
(FPCore (x1 x2)
:precision binary64
(let* ((t_0 (* (* 3.0 x1) x1))
(t_1 (+ (* x1 x1) 1.0))
(t_2 (/ (- (+ t_0 (* 2.0 x2)) x1) t_1)))
(+
x1
(+
(+
(+
(+
(*
(+
(* (* (* 2.0 x1) t_2) (- t_2 3.0))
(* (* x1 x1) (- (* 4.0 t_2) 6.0)))
t_1)
(* t_0 t_2))
(* (* x1 x1) x1))
x1)
(* 3.0 (/ (- (- t_0 (* 2.0 x2)) x1) t_1))))))
double code(double x1, double x2) {
double t_0 = (3.0 * x1) * x1;
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
real(8) function code(x1, x2)
real(8), intent (in) :: x1
real(8), intent (in) :: x2
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = (3.0d0 * x1) * x1
t_1 = (x1 * x1) + 1.0d0
t_2 = ((t_0 + (2.0d0 * x2)) - x1) / t_1
code = x1 + (((((((((2.0d0 * x1) * t_2) * (t_2 - 3.0d0)) + ((x1 * x1) * ((4.0d0 * t_2) - 6.0d0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0d0 * (((t_0 - (2.0d0 * x2)) - x1) / t_1)))
end function
public static double code(double x1, double x2) {
double t_0 = (3.0 * x1) * x1;
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
def code(x1, x2): t_0 = (3.0 * x1) * x1 t_1 = (x1 * x1) + 1.0 t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1 return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)))
function code(x1, x2) t_0 = Float64(Float64(3.0 * x1) * x1) t_1 = Float64(Float64(x1 * x1) + 1.0) t_2 = Float64(Float64(Float64(t_0 + Float64(2.0 * x2)) - x1) / t_1) return Float64(x1 + Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(2.0 * x1) * t_2) * Float64(t_2 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(4.0 * t_2) - 6.0))) * t_1) + Float64(t_0 * t_2)) + Float64(Float64(x1 * x1) * x1)) + x1) + Float64(3.0 * Float64(Float64(Float64(t_0 - Float64(2.0 * x2)) - x1) / t_1)))) end
function tmp = code(x1, x2) t_0 = (3.0 * x1) * x1; t_1 = (x1 * x1) + 1.0; t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1; tmp = x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1))); end
code[x1_, x2_] := Block[{t$95$0 = N[(N[(3.0 * x1), $MachinePrecision] * x1), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x1 * x1), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t$95$0 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, N[(x1 + N[(N[(N[(N[(N[(N[(N[(N[(N[(2.0 * x1), $MachinePrecision] * t$95$2), $MachinePrecision] * N[(t$95$2 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(4.0 * t$95$2), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(t$95$0 * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * x1), $MachinePrecision]), $MachinePrecision] + x1), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$0 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot x1\right) \cdot x1\\
t_1 := x1 \cdot x1 + 1\\
t_2 := \frac{\left(t_0 + 2 \cdot x2\right) - x1}{t_1}\\
x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot t_2\right) \cdot \left(t_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t_2 - 6\right)\right) \cdot t_1 + t_0 \cdot t_2\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(t_0 - 2 \cdot x2\right) - x1}{t_1}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x1 x2)
:precision binary64
(let* ((t_0 (* (* 3.0 x1) x1))
(t_1 (+ (* x1 x1) 1.0))
(t_2 (/ (- (+ t_0 (* 2.0 x2)) x1) t_1)))
(+
x1
(+
(+
(+
(+
(*
(+
(* (* (* 2.0 x1) t_2) (- t_2 3.0))
(* (* x1 x1) (- (* 4.0 t_2) 6.0)))
t_1)
