
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -11000.0) (not (<= x 2.25e-132))) (+ (* x (sin y)) z) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -11000.0) || !(x <= 2.25e-132)) {
tmp = (x * sin(y)) + z;
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-11000.0d0)) .or. (.not. (x <= 2.25d-132))) then
tmp = (x * sin(y)) + z
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -11000.0) || !(x <= 2.25e-132)) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -11000.0) or not (x <= 2.25e-132): tmp = (x * math.sin(y)) + z else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -11000.0) || !(x <= 2.25e-132)) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -11000.0) || ~((x <= 2.25e-132))) tmp = (x * sin(y)) + z; else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -11000.0], N[Not[LessEqual[x, 2.25e-132]], $MachinePrecision]], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -11000 \lor \neg \left(x \leq 2.25 \cdot 10^{-132}\right):\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -11000 or 2.25e-132 < x Initial program 99.8%
Taylor expanded in y around 0 87.7%
if -11000 < x < 2.25e-132Initial program 99.8%
+-commutative99.8%
add-sqr-sqrt75.1%
associate-*r*75.1%
fma-def75.1%
Applied egg-rr75.1%
Taylor expanded in y around 0 65.8%
Taylor expanded in z around inf 89.1%
Final simplification88.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.9e-8) (not (<= y 6000.0))) (* z (cos y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.9e-8) || !(y <= 6000.0)) {
tmp = z * cos(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.9d-8)) .or. (.not. (y <= 6000.0d0))) then
tmp = z * cos(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.9e-8) || !(y <= 6000.0)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.9e-8) or not (y <= 6000.0): tmp = z * math.cos(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.9e-8) || !(y <= 6000.0)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.9e-8) || ~((y <= 6000.0))) tmp = z * cos(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.9e-8], N[Not[LessEqual[y, 6000.0]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{-8} \lor \neg \left(y \leq 6000\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -1.90000000000000014e-8 or 6e3 < y Initial program 99.7%
+-commutative99.7%
add-sqr-sqrt55.7%
associate-*r*55.7%
fma-def55.7%
Applied egg-rr55.7%
Taylor expanded in y around 0 21.7%
Taylor expanded in z around inf 51.9%
if -1.90000000000000014e-8 < y < 6e3Initial program 100.0%
Taylor expanded in y around 0 97.7%
Final simplification73.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.5e+22) (not (<= x 3.8e+147))) (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.5e+22) || !(x <= 3.8e+147)) {
tmp = x * sin(y);
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.5d+22)) .or. (.not. (x <= 3.8d+147))) then
tmp = x * sin(y)
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.5e+22) || !(x <= 3.8e+147)) {
tmp = x * Math.sin(y);
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.5e+22) or not (x <= 3.8e+147): tmp = x * math.sin(y) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.5e+22) || !(x <= 3.8e+147)) tmp = Float64(x * sin(y)); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.5e+22) || ~((x <= 3.8e+147))) tmp = x * sin(y); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.5e+22], N[Not[LessEqual[x, 3.8e+147]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{+22} \lor \neg \left(x \leq 3.8 \cdot 10^{+147}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -1.5e22 or 3.7999999999999997e147 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.7%
associate-*l*99.8%
fma-def99.8%
pow299.8%
Applied egg-rr99.8%
Taylor expanded in y around inf 99.8%
Taylor expanded in z around 0 74.6%
if -1.5e22 < x < 3.7999999999999997e147Initial program 99.8%
+-commutative99.8%
add-sqr-sqrt77.7%
associate-*r*77.7%
fma-def77.7%
Applied egg-rr77.7%
Taylor expanded in y around 0 64.6%
Taylor expanded in z around inf 81.2%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (if (<= x -4.2e+116) (* x y) (if (<= x 3.6e+145) z (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e+116) {
tmp = x * y;
} else if (x <= 3.6e+145) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.2d+116)) then
tmp = x * y
else if (x <= 3.6d+145) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e+116) {
tmp = x * y;
} else if (x <= 3.6e+145) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.2e+116: tmp = x * y elif x <= 3.6e+145: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.2e+116) tmp = Float64(x * y); elseif (x <= 3.6e+145) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.2e+116) tmp = x * y; elseif (x <= 3.6e+145) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.2e+116], N[(x * y), $MachinePrecision], If[LessEqual[x, 3.6e+145], z, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{+116}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 3.6 \cdot 10^{+145}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -4.2000000000000002e116 or 3.59999999999999974e145 < x Initial program 99.8%
Taylor expanded in y around 0 46.0%
Taylor expanded in y around inf 33.3%
if -4.2000000000000002e116 < x < 3.59999999999999974e145Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.2%
associate-*l*99.2%
fma-def99.2%
pow299.2%
Applied egg-rr99.2%
Taylor expanded in y around inf 99.6%
Taylor expanded in y around 0 48.2%
Final simplification43.8%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 50.7%
Final simplification50.7%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.3%
associate-*l*99.3%
fma-def99.3%
pow299.3%
Applied egg-rr99.3%
Taylor expanded in y around inf 99.6%
Taylor expanded in y around 0 38.7%
Final simplification38.7%
herbie shell --seed 2023278
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))