
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -14000000000.0) (not (<= z 0.062))) (* z (- (* y x) x)) (* x (+ 1.0 (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -14000000000.0) || !(z <= 0.062)) {
tmp = z * ((y * x) - x);
} else {
tmp = x * (1.0 + (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-14000000000.0d0)) .or. (.not. (z <= 0.062d0))) then
tmp = z * ((y * x) - x)
else
tmp = x * (1.0d0 + (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -14000000000.0) || !(z <= 0.062)) {
tmp = z * ((y * x) - x);
} else {
tmp = x * (1.0 + (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -14000000000.0) or not (z <= 0.062): tmp = z * ((y * x) - x) else: tmp = x * (1.0 + (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -14000000000.0) || !(z <= 0.062)) tmp = Float64(z * Float64(Float64(y * x) - x)); else tmp = Float64(x * Float64(1.0 + Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -14000000000.0) || ~((z <= 0.062))) tmp = z * ((y * x) - x); else tmp = x * (1.0 + (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -14000000000.0], N[Not[LessEqual[z, 0.062]], $MachinePrecision]], N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -14000000000 \lor \neg \left(z \leq 0.062\right):\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + y \cdot z\right)\\
\end{array}
\end{array}
if z < -1.4e10 or 0.062 < z Initial program 92.3%
Taylor expanded in z around inf 99.7%
*-commutative99.7%
sub-neg99.7%
metadata-eval99.7%
distribute-rgt-in99.7%
neg-mul-199.7%
unsub-neg99.7%
Simplified99.7%
if -1.4e10 < z < 0.062Initial program 99.9%
Taylor expanded in y around inf 98.9%
mul-1-neg98.9%
distribute-lft-neg-out98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in z around 0 98.9%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (fma (+ y -1.0) (* x z) x))
double code(double x, double y, double z) {
return fma((y + -1.0), (x * z), x);
}
function code(x, y, z) return fma(Float64(y + -1.0), Float64(x * z), x) end
code[x_, y_, z_] := N[(N[(y + -1.0), $MachinePrecision] * N[(x * z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + -1, x \cdot z, x\right)
\end{array}
Initial program 96.3%
distribute-rgt-out--96.3%
*-lft-identity96.3%
cancel-sign-sub-inv96.3%
+-commutative96.3%
distribute-lft-neg-in96.3%
associate-*l*98.4%
fma-def98.4%
neg-sub098.4%
associate--r-98.4%
metadata-eval98.4%
+-commutative98.4%
*-commutative98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (<= (* z (- 1.0 y)) (- INFINITY)) (* y (* x z)) (* x (+ 1.0 (* z (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if ((z * (1.0 - y)) <= -((double) INFINITY)) {
tmp = y * (x * z);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if ((z * (1.0 - y)) <= -Double.POSITIVE_INFINITY) {
tmp = y * (x * z);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * (1.0 - y)) <= -math.inf: tmp = y * (x * z) else: tmp = x * (1.0 + (z * (y + -1.0))) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * Float64(1.0 - y)) <= Float64(-Inf)) tmp = Float64(y * Float64(x * z)); else tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * (1.0 - y)) <= -Inf) tmp = y * (x * z); else tmp = x * (1.0 + (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot \left(1 - y\right) \leq -\infty:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -inf.0Initial program 69.0%
Taylor expanded in y around inf 99.9%
if -inf.0 < (*.f64 (-.f64 1 y) z) Initial program 98.7%
Final simplification98.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -1.0)
t_0
(if (<= z 9.5e-13)
x
(if (or (<= z 6.5e+56) (not (<= z 3.9e+229))) (* x (* y z)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 9.5e-13) {
tmp = x;
} else if ((z <= 6.5e+56) || !(z <= 3.9e+229)) {
tmp = x * (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 9.5d-13) then
tmp = x
else if ((z <= 6.5d+56) .or. (.not. (z <= 3.9d+229))) then
tmp = x * (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 9.5e-13) {
tmp = x;
} else if ((z <= 6.5e+56) || !(z <= 3.9e+229)) {
tmp = x * (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 9.5e-13: tmp = x elif (z <= 6.5e+56) or not (z <= 3.9e+229): tmp = x * (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 9.5e-13) tmp = x; elseif ((z <= 6.5e+56) || !(z <= 3.9e+229)) tmp = Float64(x * Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 9.5e-13) tmp = x; elseif ((z <= 6.5e+56) || ~((z <= 3.9e+229))) tmp = x * (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 9.5e-13], x, If[Or[LessEqual[z, 6.5e+56], N[Not[LessEqual[z, 3.9e+229]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{+56} \lor \neg \left(z \leq 3.9 \cdot 10^{+229}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -1 or 6.5000000000000001e56 < z < 3.8999999999999998e229Initial program 91.7%
Taylor expanded in z around inf 99.7%
*-commutative99.7%
sub-neg99.7%
metadata-eval99.7%
distribute-rgt-in99.7%
neg-mul-199.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in y around 0 60.5%
associate-*r*60.5%
mul-1-neg60.5%
Simplified60.5%
if -1 < z < 9.49999999999999991e-13Initial program 99.9%
Taylor expanded in z around 0 75.3%
if 9.49999999999999991e-13 < z < 6.5000000000000001e56 or 3.8999999999999998e229 < z Initial program 94.7%
Taylor expanded in y around inf 63.6%
*-commutative63.6%
Simplified63.6%
Final simplification68.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -1.0)
t_0
(if (<= z 1.02e-13)
x