(* t_0 t_2))
(* (* x1 x1) x1))
x1)
(* 3.0 (/ (- (- t_0 (* 2.0 x2)) x1) t_1))))))
double code(double x1, double x2) {
double t_0 = (3.0 * x1) * x1;
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
real(8) function code(x1, x2)
real(8), intent (in) :: x1
real(8), intent (in) :: x2
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = (3.0d0 * x1) * x1
t_1 = (x1 * x1) + 1.0d0
t_2 = ((t_0 + (2.0d0 * x2)) - x1) / t_1
code = x1 + (((((((((2.0d0 * x1) * t_2) * (t_2 - 3.0d0)) + ((x1 * x1) * ((4.0d0 * t_2) - 6.0d0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0d0 * (((t_0 - (2.0d0 * x2)) - x1) / t_1)))
end function
public static double code(double x1, double x2) {
double t_0 = (3.0 * x1) * x1;
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
def code(x1, x2): t_0 = (3.0 * x1) * x1 t_1 = (x1 * x1) + 1.0 t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1 return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)))
function code(x1, x2) t_0 = Float64(Float64(3.0 * x1) * x1) t_1 = Float64(Float64(x1 * x1) + 1.0) t_2 = Float64(Float64(Float64(t_0 + Float64(2.0 * x2)) - x1) / t_1) return Float64(x1 + Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(2.0 * x1) * t_2) * Float64(t_2 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(4.0 * t_2) - 6.0))) * t_1) + Float64(t_0 * t_2)) + Float64(Float64(x1 * x1) * x1)) + x1) + Float64(3.0 * Float64(Float64(Float64(t_0 - Float64(2.0 * x2)) - x1) / t_1)))) end
function tmp = code(x1, x2) t_0 = (3.0 * x1) * x1; t_1 = (x1 * x1) + 1.0; t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1; tmp = x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1))); end
code[x1_, x2_] := Block[{t$95$0 = N[(N[(3.0 * x1), $MachinePrecision] * x1), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x1 * x1), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t$95$0 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, N[(x1 + N[(N[(N[(N[(N[(N[(N[(N[(N[(2.0 * x1), $MachinePrecision] * t$95$2), $MachinePrecision] * N[(t$95$2 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(4.0 * t$95$2), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(t$95$0 * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * x1), $MachinePrecision]), $MachinePrecision] + x1), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$0 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot x1\right) \cdot x1\\
t_1 := x1 \cdot x1 + 1\\
t_2 := \frac{\left(t_0 + 2 \cdot x2\right) - x1}{t_1}\\
x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot t_2\right) \cdot \left(t_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t_2 - 6\right)\right) \cdot t_1 + t_0 \cdot t_2\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(t_0 - 2 \cdot x2\right) - x1}{t_1}\right)
\end{array}
\end{array}
(FPCore (x1 x2)
:precision binary64
(let* ((t_0 (fma x1 (* x1 3.0) (fma 2.0 x2 (- x1)))))
(+
x1
(fma
3.0
(/ (- (* x1 (* x1 3.0)) (fma 2.0 x2 x1)) (fma x1 x1 1.0))
(fma
x1
(* x1 (/ t_0 (/ (fma x1 x1 1.0) 3.0)))
(*
(fma x1 x1 1.0)
(+
x1
(+
(* x1 (* x1 -6.0))
(*
(/ t_0 (fma x1 x1 1.0))
(+
(* x1 (+ -6.0 (/ t_0 (/ (fma x1 x1 1.0) 2.0))))
(* (* x1 x1) 4.0)))))))))))
double code(double x1, double x2) {
double t_0 = fma(x1, (x1 * 3.0), fma(2.0, x2, -x1));
