
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) (/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle))))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle))))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1_i}{\frac{\sin normAngle}{normAngle}} - \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, n0_i\right)
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*85.4%
*-commutative85.4%
associate-*l*73.9%
distribute-lft-out73.9%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*94.5%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
(fma u (- n1_i n0_i) n0_i)
(*
u
(*
(* normAngle normAngle)
(- (* n1_i -0.16666666666666666) (* n0_i 0.3333333333333333))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i) - (u * ((normAngle * normAngle) * ((n1_i * -0.16666666666666666f) - (n0_i * 0.3333333333333333f))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(fma(u, Float32(n1_i - n0_i), n0_i) - Float32(u * Float32(Float32(normAngle * normAngle) * Float32(Float32(n1_i * Float32(-0.16666666666666666)) - Float32(n0_i * Float32(0.3333333333333333)))))) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right) - u \cdot \left(\left(normAngle \cdot normAngle\right) \cdot \left(n1_i \cdot -0.16666666666666666 - n0_i \cdot 0.3333333333333333\right)\right)
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*85.4%
*-commutative85.4%
associate-*l*73.9%
distribute-lft-out73.9%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*94.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in normAngle around 0 99.4%
+-commutative99.4%
+-commutative99.4%
associate-+l+99.4%
*-commutative99.4%
associate-*r*99.4%
unpow299.4%
associate--r+99.4%
distribute-rgt-out--99.4%
metadata-eval99.4%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (fma u (- n1_i n0_i) n0_i) (* u (* (* normAngle normAngle) (* n1_i 0.16666666666666666)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i) + (u * ((normAngle * normAngle) * (n1_i * 0.16666666666666666f)));
}
function code(normAngle, u, n0_i, n1_i) return Float32(fma(u, Float32(n1_i - n0_i), n0_i) + Float32(u * Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(0.16666666666666666))))) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right) + u \cdot \left(\left(normAngle \cdot normAngle\right) \cdot \left(n1_i \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*85.4%
*-commutative85.4%
associate-*l*73.9%
distribute-lft-out73.9%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*94.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in normAngle around 0 99.4%
+-commutative99.4%
+-commutative99.4%
associate-+l+99.4%
*-commutative99.4%
associate-*r*99.4%
unpow299.4%
associate--r+99.4%
distribute-rgt-out--99.4%
metadata-eval99.4%
fma-def99.6%
Simplified99.6%
Taylor expanded in n0_i around 0 99.2%
associate-*r*99.2%
*-commutative99.2%
unpow299.2%
*-commutative99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* u (* (* normAngle normAngle) (* n1_i 0.16666666666666666))) (+ n0_i (* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * ((normAngle * normAngle) * (n1_i * 0.16666666666666666f))) + (n0_i + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (u * ((normangle * normangle) * (n1_i * 0.16666666666666666e0))) + (n0_i + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(0.16666666666666666)))) + Float32(n0_i + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (u * ((normAngle * normAngle) * (n1_i * single(0.16666666666666666)))) + (n0_i + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
u \cdot \left(\left(normAngle \cdot normAngle\right) \cdot \left(n1_i \cdot 0.16666666666666666\right)\right) + \left(n0_i + u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*85.4%
*-commutative85.4%
associate-*l*73.9%
distribute-lft-out73.9%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*94.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in normAngle around 0 99.4%
+-commutative99.4%
+-commutative99.4%
associate-+l+99.4%
*-commutative99.4%
associate-*r*99.4%
unpow299.4%
associate--r+99.4%
distribute-rgt-out--99.4%
metadata-eval99.4%
fma-def99.6%
Simplified99.6%
Taylor expanded in n0_i around 0 99.2%
associate-*r*99.2%
*-commutative99.2%
unpow299.2%
*-commutative99.2%
Simplified99.2%
fma-udef99.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(- n1_i n0_i)
(* n0_i (* (* normAngle normAngle) -0.3333333333333333))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) - (n0_i * ((normAngle * normAngle) * -0.3333333333333333f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) - (n0_i * ((normangle * normangle) * (-0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) - Float32(n0_i * Float32(Float32(normAngle * normAngle) * Float32(-0.3333333333333333)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) - (n0_i * ((normAngle * normAngle) * single(-0.3333333333333333))))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i - n0_i\right) - n0_i \cdot \left(\left(normAngle \cdot normAngle\right) \cdot -0.3333333333333333\right)\right)
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*85.4%
*-commutative85.4%
associate-*l*73.9%
distribute-lft-out73.9%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*94.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n0_i around inf 98.8%
Taylor expanded in u around -inf 98.8%
mul-1-neg98.8%
unsub-neg98.8%
+-commutative98.8%
mul-1-neg98.8%
unsub-neg98.8%
*-commutative98.8%
unpow298.8%
associate-*l*98.8%
*-commutative98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.999999936531045e-21)
(not (<= n0_i 1.999999936531045e-21)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.999999936531045e-21f) || !(n0_i <= 1.999999936531045e-21f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.999999936531045e-21)) .or. (.not. (n0_i <= 1.999999936531045e-21))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.999999936531045e-21)) || !(n0_i <= Float32(1.999999936531045e-21))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.999999936531045e-21)) || ~((n0_i <= single(1.999999936531045e-21)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.999999936531045 \cdot 10^{-21} \lor \neg \left(n0_i \leq 1.999999936531045 \cdot 10^{-21}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -1.9999999e-21 or 1.9999999e-21 < n0_i Initial program 97.8%
