}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 77.3%
Simplified77.5%
Applied egg-rr77.5%
Applied egg-rr62.6%
Simplified77.6%
unpow-prod-down77.6%
pow277.6%
Applied egg-rr77.6%
Taylor expanded in w around 0 77.6%
fma-udef77.6%
*-commutative77.6%
associate-*r*77.6%
unpow277.6%
unpow277.6%
unpow277.6%
swap-sqr77.6%
unpow277.6%
*-commutative77.6%
unpow277.6%
unpow277.6%
swap-sqr77.6%
unpow277.6%
Simplified77.6%
Final simplification77.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (+ (pow t_0 2.0) (pow (* (floor h) dY.v) 2.0)))
(t_2 (+ (pow (* dX.u (floor w)) 2.0) (pow (* dX.v (floor h)) 2.0)))
(t_3 (sqrt (fmax t_2 t_1))))
(if (>= t_2 t_1) (/ dX.u (/ t_3 (floor w))) (pow (/ t_3 t_0) -1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf(t_0, 2.0f) + powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((dX_46_u * floorf(w)), 2.0f) + powf((dX_46_v * floorf(h)), 2.0f);
float t_3 = sqrtf(fmaxf(t_2, t_1));
float tmp;
if (t_2 >= t_1) {
tmp = dX_46_u / (t_3 / floorf(w));
} else {
tmp = powf((t_3 / t_0), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) t_2 = Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))) t_3 = sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(dX_46_u / Float32(t_3 / floor(w))); else tmp = Float32(t_3 / t_0) ^ Float32(-1.0); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = (t_0 ^ single(2.0)) + ((floor(h) * dY_46_v) ^ single(2.0)); t_2 = ((dX_46_u * floor(w)) ^ single(2.0)) + ((dX_46_v * floor(h)) ^ single(2.0)); t_3 = sqrt(max(t_2, t_1)); tmp = single(0.0); if (t_2 >= t_1) tmp = dX_46_u / (t_3 / floor(w)); else tmp = (t_3 / t_0) ^ single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := {t_0}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(dX.u \cdot \left\lfloorw\right\rfloor\right)}^{2} + {\left(dX.v \cdot \left\lfloorh\right\rfloor\right)}^{2}\\
t_3 := \sqrt{\mathsf{max}\left(t_2, t_1\right)}\\
\mathbf{if}\;t_2 \geq t_1:\\
\;\;\;\;\frac{dX.u}{\frac{t_3}{\left\lfloorw\right\rfloor}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{t_3}{t_0}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 77.3%
Simplified77.5%
Applied egg-rr77.5%
Applied egg-rr62.6%
Simplified77.6%
Taylor expanded in w around 0 77.6%
fma-udef77.6%
*-commutative77.6%
associate-*r*77.6%
unpow277.6%
unpow277.6%
unpow277.6%
swap-sqr77.6%
unpow277.6%
*-commutative77.6%
unpow277.6%
unpow277.6%
swap-sqr77.6%
unpow277.6%
Simplified77.6%
Final simplification77.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (pow t_1 2.0) (pow t_2 2.0)))
(t_4 (* dX.u (floor w)))
(t_5 (+ (pow t_4 2.0) (pow t_0 2.0))))
(if (>= t_5 t_3)
(/
dX.u
(/
(pow (fmax (pow (hypot t_4 t_0) 2.0) (pow (hypot t_2 t_1) 2.0)) 0.5)
(floor w)))
(pow (/ (sqrt (fmax t_5 t_3)) t_1) -1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = powf(t_1, 2.0f) + powf(t_2, 2.0f);
float t_4 = dX_46_u * floorf(w);
float t_5 = powf(t_4, 2.0f) + powf(t_0, 2.0f);
float tmp;
if (t_5 >= t_3) {
tmp = dX_46_u / (powf(fmaxf(powf(hypotf(t_4, t_0), 2.0f), powf(hypotf(t_2, t_1), 2.0f)), 0.5f) / floorf(w));
} else {
tmp = powf((sqrtf(fmaxf(t_5, t_3)) / t_1), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = Float32(dX_46_u * floor(w)) t_5 = Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) tmp = Float32(0.0) if (t_5 >= t_3) tmp = Float32(dX_46_u / Float32(((((hypot(t_4, t_0) ^ Float32(2.0)) != (hypot(t_4, t_0) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : (((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_4, t_0) ^ Float32(2.0)) : max((hypot(t_4, t_0) ^ Float32(2.0)), (hypot(t_2, t_1) ^ Float32(2.0))))) ^ Float32(0.5)) / floor(w))); else tmp = Float32(sqrt(((t_5 != t_5) ? t_3 : ((t_3 != t_3) ? t_5 : max(t_5, t_3)))) / t_1) ^ Float32(-1.0); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = dX_46_u * floor(w); t_5 = (t_4 ^ single(2.0)) + (t_0 ^ single(2.0)); tmp = single(0.0); if (t_5 >= t_3) tmp = dX_46_u / ((max((hypot(t_4, t_0) ^ single(2.0)), (hypot(t_2, t_1) ^ single(2.0))) ^ single(0.5)) / floor(w)); else tmp = (sqrt(max(t_5, t_3)) / t_1) ^ single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := {t_1}^{2} + {t_2}^{2}\\
t_4 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_5 := {t_4}^{2} + {t_0}^{2}\\
\mathbf{if}\;t_5 \geq t_3:\\
\;\;\;\;\frac{dX.u}{\frac{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_4, t_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_2, t_1\right)\right)}^{2}\right)\right)}^{0.5}}{\left\lfloorw\right\rfloor}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\sqrt{\mathsf{max}\left(t_5, t_3\right)}}{t_1}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 77.3%
Simplified77.5%
Applied egg-rr77.5%
Applied egg-rr62.6%
