
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 100.0%
Taylor expanded in u around 0 99.9%
Final simplification99.9%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 100.0%
Taylor expanded in u around 0 99.9%
Taylor expanded in v around inf 98.6%
Taylor expanded in u around inf 99.7%
*-commutative99.7%
associate-*r*99.7%
mul-1-neg99.7%
log-rec99.7%
remove-double-neg99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (u v) :precision binary32 (+ 1.0 (+ 1.0 (+ (* v u) -1.0))))
float code(float u, float v) {
return 1.0f + (1.0f + ((v * u) + -1.0f));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (1.0e0 + ((v * u) + (-1.0e0)))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(Float32(1.0) + Float32(Float32(v * u) + Float32(-1.0)))) end
function tmp = code(u, v) tmp = single(1.0) + (single(1.0) + ((v * u) + single(-1.0))); end
\begin{array}{l}
\\
1 + \left(1 + \left(v \cdot u + -1\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in u around 0 99.9%
Taylor expanded in v around inf 98.6%
Taylor expanded in u around 0 98.6%
expm1-log1p-u98.6%
expm1-udef98.6%
log1p-udef98.6%
add-exp-log98.6%
Applied egg-rr98.6%
associate--l+98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v u)))
float code(float u, float v) {
return 1.0f + (v * u);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * u)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * u)) end
function tmp = code(u, v) tmp = single(1.0) + (v * u); end
\begin{array}{l}
\\
1 + v \cdot u
\end{array}
Initial program 100.0%
Taylor expanded in u around 0 99.9%
Taylor expanded in v around inf 98.6%
Taylor expanded in u around 0 98.6%
Final simplification98.6%
herbie shell --seed 2023278
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))