
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- x (* 4.0 (* y z))))
double code(double x, double y, double z) {
return x - (4.0 * (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (4.0d0 * (y * z))
end function
public static double code(double x, double y, double z) {
return x - (4.0 * (y * z));
}
def code(x, y, z): return x - (4.0 * (y * z))
function code(x, y, z) return Float64(x - Float64(4.0 * Float64(y * z))) end
function tmp = code(x, y, z) tmp = x - (4.0 * (y * z)); end
code[x_, y_, z_] := N[(x - N[(4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - 4 \cdot \left(y \cdot z\right)
\end{array}
Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -9e-99)
(and (not (<= z 4.7e-7)) (or (<= z 1.32e+84) (not (<= z 6.2e+176)))))
(* y (* z -4.0))
x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -9e-99) || (!(z <= 4.7e-7) && ((z <= 1.32e+84) || !(z <= 6.2e+176)))) {
tmp = y * (z * -4.0);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-9d-99)) .or. (.not. (z <= 4.7d-7)) .and. (z <= 1.32d+84) .or. (.not. (z <= 6.2d+176))) then
tmp = y * (z * (-4.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -9e-99) || (!(z <= 4.7e-7) && ((z <= 1.32e+84) || !(z <= 6.2e+176)))) {
tmp = y * (z * -4.0);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -9e-99) or (not (z <= 4.7e-7) and ((z <= 1.32e+84) or not (z <= 6.2e+176))): tmp = y * (z * -4.0) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -9e-99) || (!(z <= 4.7e-7) && ((z <= 1.32e+84) || !(z <= 6.2e+176)))) tmp = Float64(y * Float64(z * -4.0)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -9e-99) || (~((z <= 4.7e-7)) && ((z <= 1.32e+84) || ~((z <= 6.2e+176))))) tmp = y * (z * -4.0); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -9e-99], And[N[Not[LessEqual[z, 4.7e-7]], $MachinePrecision], Or[LessEqual[z, 1.32e+84], N[Not[LessEqual[z, 6.2e+176]], $MachinePrecision]]]], N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{-99} \lor \neg \left(z \leq 4.7 \cdot 10^{-7}\right) \land \left(z \leq 1.32 \cdot 10^{+84} \lor \neg \left(z \leq 6.2 \cdot 10^{+176}\right)\right):\\
\;\;\;\;y \cdot \left(z \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -9.0000000000000006e-99 or 4.7e-7 < z < 1.31999999999999994e84 or 6.1999999999999998e176 < z Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 71.8%
*-commutative71.8%
associate-*r*71.8%
*-commutative71.8%
Simplified71.8%
if -9.0000000000000006e-99 < z < 4.7e-7 or 1.31999999999999994e84 < z < 6.1999999999999998e176Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 70.3%
Final simplification71.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 50.4%
Final simplification50.4%
herbie shell --seed 2023278
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))