Simplified77.6%
Applied egg-rr77.6%
Taylor expanded in w around 0 77.6%
fma-udef77.6%
*-commutative77.6%
associate-*r*77.6%
unpow277.6%
unpow277.6%
unpow277.6%
swap-sqr77.6%
unpow277.6%
*-commutative77.6%
unpow277.6%
unpow277.6%
swap-sqr77.6%
unpow277.6%
Simplified77.6%
Final simplification77.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (* t_1 t_1) (* t_2 t_2)))
(t_4 (* dX.u (floor w)))
(t_5 (* t_4 t_4)))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) t_3)
(*
t_4
(/ 1.0 (sqrt (fmax (+ t_5 (* (pow (floor h) 2.0) (* dX.v dX.v))) t_3))))
(* t_1 (/ 1.0 (sqrt (fmax (+ t_5 (* t_0 t_0)) t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = (t_1 * t_1) + (t_2 * t_2);
float t_4 = dX_46_u * floorf(w);
float t_5 = t_4 * t_4;
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= t_3) {
tmp = t_4 * (1.0f / sqrtf(fmaxf((t_5 + (powf(floorf(h), 2.0f) * (dX_46_v * dX_46_v))), t_3)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf((t_5 + (t_0 * t_0)), t_3)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) t_4 = Float32(dX_46_u * floor(w)) t_5 = Float32(t_4 * t_4) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= t_3) tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32((floor(h) ^ Float32(2.0)) * Float32(dX_46_v * dX_46_v))) != Float32(t_5 + Float32((floor(h) ^ Float32(2.0)) * Float32(dX_46_v * dX_46_v)))) ? t_3 : ((t_3 != t_3) ? Float32(t_5 + Float32((floor(h) ^ Float32(2.0)) * Float32(dX_46_v * dX_46_v))) : max(Float32(t_5 + Float32((floor(h) ^ Float32(2.0)) * Float32(dX_46_v * dX_46_v))), t_3)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32(t_0 * t_0)) != Float32(t_5 + Float32(t_0 * t_0))) ? t_3 : ((t_3 != t_3) ? Float32(t_5 + Float32(t_0 * t_0)) : max(Float32(t_5 + Float32(t_0 * t_0)), t_3)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 * t_1) + (t_2 * t_2); t_4 = dX_46_u * floor(w); t_5 = t_4 * t_4; tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= t_3) tmp = t_4 * (single(1.0) / sqrt(max((t_5 + ((floor(h) ^ single(2.0)) * (dX_46_v * dX_46_v))), t_3))); else tmp = t_1 * (single(1.0) / sqrt(max((t_5 + (t_0 * t_0)), t_3))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_1 \cdot t_1 + t_2 \cdot t_2\\
t_4 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_5 := t_4 \cdot t_4\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq t_3:\\
\;\;\;\;t_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5 + {\left(\left\lfloorh\right\rfloor\right)}^{2} \cdot \left(dX.v \cdot dX.v\right), t_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5 + t_0 \cdot t_0, t_3\right)}}\\
\end{array}
\end{array}
Initial program 77.3%
pow277.3%
Applied egg-rr77.3%
pow277.3%
Applied egg-rr77.3%
Taylor expanded in h around 0 77.3%
unpow277.3%
Simplified77.3%
Final simplification77.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* dX.u (floor w)))
(t_4
(/
1.0
(sqrt
(fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2)))))))
(if (>= (+ (pow t_3 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) (pow t_2 2.0)))
(* t_3 t_4)
(* t_1 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = dX_46_u * floorf(w);
float t_4 = 1.0f / sqrtf(fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))));
float tmp;
if ((powf(t_3, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + powf(t_2, 2.0f))) {
tmp = t_3 * t_4;
} else {
tmp = t_1 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(dX_46_u * floor(w)) t_4 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))))))) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) tmp = Float32(t_3 * t_4); else tmp = Float32(t_1 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = dX_46_u * floor(w); t_4 = single(1.0) / sqrt(max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)))); tmp = single(0.0); if (((t_3 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + (t_2 ^ single(2.0)))) tmp = t_3 * t_4; else tmp = t_1 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := \frac{1}{\sqrt{\mathsf{max}\left(t_3 \cdot t_3 + t_0 \cdot t_0, t_1 \cdot t_1 + t_2 \cdot t_2\right)}}\\
\mathbf{if}\;{t_3}^{2} + {t_0}^{2} \geq {t_1}^{2} + {t_2}^{2}:\\
\;\;\;\;t_3 \cdot t_4\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot t_4\\
\end{array}
\end{array}
Initial program 77.3%
pow277.3%
Applied egg-rr77.3%
pow277.3%
Applied egg-rr77.3%
Taylor expanded in h around 0 77.3%
unpow277.3%
*-commutative77.3%
unpow277.3%
swap-sqr77.3%
unpow277.3%
Simplified77.3%
Taylor expanded in w around 0 77.3%
+-commutative77.3%
*-commutative77.3%
unpow277.3%
unpow277.3%
swap-sqr77.3%
unpow277.3%
*-commutative77.3%
Simplified77.3%
Final simplification77.3%
herbie shell --seed 2023279
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))