(if (or (<= z 9.2e+58) (not (<= z 9.8e+153))) (* y (* x z)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.02e-13) {
tmp = x;
} else if ((z <= 9.2e+58) || !(z <= 9.8e+153)) {
tmp = y * (x * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 1.02d-13) then
tmp = x
else if ((z <= 9.2d+58) .or. (.not. (z <= 9.8d+153))) then
tmp = y * (x * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.02e-13) {
tmp = x;
} else if ((z <= 9.2e+58) || !(z <= 9.8e+153)) {
tmp = y * (x * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 1.02e-13: tmp = x elif (z <= 9.2e+58) or not (z <= 9.8e+153): tmp = y * (x * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 1.02e-13) tmp = x; elseif ((z <= 9.2e+58) || !(z <= 9.8e+153)) tmp = Float64(y * Float64(x * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 1.02e-13) tmp = x; elseif ((z <= 9.2e+58) || ~((z <= 9.8e+153))) tmp = y * (x * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 1.02e-13], x, If[Or[LessEqual[z, 9.2e+58], N[Not[LessEqual[z, 9.8e+153]], $MachinePrecision]], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1.02 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{+58} \lor \neg \left(z \leq 9.8 \cdot 10^{+153}\right):\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -1 or 9.2000000000000001e58 < z < 9.80000000000000003e153Initial program 90.7%
Taylor expanded in z around inf 99.6%
*-commutative99.6%
sub-neg99.6%
metadata-eval99.6%
distribute-rgt-in99.6%
neg-mul-199.6%
unsub-neg99.6%
Simplified99.6%
Taylor expanded in y around 0 61.1%
associate-*r*61.1%
mul-1-neg61.1%
Simplified61.1%
if -1 < z < 1.0199999999999999e-13Initial program 99.9%
Taylor expanded in z around 0 75.3%
if 1.0199999999999999e-13 < z < 9.2000000000000001e58 or 9.80000000000000003e153 < z Initial program 95.0%
Taylor expanded in y around inf 68.7%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* x (+ 1.0 (* y z))) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * (1.0 + (y * z));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x * (1.0d0 + (y * z))
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * (1.0 + (y * z));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x * (1.0 + (y * z)) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x * Float64(1.0 + Float64(y * z))); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x * (1.0 + (y * z)); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot \left(1 + y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 92.9%
Taylor expanded in y around inf 92.1%
mul-1-neg92.1%
distribute-lft-neg-out92.1%
*-commutative92.1%
Simplified92.1%
Taylor expanded in z around 0 92.1%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 99.1%
Final simplification95.4%
(FPCore (x y z) :precision binary64 (if (<= y -5.4e+79) (* y (* x z)) (if (<= y 2.6e+15) (* x (- 1.0 z)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.4e+79) {
tmp = y * (x * z);
} else if (y <= 2.6e+15) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.4d+79)) then
tmp = y * (x * z)
else if (y <= 2.6d+15) then
tmp = x * (1.0d0 - z)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.4e+79) {
tmp = y * (x * z);
} else if (y <= 2.6e+15) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5.4e+79: tmp = y * (x * z) elif y <= 2.6e+15: tmp = x * (1.0 - z) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5.4e+79) tmp = Float64(y * Float64(x * z)); elseif (y <= 2.6e+15) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5.4e+79) tmp = y * (x * z); elseif (y <= 2.6e+15) tmp = x * (1.0 - z); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5.4e+79], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.6e+15], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{+79}:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{+15}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if y < -5.3999999999999999e79Initial program 84.1%
Taylor expanded in y around inf 88.4%
if -5.3999999999999999e79 < y < 2.6e15Initial program 100.0%
Taylor expanded in y around 0 95.8%
if 2.6e15 < y Initial program 95.9%
Taylor expanded in y around inf 72.1%
associate-*r*73.7%
*-commutative73.7%
associate-*l*73.8%
Simplified73.8%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 0.062))) (* x (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.062)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 0.062d0))) then
tmp = x * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.062)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 0.062): tmp = x * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 0.062)) tmp = Float64(x * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 0.062))) tmp = x * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 0.062]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 0.062\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 0.062 < z Initial program 92.4%
Taylor expanded in z around inf 99.7%
*-commutative99.7%
sub-neg99.7%
metadata-eval99.7%
distribute-rgt-in99.7%
neg-mul-199.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in y around 0 53.2%
associate-*r*53.2%
mul-1-neg53.2%
Simplified53.2%
if -1 < z < 0.062Initial program 99.9%
Taylor expanded in z around 0 74.4%
Final simplification64.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.3%
Taylor expanded in z around 0 40.0%
Final simplification40.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023278
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))