*-commutative97.8%
associate-*l*96.6%
*-commutative96.6%
associate-*l*85.6%
distribute-lft-out85.6%
associate-*l/85.8%
*-lft-identity85.8%
fma-def85.7%
*-commutative85.7%
distribute-rgt-out--85.8%
*-lft-identity85.8%
Simplified85.8%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in n0_i around inf 84.6%
if -1.9999999e-21 < n0_i < 1.9999999e-21Initial program 96.2%
*-commutative96.2%
associate-*l*70.8%
*-commutative70.8%
associate-*l*58.5%
distribute-lft-out58.5%
associate-*l/58.7%
*-lft-identity58.7%
fma-def58.7%
*-commutative58.7%
distribute-rgt-out--58.7%
*-lft-identity58.7%
Simplified58.7%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in n0_i around 0 60.4%
*-commutative60.4%
Simplified60.4%
Final simplification74.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -1.99999996490334e-13) (not (<= n0_i 3.99999987306209e-20))) (* n0_i (- 1.0 u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.99999996490334e-13f) || !(n0_i <= 3.99999987306209e-20f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.99999996490334e-13)) .or. (.not. (n0_i <= 3.99999987306209e-20))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.99999996490334e-13)) || !(n0_i <= Float32(3.99999987306209e-20))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.99999996490334e-13)) || ~((n0_i <= single(3.99999987306209e-20)))) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.99999996490334 \cdot 10^{-13} \lor \neg \left(n0_i \leq 3.99999987306209 \cdot 10^{-20}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -1.99999996e-13 or 3.99999987e-20 < n0_i Initial program 98.6%
*-commutative98.6%
associate-*l*98.3%
*-commutative98.3%
associate-*l*89.3%
distribute-lft-out89.3%
associate-*l/89.5%
*-lft-identity89.5%
fma-def89.4%
*-commutative89.4%
distribute-rgt-out--89.4%
*-lft-identity89.4%
Simplified89.4%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n0_i around inf 89.6%
if -1.99999996e-13 < n0_i < 3.99999987e-20Initial program 95.9%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 85.5%
Final simplification87.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -1.99999996490334e-13) (not (<= n0_i 3.99999987306209e-20))) (- n0_i (* u n0_i)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.99999996490334e-13f) || !(n0_i <= 3.99999987306209e-20f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.99999996490334e-13)) .or. (.not. (n0_i <= 3.99999987306209e-20))) then
tmp = n0_i - (u * n0_i)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.99999996490334e-13)) || !(n0_i <= Float32(3.99999987306209e-20))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.99999996490334e-13)) || ~((n0_i <= single(3.99999987306209e-20)))) tmp = n0_i - (u * n0_i); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.99999996490334 \cdot 10^{-13} \lor \neg \left(n0_i \leq 3.99999987306209 \cdot 10^{-20}\right):\\
\;\;\;\;n0_i - u \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -1.99999996e-13 or 3.99999987e-20 < n0_i Initial program 98.6%
*-commutative98.6%
associate-*l*98.3%
*-commutative98.3%
associate-*l*89.3%
distribute-lft-out89.3%
associate-*l/89.5%
*-lft-identity89.5%
fma-def89.4%
*-commutative89.4%
distribute-rgt-out--89.4%
*-lft-identity89.4%
Simplified89.4%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n0_i around inf 89.6%
Taylor expanded in u around 0 89.7%
mul-1-neg89.7%
unsub-neg89.7%
Simplified89.7%
if -1.99999996e-13 < n0_i < 3.99999987e-20Initial program 95.9%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 85.5%
Final simplification87.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.999999936531045e-21) n0_i (if (<= n0_i 1.999999936531045e-21) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.999999936531045e-21f) {
tmp = n0_i;
} else if (n0_i <= 1.999999936531045e-21f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.999999936531045e-21)) then
tmp = n0_i
else if (n0_i <= 1.999999936531045e-21) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.999999936531045e-21)) tmp = n0_i; elseif (n0_i <= Float32(1.999999936531045e-21)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.999999936531045e-21)) tmp = n0_i; elseif (n0_i <= single(1.999999936531045e-21)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.999999936531045 \cdot 10^{-21}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 1.999999936531045 \cdot 10^{-21}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -1.9999999e-21 or 1.9999999e-21 < n0_i Initial program 97.8%
*-commutative97.8%
associate-*l*96.6%
*-commutative96.6%
associate-*l*85.6%
distribute-lft-out85.6%
associate-*l/85.8%
*-lft-identity85.8%
fma-def85.7%
*-commutative85.7%
distribute-rgt-out--85.8%
*-lft-identity85.8%
Simplified85.8%
Taylor expanded in normAngle around 0 99.0%
flip-+97.6%
*-commutative97.6%
*-commutative97.6%
*-commutative97.6%
Applied egg-rr97.6%
Taylor expanded in u around 0 62.6%
if -1.9999999e-21 < n0_i < 1.9999999e-21Initial program 96.2%
*-commutative96.2%
associate-*l*70.8%
*-commutative70.8%
associate-*l*58.5%
distribute-lft-out58.5%
associate-*l/58.7%
*-lft-identity58.7%
fma-def58.7%
*-commutative58.7%
distribute-rgt-out--58.7%
*-lft-identity58.7%
Simplified58.7%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in n0_i around 0 60.4%
*-commutative60.4%
Simplified60.4%
Final simplification61.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*85.4%
*-commutative85.4%
associate-*l*73.9%
distribute-lft-out73.9%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around -inf 98.5%
mul-1-neg98.5%
unsub-neg98.5%
mul-1-neg98.5%
unsub-neg98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*85.4%
*-commutative85.4%
associate-*l*73.9%
distribute-lft-out73.9%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in normAngle around 0 98.2%
flip-+78.8%
*-commutative78.8%
*-commutative78.8%
*-commutative78.8%
Applied egg-rr78.8%
Taylor expanded in u around 0 47.3%
Final simplification47.3%
herbie shell --seed 2023278
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))