
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(+
(*
u
(+
2.0
(+
(+ (/ 0.6666666666666666 (pow v 3.0)) (/ 1.3333333333333333 (* v v)))
(/ 2.0 v))))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + (((0.6666666666666666f / powf(v, 3.0f)) + (1.3333333333333333f / (v * v))) + (2.0f / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + (((0.6666666666666666e0 / (v ** 3.0e0)) + (1.3333333333333333e0 / (v * v))) + (2.0e0 / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(0.6666666666666666) / (v ^ Float32(3.0))) + Float32(Float32(1.3333333333333333) / Float32(v * v))) + Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = (u * (single(2.0) + (((single(0.6666666666666666) / (v ^ single(3.0))) + (single(1.3333333333333333) / (v * v))) + (single(2.0) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(\left(\frac{0.6666666666666666}{{v}^{3}} + \frac{1.3333333333333333}{v \cdot v}\right) + \frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-udef100.0%
+-commutative100.0%
add-log-exp99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.8%
if 0.119999997 < v Initial program 92.3%
Taylor expanded in u around 0 65.3%
expm1-log1p-u65.3%
expm1-udef63.1%
rec-exp63.1%
expm1-def63.1%
Applied egg-rr63.1%
expm1-def65.3%
expm1-log1p65.3%
distribute-neg-frac65.3%
metadata-eval65.3%
Simplified65.3%
Taylor expanded in v around 0 65.4%
Taylor expanded in v around inf 68.3%
associate-+r+68.3%
associate-*r/68.3%
metadata-eval68.3%
associate-*r/68.3%
metadata-eval68.3%
unpow268.3%
associate-*r/68.3%
metadata-eval68.3%
Simplified68.3%
Final simplification92.2%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ (* u (* v (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = (u * (v * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (u * (v * (exp((2.0e0 / v)) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = (u * (v * (exp((single(2.0) / v)) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
+-commutative99.9%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef99.9%
fma-udef99.9%
+-commutative99.9%
add-log-exp99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.5%
if 0.150000006 < v Initial program 92.0%
Taylor expanded in u around 0 68.5%
expm1-log1p-u68.5%
expm1-udef66.2%
rec-exp66.2%
expm1-def66.2%
Applied egg-rr66.2%
expm1-def68.5%
expm1-log1p68.5%
distribute-neg-frac68.5%
metadata-eval68.5%
Simplified68.5%
Taylor expanded in v around 0 68.7%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ (* u (+ 2.0 (+ (/ 1.3333333333333333 (* v v)) (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + ((1.3333333333333333f / (v * v)) + (2.0f / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + ((1.3333333333333333e0 / (v * v)) + (2.0e0 / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0); else tmp = (u * (single(2.0) + ((single(1.3333333333333333) / (v * v)) + (single(2.0) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(\frac{1.3333333333333333}{v \cdot v} + \frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
fma-udef99.9%
+-commutative99.9%
add-log-exp99.8%
*-commutative99.8%
exp-to-pow99.8%
+-commutative99.8%
fma-udef99.8%
Applied egg-rr99.8%
Taylor expanded in v around 0 92.6%
if 0.400000006 < v Initial program 91.5%
Taylor expanded in u around 0 79.7%
expm1-log1p-u79.7%
expm1-udef76.8%
rec-exp76.8%
expm1-def76.8%
Applied egg-rr76.8%
expm1-def79.7%
expm1-log1p79.7%
distribute-neg-frac79.7%
metadata-eval79.7%
Simplified79.7%
Taylor expanded in v around 0 79.9%
Taylor expanded in v around inf 77.1%
+-commutative77.1%
associate-*r/77.1%
metadata-eval77.1%
associate-*r/77.1%
metadata-eval77.1%
unpow277.1%
Simplified77.1%
Final simplification91.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.4%
Final simplification5.4%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
fma-udef99.5%
fma-udef99.5%
+-commutative99.5%
add-log-exp99.4%
*-commutative99.4%
exp-to-pow99.4%
+-commutative99.4%
fma-udef99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 88.5%
Final simplification88.5%
herbie shell --seed 2023278
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))