
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* (/ u1 (- 1.0 (* u1 u1))) (+ u1 1.0))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 / (1.0f - (u1 * u1))) * (u1 + 1.0f))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 / (1.0e0 - (u1 * u1))) * (u1 + 1.0e0))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - Float32(u1 * u1))) * Float32(u1 + Float32(1.0)))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 / (single(1.0) - (u1 * u1))) * (u1 + single(1.0)))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1 \cdot u1} \cdot \left(u1 + 1\right)} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.5%
flip--98.5%
associate-/r/98.6%
metadata-eval98.6%
+-commutative98.6%
Applied egg-rr98.6%
Final simplification98.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.003000000026077032) (sqrt (* (* (/ u1 (- 1.0 u1)) (* u2 u2)) 39.47841760436263)) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.003000000026077032f) {
tmp = sqrtf((((u1 / (1.0f - u1)) * (u2 * u2)) * 39.47841760436263f));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.003000000026077032e0) then
tmp = sqrt((((u1 / (1.0e0 - u1)) * (u2 * u2)) * 39.47841760436263e0))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.003000000026077032)) tmp = sqrt(Float32(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(u2 * u2)) * Float32(39.47841760436263))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.003000000026077032)) tmp = sqrt((((u1 / (single(1.0) - u1)) * (u2 * u2)) * single(39.47841760436263))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.003000000026077032:\\
\;\;\;\;\sqrt{\left(\frac{u1}{1 - u1} \cdot \left(u2 \cdot u2\right)\right) \cdot 39.47841760436263}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00300000003Initial program 98.7%
Taylor expanded in u2 around 0 98.3%
add-sqr-sqrt97.8%
sqrt-unprod98.3%
*-commutative98.3%
*-commutative98.3%
swap-sqr98.1%
swap-sqr98.1%
add-sqr-sqrt98.1%
metadata-eval98.9%
Applied egg-rr98.9%
if 0.00300000003 < (*.f32 314159265359/50000000000 u2) Initial program 98.2%
Taylor expanded in u1 around 0 80.3%
Final simplification92.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (* (/ u1 (- 1.0 u1)) (* u2 u2)) 39.47841760436263)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((((u1 / (1.0f - u1)) * (u2 * u2)) * 39.47841760436263f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((((u1 / (1.0e0 - u1)) * (u2 * u2)) * 39.47841760436263e0))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(u2 * u2)) * Float32(39.47841760436263))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((((u1 / (single(1.0) - u1)) * (u2 * u2)) * single(39.47841760436263))); end
\begin{array}{l}
\\
\sqrt{\left(\frac{u1}{1 - u1} \cdot \left(u2 \cdot u2\right)\right) \cdot 39.47841760436263}
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.0%
add-sqr-sqrt80.6%
sqrt-unprod81.0%
*-commutative81.0%
*-commutative81.0%
swap-sqr80.9%
swap-sqr80.8%
add-sqr-sqrt80.8%
metadata-eval81.4%
Applied egg-rr81.4%
Final simplification81.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (sqrt (* (/ u1 (- 1.0 u1)) 39.47841760436263))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * sqrtf(((u1 / (1.0f - u1)) * 39.47841760436263f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * sqrt(((u1 / (1.0e0 - u1)) * 39.47841760436263e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(39.47841760436263)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * sqrt(((u1 / (single(1.0) - u1)) * single(39.47841760436263))); end
\begin{array}{l}
\\
u2 \cdot \sqrt{\frac{u1}{1 - u1} \cdot 39.47841760436263}
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.0%
associate-*r*80.9%
Simplified80.9%
add-sqr-sqrt80.5%
sqrt-unprod80.9%
swap-sqr80.7%
metadata-eval81.1%
add-sqr-sqrt81.2%
Applied egg-rr81.2%
Final simplification81.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (sqrt (* u1 (* u2 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * sqrtf((u1 * (u2 * u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * sqrt((u1 * (u2 * u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * sqrt(Float32(u1 * Float32(u2 * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * sqrt((u1 * (u2 * u2))); end
\begin{array}{l}
\\
6.28318530718 \cdot \sqrt{u1 \cdot \left(u2 \cdot u2\right)}
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.0%
Taylor expanded in u1 around 0 63.4%
add-sqr-sqrt63.2%
sqrt-unprod63.4%
swap-sqr63.3%
add-sqr-sqrt63.4%
Applied egg-rr63.4%
Final simplification63.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.0%
Taylor expanded in u1 around 0 63.4%
Final simplification63.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.5%
flip--98.5%
associate-/r/98.6%
metadata-eval98.6%
+-commutative98.6%
Applied egg-rr98.6%
Taylor expanded in u2 around 0 81.0%
Taylor expanded in u1 around 0 63.4%
Final simplification63.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.5%
Taylor expanded in u1 around 0 86.4%
+-commutative86.4%
unpow286.4%
fma-udef86.4%
Simplified86.4%
Taylor expanded in u1 around inf 19.8%
*-commutative19.8%
Simplified19.8%
Taylor expanded in u2 around 0 19.3%
*-commutative19.3%
Simplified19.3%
Final simplification19.3%
herbie shell --seed 2023278
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))