return x1 + fma(3.0, (((x1 * (x1 * 3.0)) - fma(2.0, x2, x1)) / fma(x1, x1, 1.0)), fma(x1, (x1 * (t_0 / (fma(x1, x1, 1.0) / 3.0))), (fma(x1, x1, 1.0) * (x1 + ((x1 * (x1 * -6.0)) + ((t_0 / fma(x1, x1, 1.0)) * ((x1 * (-6.0 + (t_0 / (fma(x1, x1, 1.0) / 2.0)))) + ((x1 * x1) * 4.0))))))));
}
function code(x1, x2) t_0 = fma(x1, Float64(x1 * 3.0), fma(2.0, x2, Float64(-x1))) return Float64(x1 + fma(3.0, Float64(Float64(Float64(x1 * Float64(x1 * 3.0)) - fma(2.0, x2, x1)) / fma(x1, x1, 1.0)), fma(x1, Float64(x1 * Float64(t_0 / Float64(fma(x1, x1, 1.0) / 3.0))), Float64(fma(x1, x1, 1.0) * Float64(x1 + Float64(Float64(x1 * Float64(x1 * -6.0)) + Float64(Float64(t_0 / fma(x1, x1, 1.0)) * Float64(Float64(x1 * Float64(-6.0 + Float64(t_0 / Float64(fma(x1, x1, 1.0) / 2.0)))) + Float64(Float64(x1 * x1) * 4.0))))))))) end
code[x1_, x2_] := Block[{t$95$0 = N[(x1 * N[(x1 * 3.0), $MachinePrecision] + N[(2.0 * x2 + (-x1)), $MachinePrecision]), $MachinePrecision]}, N[(x1 + N[(3.0 * N[(N[(N[(x1 * N[(x1 * 3.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 * x2 + x1), $MachinePrecision]), $MachinePrecision] / N[(x1 * x1 + 1.0), $MachinePrecision]), $MachinePrecision] + N[(x1 * N[(x1 * N[(t$95$0 / N[(N[(x1 * x1 + 1.0), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1 + 1.0), $MachinePrecision] * N[(x1 + N[(N[(x1 * N[(x1 * -6.0), $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$0 / N[(x1 * x1 + 1.0), $MachinePrecision]), $MachinePrecision] * N[(N[(x1 * N[(-6.0 + N[(t$95$0 / N[(N[(x1 * x1 + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(x1, x1 \cdot 3, \mathsf{fma}\left(2, x2, -x1\right)\right)\\
x1 + \mathsf{fma}\left(3, \frac{x1 \cdot \left(x1 \cdot 3\right) - \mathsf{fma}\left(2, x2, x1\right)}{\mathsf{fma}\left(x1, x1, 1\right)}, \mathsf{fma}\left(x1, x1 \cdot \frac{t_0}{\frac{\mathsf{fma}\left(x1, x1, 1\right)}{3}}, \mathsf{fma}\left(x1, x1, 1\right) \cdot \left(x1 + \left(x1 \cdot \left(x1 \cdot -6\right) + \frac{t_0}{\mathsf{fma}\left(x1, x1, 1\right)} \cdot \left(x1 \cdot \left(-6 + \frac{t_0}{\frac{\mathsf{fma}\left(x1, x1, 1\right)}{2}}\right) + \left(x1 \cdot x1\right) \cdot 4\right)\right)\right)\right)\right)
\end{array}
\end{array}
Initial program 99.3%
Simplified99.7%
Final simplification99.7%
(FPCore (x1 x2)
:precision binary64
(let* ((t_0 (* x1 (* x1 3.0)))
(t_1 (+ 1.0 (* x1 x1)))
(t_2 (/ (- (+ t_0 (* 2.0 x2)) x1) t_1)))
(+
x1
(+
(+
x1
(+
(+
(*
t_1
(+
(* (* (* x1 2.0) t_2) (- t_2 3.0))
(* (* x1 x1) (- (* 4.0 t_2) 6.0))))
(* t_0 t_2))
(* x1 (* x1 x1))))
(* 3.0 (/ (- (- t_0 (* 2.0 x2)) x1) t_1))))))
double code(double x1, double x2) {
double t_0 = x1 * (x1 * 3.0);
double t_1 = 1.0 + (x1 * x1);
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + ((x1 + (((t_1 * ((((x1 * 2.0) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0)))) + (t_0 * t_2)) + (x1 * (x1 * x1)))) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
real(8) function code(x1, x2)
real(8), intent (in) :: x1
real(8), intent (in) :: x2
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = x1 * (x1 * 3.0d0)
t_1 = 1.0d0 + (x1 * x1)
t_2 = ((t_0 + (2.0d0 * x2)) - x1) / t_1
code = x1 + ((x1 + (((t_1 * ((((x1 * 2.0d0) * t_2) * (t_2 - 3.0d0)) + ((x1 * x1) * ((4.0d0 * t_2) - 6.0d0)))) + (t_0 * t_2)) + (x1 * (x1 * x1)))) + (3.0d0 * (((t_0 - (2.0d0 * x2)) - x1) / t_1)))
