
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (- 1.0 (* v (log (/ 1.0 (fma (exp (/ -2.0 v)) (- 1.0 u) u))))))
float code(float u, float v) {
return 1.0f - (v * logf((1.0f / fmaf(expf((-2.0f / v)), (1.0f - u), u))));
}
function code(u, v) return Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / fma(exp(Float32(Float32(-2.0) / v)), Float32(Float32(1.0) - u), u))))) end
\begin{array}{l}
\\
1 - v \cdot \log \left(\frac{1}{\mathsf{fma}\left(e^{\frac{-2}{v}}, 1 - u, u\right)}\right)
\end{array}
Initial program 99.5%
flip-+99.5%
clear-num99.5%
log-div99.6%
metadata-eval99.6%
pow299.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
log-div93.7%
*-commutative93.7%
*-lft-identity93.7%
unpow293.7%
*-commutative93.7%
unpow293.7%
unpow293.7%
Simplified99.6%
*-un-lft-identity99.6%
clear-num99.6%
unpow299.6%
flip-+99.5%
Applied egg-rr99.5%
*-lft-identity99.5%
+-commutative99.5%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
Taylor expanded in v around 0 99.5%
+-commutative99.5%
*-commutative99.5%
fma-udef99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (- 1.0 (* v (log (/ 1.0 (+ u (* (exp (/ -2.0 v)) (- 1.0 u))))))))
float code(float u, float v) {
return 1.0f - (v * logf((1.0f / (u + (expf((-2.0f / v)) * (1.0f - u))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 - (v * log((1.0e0 / (u + (exp(((-2.0e0) / v)) * (1.0e0 - u))))))
end function
function code(u, v) return Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u))))))) end
function tmp = code(u, v) tmp = single(1.0) - (v * log((single(1.0) / (u + (exp((single(-2.0) / v)) * (single(1.0) - u)))))); end
\begin{array}{l}
\\
1 - v \cdot \log \left(\frac{1}{u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)}\right)
\end{array}
Initial program 99.5%
flip-+99.5%
clear-num99.5%
log-div99.6%
metadata-eval99.6%
pow299.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
log-div93.7%
*-commutative93.7%
*-lft-identity93.7%
unpow293.7%
*-commutative93.7%
unpow293.7%
unpow293.7%
Simplified99.6%
*-un-lft-identity99.6%
clear-num99.6%
unpow299.6%
flip-+99.5%
Applied egg-rr99.5%
*-lft-identity99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-udef100.0%
Simplified100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 93.2%
Taylor expanded in u around 0 67.5%
Final simplification92.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* (* v u) (expm1 (/ 2.0 v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = ((v * u) * expm1f((2.0f / v))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(v * u) * expm1(Float32(Float32(2.0) / v))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(v \cdot u\right) \cdot \mathsf{expm1}\left(\frac{2}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-udef100.0%
Simplified100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 93.2%
Taylor expanded in u around 0 67.2%
associate-+r-67.2%
rec-exp67.2%
expm1-def67.2%
Applied egg-rr67.2%
associate--l+67.2%
associate-*r*67.2%
distribute-neg-frac67.2%
metadata-eval67.2%
Simplified67.2%
Taylor expanded in u around 0 67.3%
expm1-log1p-u67.3%
expm1-udef67.2%
expm1-def67.2%
Applied egg-rr67.2%
expm1-def67.5%
expm1-log1p67.5%
associate-*r*67.5%
Simplified67.5%
Final simplification92.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* u (+ (/ 2.0 v) (+ 2.0 (/ 1.3333333333333333 (* v v))))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * ((2.0f / v) + (2.0f + (1.3333333333333333f / (v * v))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * ((2.0e0 / v) + (2.0e0 + (1.3333333333333333e0 / (v * v))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(Float32(2.0) / v) + Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / Float32(v * v))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * ((single(2.0) / v) + (single(2.0) + (single(1.3333333333333333) / (v * v))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\frac{2}{v} + \left(2 + \frac{1.3333333333333333}{v \cdot v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-udef100.0%
Simplified100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 93.2%
Taylor expanded in u around 0 67.2%
associate-+r-67.2%
rec-exp67.2%
expm1-def67.2%
Applied egg-rr67.2%
associate--l+67.2%
associate-*r*67.2%
distribute-neg-frac67.2%
metadata-eval67.2%
Simplified67.2%
Taylor expanded in u around 0 67.3%
Taylor expanded in v around inf 63.2%
associate-+r+63.2%
associate-*r/63.2%
metadata-eval63.2%
unpow263.2%
associate-*r/63.2%
metadata-eval63.2%
Simplified63.2%
Final simplification92.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-udef100.0%
Simplified100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 93.2%
Taylor expanded in u around 0 67.2%
Taylor expanded in v around inf 60.2%
sub-neg60.2%
distribute-lft-out60.2%
metadata-eval60.2%
Simplified60.2%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.25999999046325684) 1.0 (+ 1.0 (* -2.0 (- 1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25999999046325684f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f * (1.0f - u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25999999046325684e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) * (1.0e0 - u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25999999046325684)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) * Float32(Float32(1.0) - u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25999999046325684)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) * (single(1.0) - u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25999999046325684:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if v < 0.25999999Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-udef100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.25999999 < v Initial program 92.5%
Taylor expanded in v around inf 56.9%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.25999999046325684) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.25999999046325684f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25999999046325684e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25999999046325684)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25999999046325684)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25999999046325684:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.25999999Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-udef100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.25999999 < v Initial program 92.5%
Taylor expanded in v around inf 56.9%
Taylor expanded in u around 0 56.9%
Final simplification91.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 6.0%
Final simplification6.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0 99.5%
+-commutative99.5%
*-commutative99.5%
fma-udef99.6%
Simplified99.6%
Taylor expanded in v around 0 88.1%
Final simplification88.1%
herbie shell --seed 2023279
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))