Curve intersection, scale width based on ribbon orientation

Specification

?
\[\left(\left(\left(0 \leq normAngle \land normAngle \leq \frac{\pi}{2}\right) \land \left(-1 \leq n0_i \land n0_i \leq 1\right)\right) \land \left(-1 \leq n1_i \land n1_i \leq 1\right)\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 1\right)\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{1}{\sin normAngle}\\ \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i \end{array} \end{array} \]
(FPCore (normAngle u n0_i n1_i)
 :precision binary32
 (let* ((t_0 (/ 1.0 (sin normAngle))))
   (+
    (* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
    (* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
	float t_0 = 1.0f / sinf(normAngle);
	return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
    real(4), intent (in) :: normangle
    real(4), intent (in) :: u
    real(4), intent (in) :: n0_i
    real(4), intent (in) :: n1_i
    real(4) :: t_0
    t_0 = 1.0e0 / sin(normangle)
    code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i)
	t_0 = Float32(Float32(1.0) / sin(normAngle))
	return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i))
end
function tmp = code(normAngle, u, n0_i, n1_i)
	t_0 = single(1.0) / sin(normAngle);
	tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i);
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}

Cannot sample enough valid points. (more)