
(FPCore (x) :precision binary32 (atanh x))
float code(float x) {
return atanhf(x);
}
function code(x) return atanh(x) end
function tmp = code(x) tmp = atanh(x); end
\begin{array}{l}
\\
\tanh^{-1} x
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ (* 2.0 x) (- 1.0 x)))))
float code(float x) {
return 0.5f * log1pf(((2.0f * x) / (1.0f - x)));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(Float32(2.0) * x) / Float32(Float32(1.0) - x)))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{2 \cdot x}{1 - x}\right)
\end{array}
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ (* (+ x x) (+ x 1.0)) (- 1.0 (* x x))))))
float code(float x) {
return 0.5f * log1pf((((x + x) * (x + 1.0f)) / (1.0f - (x * x))));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(Float32(x + x) * Float32(x + Float32(1.0))) / Float32(Float32(1.0) - Float32(x * x))))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{\left(x + x\right) \cdot \left(x + 1\right)}{1 - x \cdot x}\right)
\end{array}
Initial program 99.8%
associate-/l*99.2%
Simplified99.2%
associate-/l*99.8%
flip--99.7%
associate-/r/99.8%
add-log-exp22.8%
*-commutative22.8%
exp-lft-sqr22.1%
log-prod22.1%
add-log-exp35.7%
add-log-exp99.8%
metadata-eval99.8%
Applied egg-rr99.8%
associate-*l/99.8%
+-commutative99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ 2.0 (+ (/ 1.0 x) -1.0)))))
float code(float x) {
return 0.5f * log1pf((2.0f / ((1.0f / x) + -1.0f)));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(2.0) / Float32(Float32(Float32(1.0) / x) + Float32(-1.0))))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{2}{\frac{1}{x} + -1}\right)
\end{array}
Initial program 99.8%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in x around 0 99.3%
Final simplification99.3%
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ (* x 2.0) (- 1.0 x)))))
float code(float x) {
return 0.5f * log1pf(((x * 2.0f) / (1.0f - x)));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(x * Float32(2.0)) / Float32(Float32(1.0) - x)))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{x \cdot 2}{1 - x}\right)
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x) :precision binary32 (* 0.5 (* x 2.0)))
float code(float x) {
return 0.5f * (x * 2.0f);
}
real(4) function code(x)
real(4), intent (in) :: x
code = 0.5e0 * (x * 2.0e0)
end function
function code(x) return Float32(Float32(0.5) * Float32(x * Float32(2.0))) end
function tmp = code(x) tmp = single(0.5) * (x * single(2.0)); end
\begin{array}{l}
\\
0.5 \cdot \left(x \cdot 2\right)
\end{array}
Initial program 99.8%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in x around 0 97.7%
distribute-lft-out97.7%
unpow297.7%
Simplified97.7%
Taylor expanded in x around 0 98.0%
Final simplification98.0%
herbie shell --seed 2023278
(FPCore (x)
:name "Rust f32::atanh"
:precision binary32
(* 0.5 (log1p (/ (* 2.0 x) (- 1.0 x)))))