end function
public static double code(double x1, double x2) {
double t_0 = x1 * (x1 * 3.0);
double t_1 = 1.0 + (x1 * x1);
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + ((x1 + (((t_1 * ((((x1 * 2.0) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0)))) + (t_0 * t_2)) + (x1 * (x1 * x1)))) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
def code(x1, x2): t_0 = x1 * (x1 * 3.0) t_1 = 1.0 + (x1 * x1) t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1 return x1 + ((x1 + (((t_1 * ((((x1 * 2.0) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0)))) + (t_0 * t_2)) + (x1 * (x1 * x1)))) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)))
function code(x1, x2) t_0 = Float64(x1 * Float64(x1 * 3.0)) t_1 = Float64(1.0 + Float64(x1 * x1)) t_2 = Float64(Float64(Float64(t_0 + Float64(2.0 * x2)) - x1) / t_1) return Float64(x1 + Float64(Float64(x1 + Float64(Float64(Float64(t_1 * Float64(Float64(Float64(Float64(x1 * 2.0) * t_2) * Float64(t_2 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(4.0 * t_2) - 6.0)))) + Float64(t_0 * t_2)) + Float64(x1 * Float64(x1 * x1)))) + Float64(3.0 * Float64(Float64(Float64(t_0 - Float64(2.0 * x2)) - x1) / t_1)))) end
function tmp = code(x1, x2) t_0 = x1 * (x1 * 3.0); t_1 = 1.0 + (x1 * x1); t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1; tmp = x1 + ((x1 + (((t_1 * ((((x1 * 2.0) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0)))) + (t_0 * t_2)) + (x1 * (x1 * x1)))) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1))); end
code[x1_, x2_] := Block[{t$95$0 = N[(x1 * N[(x1 * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(x1 * x1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t$95$0 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, N[(x1 + N[(N[(x1 + N[(N[(N[(t$95$1 * N[(N[(N[(N[(x1 * 2.0), $MachinePrecision] * t$95$2), $MachinePrecision] * N[(t$95$2 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(4.0 * t$95$2), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$0 * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(x1 * N[(x1 * x1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$0 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x1 \cdot \left(x1 \cdot 3\right)\\
t_1 := 1 + x1 \cdot x1\\
t_2 := \frac{\left(t_0 + 2 \cdot x2\right) - x1}{t_1}\\
x1 + \left(\left(x1 + \left(\left(t_1 \cdot \left(\left(\left(x1 \cdot 2\right) \cdot t_2\right) \cdot \left(t_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t_2 - 6\right)\right) + t_0 \cdot t_2\right) + x1 \cdot \left(x1 \cdot x1\right)\right)\right) + 3 \cdot \frac{\left(t_0 - 2 \cdot x2\right) - x1}{t_1}\right)
\end{array}
\end{array}
Initial program 99.3%
Final simplification99.3%
herbie shell --seed 2023278
(FPCore (x1 x2)
:name "Rosa's FloatVsDoubleBenchmark"
:precision binary64
(+ x1 (+ (+ (+ (+ (* (+ (* (* (* 2.0 x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) (- (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)) 3.0)) (* (* x1 x1) (- (* 4.0 (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) 6.0))) (+ (* x1 x1) 1.0)) (* (* (* 3.0 x1) x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)))) (* (* x1 x1) x1)) x1) (* 3.0 (/ (- (- (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))))))